
animation-principles-teaching-others
by dylantarre
Disney's 12 Animation Principles - Claude Code Skill Marketplace
SKILL.md
name: Animation Principles - Teaching Others description: Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels
Teaching the 12 Principles Effectively
Teaching animation principles requires meeting students where they are. Here's how to communicate each principle at different levels.
Teaching Strategies by Principle
1. Squash and Stretch
Show first: Bouncing ball exercise - universal, immediate, undeniable. Common confusion: Students preserve shape instead of volume. Use clay demonstration. Key phrase: "Volume stays the same, shape changes."
2. Anticipation
Show first: Video of real athletes - every jump has a crouch. Common confusion: Making anticipation too large or too long. Key phrase: "The audience needs a heads-up."
3. Staging
Show first: Silhouette test. If they can't read it as a shadow, it fails. Common confusion: Cluttering with detail before establishing clarity. Key phrase: "What's the ONE thing this frame says?"
4. Straight Ahead / Pose to Pose
Show first: Same action animated both ways - compare results. Common confusion: Thinking one method is "correct." Key phrase: "Pose to pose for control, straight ahead for discovery."
5. Follow Through / Overlapping
Show first: Slow-motion hair, fabric, tails. Nature demonstrates constantly. Common confusion: Everything stopping at the same frame. Key phrase: "Nothing stops at once. What's attached keeps going."
6. Slow In / Slow Out
Show first: Push a heavy box versus a light one. Spacing changes. Common confusion: Even spacing (tweening syndrome). Key phrase: "More drawings where it slows, fewer where it's fast."
7. Arcs
Show first: Trace hand during natural gesture - it curves. Common confusion: Mechanical point-to-point movement. Key phrase: "Almost everything curves. Straight lines are exceptions."
8. Secondary Action
Show first: Walking while talking on phone - multiple layers. Common confusion: Secondary action competing with primary. Key phrase: "It adds flavor but shouldn't steal the show."
9. Timing
Show first: Same action at 4, 8, 12, 24 frames - feel the difference. Common confusion: Defaulting to same timing for everything. Key phrase: "Timing is the acting. Same pose, different timing = different meaning."
10. Exaggeration
Show first: Compare photo reference to Disney interpretation. Common confusion: Fear of pushing too far (more common than pushing too much). Key phrase: "Find reality, then push 20% past it."
11. Solid Drawing
Show first: Turn a simple character 360 degrees. Volume must hold. Common confusion: Drawing symbols instead of forms. Key phrase: "Can you imagine walking around it?"
12. Appeal
Show first: Character lineup - which ones do you want to watch? Common confusion: Thinking appeal means "pretty." Key phrase: "Appeal is magnetic. Even villains need it."
Teaching Sequence
Start with Timing + Squash/Stretch (bouncing ball). Add Arcs + Slow In/Out. Build complexity gradually. Staging and Appeal come later - they require visual vocabulary.
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