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iPlug2

build-cmake

by iPlug2

C++ Audio Plug-in Framework for desktop, mobile, xr and web

2,225🍴 320📅 Jan 23, 2026

Use Cases

📝

Documentation Generation

Auto-generate documentation from code.

✍️

Content Creation Support

Assist in creating blog posts and marketing content.

🎨

UI Component Generation

Generate UI components from designs.

SKILL.md


name: build-cmake description: Build an iPlug2 plugin project using CMake with Ninja, Xcode, or Visual Studio generators

Build iPlug2 Plugin with CMake

Use this skill when the user wants to build their plugin project using CMake.

Prerequisites

  • CMake 3.14+
  • Ninja (recommended) or Xcode/Visual Studio
  • Plugin SDKs downloaded (VST3, CLAP, etc.) via /setup-deps

Quick Start

cd [ProjectFolder]
mkdir -p build && cd build
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release ..
cmake --build .

Generators

GeneratorCommandPlatformNotes
Ninja-G NinjamacOS, WindowsFast, recommended
Xcode-G XcodemacOS, iOS, visionOSMulti-config, good for debugging
Visual Studio-G "Visual Studio 17 2022" -A x64WindowsMulti-config

Build Commands

Configure (choose one):

cmake -G Ninja -DCMAKE_BUILD_TYPE=Release ..          # Ninja
cmake -G Xcode ..                                      # Xcode
cmake -G "Visual Studio 17 2022" -A x64 ..             # VS 2022

Build all targets:

cmake --build . --config Release

Build specific target:

cmake --build . --config Release --target [PluginName]-vst3

Target Suffixes

FormatTarget Suffix
Standalone App-app
VST2-vst2
VST3-vst3
CLAP-clap
AAX-aax
AUv2-au

Common Options

# Debug build
-DCMAKE_BUILD_TYPE=Debug

# Release build
-DCMAKE_BUILD_TYPE=Release

# Universal binaries (macOS)
-DIPLUG2_UNIVERSAL=ON

# IGraphics backend
-DIGRAPHICS_BACKEND=SKIA -DIGRAPHICS_RENDERER=METAL

# Debug host for plugins
-DIPLUG2_DEBUG_HOST="/Applications/REAPER.app"

Platform-Specific

iOS Device:

cmake -G Xcode -DCMAKE_SYSTEM_NAME=iOS -DIPLUG2_IOS_PLATFORM=OS ..

iOS Simulator:

cmake -G Xcode -DCMAKE_SYSTEM_NAME=iOS -DIPLUG2_IOS_PLATFORM=SIMULATOR ..

visionOS:

cmake -G Xcode -DCMAKE_SYSTEM_NAME=iOS -DIPLUG2_IOS_PLATFORM=VISIONOS ..

Web (Emscripten):

emcmake cmake -G Ninja -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --target [PluginName]-wam

Build Output

Output goes to build/out/:

  • [PluginName].app - Standalone
  • [PluginName].vst3/ - VST3
  • [PluginName].clap/ - CLAP
  • [PluginName].component/ - AUv2
  • [PluginName].aaxplugin/ - AAX

Workflow

  1. Ask for build preferences:

    • Generator (Ninja/Xcode/VS)
    • Configuration (Debug/Release)
    • Specific target or all
    • IGraphics backend if relevant
  2. Configure if needed (only once per build directory)

  3. Build the requested target(s)

  4. Report output location from build/out/

Tips

  • Ninja is fastest for iterative development
  • Xcode generator required for Swift examples (IPlugSwiftUI, IPlugCocoaUI)
  • Use --target to build specific formats and avoid SDK-related failures
  • Check Documentation/cmake.md for full reference

Score

Total Score

80/100

Based on repository quality metrics

SKILL.md

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+20
LICENSE

ライセンスが設定されている

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説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 1000以上

+15
最近の活動

1ヶ月以内に更新

+10
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+5
Issue管理

オープンIssueが50未満

0/5
言語

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+5
タグ

1つ以上のタグが設定されている

+5

Reviews

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Reviews coming soon