
validate
by iPlug2
C++ Audio Plug-in Framework for desktop, mobile, xr and web
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SKILL.md
name: validate description: Validate iPlug2 plugin builds using format-specific validators (auval, pluginval, vstvalidator, clap-validator) (project)
Validate iPlug2 Plugin
Validate a built plugin using format-specific validation tools. Plugin must have been built prior to using this skill.
Arguments
PROJECT_NAME(required): Name of the project (e.g.,IPlugEffect)FORMAT(optional): Specific format to validate (AU,AUv3,VST3,CLAP,all). Default:all
Validation Workflow
Step 1: Read config.h to extract plugin identifiers
Read Examples/[PROJECT_NAME]/config.h or Tests/[PROJECT_NAME]/config.h and extract:
PLUG_NAME- Plugin display namePLUG_UNIQUE_ID- 4-char subtype (e.g.,'Ipef'→Ipef)PLUG_MFR_ID- 4-char manufacturer code (e.g.,'Acme'→Acme)PLUG_MFR- Manufacturer display namePLUG_TYPE- 0=effect (aufx), 1=instrument (aumu), 2=MIDI effect (aumf)
Step 2: Determine AU type from PLUG_TYPE
PLUG_TYPE 0 → aufx
PLUG_TYPE 1 → aumu
PLUG_TYPE 2 → aumf
Step 3: Validate each format
AUv2 (macOS) - auval
# Restart audio server first to pick up changes
sudo killall -9 AudioComponentRegistrar 2>/dev/null; sleep 1
# Run validation
auval -v [AU_TYPE] [PLUG_UNIQUE_ID] [PLUG_MFR_ID]
Example: auval -v aufx Ipef Acme
Look for AU VALIDATION SUCCEEDED at the end.
Useful auval options:
-strict- Enforce strict checks (recommended for release)-r N- Repeat validation N times-o- Quick open/init test only (faster debugging)-q- Quiet mode (errors/warnings only)
AUv3 (macOS) - auval
Note: The host app must be built codesigned and launched at least once to register the AUv3 extension. AUv2 plugin should be removed to avoid conflict. Auval usage the same as AUv2, but should see "This AudioUnit is a version 3 implementation."
VST3 - vstvalidator
Build vstvalidator if not present:
# macOS/Linux
cd Dependencies/IPlug && ./download-vst3-sdk.sh master build-validator
# Windows (use Git Bash or WSL)
cd Dependencies/IPlug && ./download-vst3-sdk.sh master build-validator
The validator binary will be at Dependencies/IPlug/VST3_SDK/validator (or validator.exe on Windows).
Run validation:
# macOS
Dependencies/IPlug/VST3_SDK/validator ~/Library/Audio/Plug-Ins/VST3/[PLUG_NAME].vst3
# Windows
Dependencies\IPlug\VST3_SDK\validator.exe "C:\Program Files\Common Files\VST3\[PLUG_NAME].vst3"
CLAP - clap-validator
Install clap-validator: Download from https://github.com/free-audio/clap-validator/releases
Run validation:
# macOS
clap-validator validate ~/Library/Audio/Plug-Ins/CLAP/[PLUG_NAME].clap
# Windows
clap-validator.exe validate "C:\Program Files\Common Files\CLAP\[PLUG_NAME].clap"
Look for X tests run, Y passed, 0 failed at the end.
Useful options:
--in-process- Run in-process (faster)--only-failed- Show only failed tests
Multi-format: pluginval
# macOS
brew install --cask pluginval
/Applications/pluginval.app/Contents/MacOS/pluginval --strictness-level 5 --validate ~/Library/Audio/Plug-Ins/VST3/[PLUG_NAME].vst3
# Windows (download from https://github.com/Tracktion/pluginval/releases)
pluginval.exe --strictness-level 5 --validate "C:\Program Files\Common Files\VST3\[PLUG_NAME].vst3"
Plugin Locations
| Format | macOS | Windows |
|---|---|---|
| AUv2 | ~/Library/Audio/Plug-Ins/Components/[NAME].component | N/A |
| AUv3 | ~/Applications/[NAME].app/Contents/PlugIns/[NAME].appex | N/A |
| VST3 | ~/Library/Audio/Plug-Ins/VST3/[NAME].vst3 | C:\Program Files\Common Files\VST3\[NAME].vst3 |
| CLAP | ~/Library/Audio/Plug-Ins/CLAP/[NAME].clap | C:\Program Files\Common Files\CLAP\[NAME].clap |
Expected Output
Report validation results in a table:
| Format | Status | Details |
|---|---|---|
| AUv2 | PASS/FAIL | Brief summary |
| AUv3 | PASS/FAIL/SKIP | Reason if skipped |
| VST3 | PASS/FAIL/SKIP | Reason if skipped |
| CLAP | PASS/FAIL/SKIP | Reason if skipped |
Score
Total Score
Based on repository quality metrics
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