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build
by iPlug2
C++ Audio Plug-in Framework for desktop, mobile, xr and web
⭐ 2,225🍴 320📅 Jan 23, 2026
Use Cases
📝
Documentation Generation
Auto-generate documentation from code.
✍️
Content Creation Support
Assist in creating blog posts and marketing content.
🎨
UI Component Generation
Generate UI components from designs.
SKILL.md
name: build description: Build an iPlug2 plugin project for different formats and platforms using xcodebuild or Visual Studio
Build iPlug2 Plugin
Use this skill when the user wants to build their plugin project.
macOS Build (xcodebuild)
cd [ProjectFolder]
xcodebuild -project "./projects/[ProjectName]-macOS.xcodeproj" -target [TARGET] -configuration [CONFIG] 2> ./build_errors.log
Targets: APP, AU, VST2, VST3, CLAP, AAX, AUv3, AUv3App, All
Configurations: Debug, Release, Tracer
Build Locations (from common-mac.xcconfig)
- APP:
~/Applications/[PluginName].app - VST3:
~/Library/Audio/Plug-Ins/VST3/ - AU:
~/Library/Audio/Plug-Ins/Components/ - CLAP:
~/Library/Audio/Plug-Ins/CLAP/
Open in Xcode (recommended for debugging)
open ./[ProjectName].xcworkspace
iOS Build
xcodebuild -project "./projects/[ProjectName]-iOS.xcodeproj" -target AUv3App -configuration Release
Windows Build
Open the .sln file in Visual Studio:
[ProjectName].sln
Build from IDE or command line:
msbuild [ProjectName].sln /p:Configuration=Release /p:Platform=x64
Tips
- Build one target at a time;
Allmay fail if SDKs are missing - Check
build_errors.logfor issues - AUv3 requires building
AUv3Apptarget (packages plugin as App Extension) - Recommend AUv2 over AUv3 for new users (simpler setup)
Score
Total Score
80/100
Based on repository quality metrics
✓SKILL.md
SKILL.mdファイルが含まれている
+20
✓LICENSE
ライセンスが設定されている
+10
○説明文
100文字以上の説明がある
0/10
✓人気
GitHub Stars 1000以上
+15
✓最近の活動
1ヶ月以内に更新
+10
✓フォーク
10回以上フォークされている
+5
○Issue管理
オープンIssueが50未満
0/5
✓言語
プログラミング言語が設定されている
+5
✓タグ
1つ以上のタグが設定されている
+5
Reviews
💬
Reviews coming soon

