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anime-js

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2🍴 1📅 2026年1月24日
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name: anime-js description: Anime.js animation patterns for web interfaces including timelines, staggering, and motion design. agents: [blaze] triggers: [animation, motion, animate, anime, transition]

Anime.js Animation Patterns

High-performance animations for web interfaces using Anime.js.

Core Concepts

ConceptDescription
TargetsCSS selectors, DOM elements, or JS objects
PropertiesCSS, SVG, DOM, or object properties to animate
TimelineSequence and coordinate multiple animations
StaggeringCascade animations across multiple targets
EasingControl animation timing curves

Basic Animation

import anime from 'animejs'

// Simple animation
anime({
  targets: '.element',
  translateX: 250,
  opacity: [0, 1],
  duration: 1000,
  easing: 'easeOutExpo'
})

CSS Properties

anime({
  targets: '.box',
  translateX: 250,
  translateY: 50,
  rotate: '1turn',
  scale: 1.5,
  opacity: 0.5,
  backgroundColor: '#FFF',
  borderRadius: ['0%', '50%'],
  duration: 2000
})

SVG Animations

// Line drawing
anime({
  targets: 'path',
  strokeDashoffset: [anime.setDashoffset, 0],
  easing: 'easeInOutSine',
  duration: 1500,
  delay: (el, i) => i * 250
})

// Morph path
anime({
  targets: 'path',
  d: [
    { value: 'M0 0 L100 0 L100 100 L0 100 Z' },
    { value: 'M50 0 L100 50 L50 100 L0 50 Z' }
  ],
  easing: 'easeInOutQuad',
  duration: 2000
})

Timeline

const tl = anime.timeline({
  easing: 'easeOutExpo',
  duration: 750
})

tl
  .add({ targets: '.header', translateY: [-100, 0], opacity: [0, 1] })
  .add({ targets: '.content', translateX: [-100, 0], opacity: [0, 1] }, '-=500')
  .add({ targets: '.footer', translateY: [100, 0], opacity: [0, 1] }, '-=500')

Staggering

// Basic stagger
anime({
  targets: '.grid-item',
  translateY: [100, 0],
  opacity: [0, 1],
  delay: anime.stagger(100)
})

// Grid stagger
anime({
  targets: '.grid-item',
  scale: [0, 1],
  delay: anime.stagger(50, { grid: [7, 5], from: 'center' })
})

// Stagger with easing
anime({
  targets: '.item',
  translateX: 350,
  delay: anime.stagger(100, { easing: 'easeOutQuad' })
})

Easing Functions

CategoryFunctions
Built-inlinear, easeInQuad, easeOutExpo, etc.
Springspring(mass, stiffness, damping, velocity)
Stepssteps(5)
CustomcubicBezier(0.5, 0, 0.5, 1)
anime({
  targets: '.element',
  translateX: 250,
  easing: 'spring(1, 80, 10, 0)'
})

Keyframes

anime({
  targets: '.element',
  keyframes: [
    { translateY: -40 },
    { translateX: 250 },
    { translateY: 40 },
    { translateX: 0 },
    { translateY: 0 }
  ],
  duration: 4000,
  easing: 'easeOutElastic(1, .8)'
})

Callbacks

anime({
  targets: '.element',
  translateX: 250,
  begin: (anim) => console.log('Started'),
  update: (anim) => console.log(`Progress: ${anim.progress}%`),
  complete: (anim) => console.log('Completed'),
  loopBegin: (anim) => console.log('Loop started'),
  loopComplete: (anim) => console.log('Loop completed'),
  changeBegin: (anim) => console.log('Change began'),
  changeComplete: (anim) => console.log('Change completed')
})

Controls

const animation = anime({
  targets: '.element',
  translateX: 250,
  autoplay: false
})

animation.play()
animation.pause()
animation.restart()
animation.reverse()
animation.seek(1000)  // Seek to 1000ms

React Integration

import { useEffect, useRef } from 'react'
import anime from 'animejs'

function AnimatedComponent() {
  const elementRef = useRef<HTMLDivElement>(null)

  useEffect(() => {
    if (elementRef.current) {
      anime({
        targets: elementRef.current,
        translateX: 250,
        opacity: [0, 1],
        duration: 1000
      })
    }
  }, [])

  return <div ref={elementRef}>Animated</div>
}

Common Patterns

Page Load Animation

anime.timeline()
  .add({ targets: '.logo', scale: [0, 1], duration: 600 })
  .add({ targets: '.nav-item', translateY: [-20, 0], opacity: [0, 1], delay: anime.stagger(100) }, '-=400')
  .add({ targets: '.hero', translateY: [50, 0], opacity: [0, 1] }, '-=200')

Hover Effect

element.addEventListener('mouseenter', () => {
  anime({ targets: element, scale: 1.1, duration: 300 })
})

element.addEventListener('mouseleave', () => {
  anime({ targets: element, scale: 1, duration: 300 })
})

Scroll Reveal

const observer = new IntersectionObserver((entries) => {
  entries.forEach(entry => {
    if (entry.isIntersecting) {
      anime({
        targets: entry.target,
        translateY: [50, 0],
        opacity: [0, 1],
        duration: 800
      })
      observer.unobserve(entry.target)
    }
  })
})

document.querySelectorAll('.reveal').forEach(el => observer.observe(el))

Performance Tips

  • Prefer transform and opacity (GPU accelerated)
  • Avoid animating layout properties (width, height, top, left)
  • Use will-change sparingly for complex animations
  • Batch animations with timeline
  • Clean up animations on component unmount

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