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minami110

gdscript-validate

by minami110

Godot 4 plugin that extends GDScript's Signal and Callable.

18🍴 0📅 Dec 25, 2025

SKILL.md


name: GDScript Validate description: Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.

GDScript Validate

Validate GDScript file changes by refreshing Godot's language server cache and checking for errors/warnings.

When to Use

After creating or editing GDScript files (.gd):

  • Multiple files: Run once after editing all files
  • Single file: Run immediately after editing

Validation Steps

Step 1: Refresh Godot Cache

<this skill dir>/scripts/refresh_godot_lsp.sh
  • Updates Godot's language server cache to recognize GDScript changes.
  • Important: When processing multiple files, run this once after editing all files (not per file).

Step 2: Check Diagnostics

For specific file:

mcp__ide__getDiagnostics --uri file:///absolute/path/to/file.gd

For entire project:

mcp__ide__getDiagnostics

Note: Only available when IDE MCP server is connected. Skip if unavailable.

Step 3: Review Results

Check the diagnostic output for:

  • Errors: Blocking issues that must be fixed
  • Warnings: Code quality issues that should be addressed

Note on diagnostic errors:

  • Real errors (UNUSED_PARAMETER, TYPE_MISMATCH, etc.): Fix your code
  • False positives: If code is correct but error shows "wrong argument count" after changing signatures, ignore it (VSCode LSP cache issue, resolves on restart)
  • DO NOT EDIT "./godot/" directory

Score

Total Score

65/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

+10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

3ヶ月以内に更新

+5
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

+5

Reviews

💬

Reviews coming soon