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gdscript-file-manager
by minami110
⭐ 4🍴 0📅 Jan 23, 2026
SKILL.md
name: GDScript File Manager description: Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files. allowed-tools:
- Bash
GDScript File Manager
Manage GDScript files (.gd) along with their corresponding .uid files.
Core Principle
Godot Engine auto-generates a .uid file for each resource. Always handle .gd and .uid files together.
Operations
Move Files
# 1. Verify destination
ls <destination-dir>
# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid
# 3. Verify
ls <destination-dir> && ls <source-dir>
Rename Files
# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid
# 2. Verify
ls -la <directory>
Delete Files
# 1. Verify target
ls -la <directory>
# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid
# 3. Verify
ls -la <directory>
Important Notes
- Never manually create or edit .uid files - Godot manages them automatically
- Always process both files together to avoid breaking project references
- Verify files before operations using
lscommands
See @examples.md for detailed examples and troubleshooting.
Score
Total Score
65/100
Based on repository quality metrics
✓SKILL.md
SKILL.mdファイルが含まれている
+20
✓LICENSE
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○説明文
100文字以上の説明がある
0/10
○人気
GitHub Stars 100以上
0/15
✓最近の活動
1ヶ月以内に更新
+10
○フォーク
10回以上フォークされている
0/5
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オープンIssueが50未満
+5
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+5
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1つ以上のタグが設定されている
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