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minami110

gdscript-file-manager

by minami110

4🍴 0📅 Jan 23, 2026

SKILL.md


name: GDScript File Manager description: Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files. allowed-tools:

  • Bash

GDScript File Manager

Manage GDScript files (.gd) along with their corresponding .uid files.

Core Principle

Godot Engine auto-generates a .uid file for each resource. Always handle .gd and .uid files together.

Operations

Move Files

# 1. Verify destination
ls <destination-dir>

# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid

# 3. Verify
ls <destination-dir> && ls <source-dir>

Rename Files

# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid

# 2. Verify
ls -la <directory>

Delete Files

# 1. Verify target
ls -la <directory>

# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid

# 3. Verify
ls -la <directory>

Important Notes

  • Never manually create or edit .uid files - Godot manages them automatically
  • Always process both files together to avoid breaking project references
  • Verify files before operations using ls commands

See @examples.md for detailed examples and troubleshooting.

Score

Total Score

65/100

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