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oven-sh

implementing-jsc-classes-zig

by oven-sh

Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one

86,545🍴 3,959📅 Jan 23, 20265 files · 25.2 KB

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Files5
25.2 KB
implementing-jsc-classes-cpp/
SKILL.md6.5 KB
implementing-jsc-classes-zig/
SKILL.md5.2 KB
writing-bundler-tests/
SKILL.md4.4 KB
writing-dev-server-tests/
SKILL.md2.9 KB
zig-system-calls/
SKILL.md6.2 KB

SKILL.md


name: implementing-jsc-classes-zig description: Creates JavaScript classes using Bun's Zig bindings generator (.classes.ts). Use when implementing new JS APIs in Zig with JSC integration.

Bun's JavaScriptCore Class Bindings Generator

Bridge JavaScript and Zig through .classes.ts definitions and Zig implementations.

Architecture

  1. Zig Implementation (.zig files)
  2. JavaScript Interface Definition (.classes.ts files)
  3. Generated Code (C++/Zig files connecting them)

Class Definition (.classes.ts)

define({
  name: "TextDecoder",
  constructor: true,
  JSType: "object",
  finalize: true,
  proto: {
    decode: { args: 1 },
    encoding: { getter: true, cache: true },
    fatal: { getter: true },
  },
});

Options:

  • name: Class name
  • constructor: Has public constructor
  • JSType: "object", "function", etc.
  • finalize: Needs cleanup
  • proto: Properties/methods
  • cache: Cache property values via WriteBarrier

Zig Implementation

pub const TextDecoder = struct {
    pub const js = JSC.Codegen.JSTextDecoder;
    pub const toJS = js.toJS;
    pub const fromJS = js.fromJS;
    pub const fromJSDirect = js.fromJSDirect;

    encoding: []const u8,
    fatal: bool,

    pub fn constructor(
        globalObject: *JSGlobalObject,
        callFrame: *JSC.CallFrame,
    ) bun.JSError!*TextDecoder {
        return bun.new(TextDecoder, .{ .encoding = "utf-8", .fatal = false });
    }

    pub fn decode(
        this: *TextDecoder,
        globalObject: *JSGlobalObject,
        callFrame: *JSC.CallFrame,
    ) bun.JSError!JSC.JSValue {
        const args = callFrame.arguments();
        if (args.len < 1 or args.ptr[0].isUndefinedOrNull()) {
            return globalObject.throw("Input cannot be null", .{});
        }
        return JSC.JSValue.jsString(globalObject, "result");
    }

    pub fn getEncoding(this: *TextDecoder, globalObject: *JSGlobalObject) JSC.JSValue {
        return JSC.JSValue.createStringFromUTF8(globalObject, this.encoding);
    }

    fn deinit(this: *TextDecoder) void {
        // Release resources
    }

    pub fn finalize(this: *TextDecoder) void {
        this.deinit();
        bun.destroy(this);
    }
};

Key patterns:

  • Use bun.JSError!JSValue return type for error handling
  • Use globalObject not ctx
  • deinit() for cleanup, finalize() called by GC
  • Update src/bun.js/bindings/generated_classes_list.zig

CallFrame Access

const args = callFrame.arguments();
const first_arg = args.ptr[0];  // Access as slice
const argCount = args.len;
const thisValue = callFrame.thisValue();

Property Caching

For cache: true properties, generated accessors:

// Get cached value
pub fn encodingGetCached(thisValue: JSC.JSValue) ?JSC.JSValue {
    const result = TextDecoderPrototype__encodingGetCachedValue(thisValue);
    if (result == .zero) return null;
    return result;
}

// Set cached value
pub fn encodingSetCached(thisValue: JSC.JSValue, globalObject: *JSC.JSGlobalObject, value: JSC.JSValue) void {
    TextDecoderPrototype__encodingSetCachedValue(thisValue, globalObject, value);
}

Error Handling

pub fn method(this: *MyClass, globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSC.JSValue {
    const args = callFrame.arguments();
    if (args.len < 1) {
        return globalObject.throw("Missing required argument", .{});
    }
    return JSC.JSValue.jsString(globalObject, "Success!");
}

Memory Management

pub fn deinit(this: *TextDecoder) void {
    this._encoding.deref();
    if (this.buffer) |buffer| {
        bun.default_allocator.free(buffer);
    }
}

pub fn finalize(this: *TextDecoder) void {
    JSC.markBinding(@src());
    this.deinit();
    bun.default_allocator.destroy(this);
}

Creating a New Binding

  1. Define interface in .classes.ts:
define({
  name: "MyClass",
  constructor: true,
  finalize: true,
  proto: {
    myMethod: { args: 1 },
    myProperty: { getter: true, cache: true },
  },
});
  1. Implement in .zig:
pub const MyClass = struct {
    pub const js = JSC.Codegen.JSMyClass;
    pub const toJS = js.toJS;
    pub const fromJS = js.fromJS;

    value: []const u8,

    pub const new = bun.TrivialNew(@This());

    pub fn constructor(globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!*MyClass {
        return MyClass.new(.{ .value = "" });
    }

    pub fn myMethod(this: *MyClass, globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSC.JSValue {
        return JSC.JSValue.jsUndefined();
    }

    pub fn getMyProperty(this: *MyClass, globalObject: *JSGlobalObject) JSC.JSValue {
        return JSC.JSValue.jsString(globalObject, this.value);
    }

    pub fn deinit(this: *MyClass) void {}

    pub fn finalize(this: *MyClass) void {
        this.deinit();
        bun.destroy(this);
    }
};
  1. Add to src/bun.js/bindings/generated_classes_list.zig

Generated Components

  • C++ Classes: JSMyClass, JSMyClassPrototype, JSMyClassConstructor
  • Method Bindings: MyClassPrototype__myMethodCallback
  • Property Accessors: MyClassPrototype__myPropertyGetterWrap
  • Zig Bindings: External function declarations, cached value accessors

Score

Total Score

80/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

+10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 1000以上

+15
最近の活動

1ヶ月以内に更新

+10
フォーク

10回以上フォークされている

+5
Issue管理

オープンIssueが50未満

0/5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

+5

Reviews

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Reviews coming soon