Back to list
bybren-llc

scene-analysis

by bybren-llc

Creative project template for screenplays, novels, and film production. Multi-AI harness with upstream sync.

7🍴 1📅 Jan 21, 2026

SKILL.md


name: scene-analysis wtfbId: wtfb:scene-analysis description: | This skill provides scene-by-scene analysis techniques for screenplays. Covers scene anatomy, beat breakdown, pacing evaluation, and the core question "what changes?" to identify unnecessary or weak scenes.

Use when: analyzing scene effectiveness, evaluating scene pacing, identifying scene problems, or breaking down scene beats.

Scene Analysis Skill

Invocation Triggers

Apply this skill when:

  • Analyzing scene effectiveness
  • Evaluating scene pacing
  • Identifying scene problems
  • Breaking down scene beats

Scene Fundamentals

What Makes a Scene?

A scene is a unit of story with:

  • Single location (or continuous movement)
  • Continuous time (or clearly marked passage)
  • Beginning, middle, end
  • Purpose in the larger story

The Scene Question

Every scene should answer: "What changes?"

If nothing changes, the scene may not be necessary.

Scene Anatomy

Scene Structure

HOOK      → Grabs attention, establishes context
BUILD     → Develops conflict/tension
TURN      → Something changes
RESOLUTION → Scene's immediate outcome
PROPULSION → Sets up what's next

Example Analysis

INT. RESTAURANT - NIGHT

HOOK: Sarah sits waiting. Checks her watch. John arrives, late.

BUILD: Awkward pleasantries. Sarah's cool. John tries to connect.

TURN: Sarah reveals she knows about the affair.

RESOLUTION: John admits it. Offers no excuse.

PROPULSION: Sarah says "I want a divorce" - cut before John responds.

Scene Purpose

Plot Functions

FunctionDescription
SetupEstablish information for later
ConfrontationCharacters in conflict
RevelationNew information emerges
DecisionCharacter makes choice
ActionPhysical events unfold
ConsequenceResults of previous actions

Character Functions

FunctionDescription
IntroductionMeet a character
DevelopmentDeepen understanding
Arc momentCharacter changes
RelationshipDefine/change relationship

Every Scene Must

  1. Serve at least ONE plot function
  2. Serve at least ONE character function
  3. Ideally serve BOTH simultaneously

Pacing Analysis

Scene Length Guidelines

TypePagesPurpose
Short (1/2-1 page)Quick information, transitions
Medium (2-3 pages)Standard dialogue scenes
Long (4-5 pages)Major confrontations, setpieces
Extended (5+ pages)Climactic moments only

Pacing Rhythm

Vary scene lengths for rhythm:

SHORT - MEDIUM - MEDIUM - SHORT - LONG - SHORT

Not:

MEDIUM - MEDIUM - MEDIUM - MEDIUM - MEDIUM

Scene Economy

  • Enter late: Skip arrivals, greetings
  • Leave early: Cut after the point is made
  • Cut the fat: Every line earns its place

Scene Beats

What is a Beat?

A shift in the scene - emotion, power, information.

Identifying Beats

Mark where something changes:

1. Sarah waits (anticipation)
   [BEAT: John arrives late]
2. Awkward greeting (tension)
   [BEAT: Sarah asks direct question]
3. John deflects (avoidance)
   [BEAT: Sarah reveals she knows]
4. John exposed (power shift)
   [BEAT: John admits truth]
5. Resolution (new status quo)

Beat Mapping

| Beat # | What Happens | Emotional Shift |
|--------|--------------|-----------------|
| 1 | Sarah waits | Hope → Doubt |
| 2 | John arrives | Doubt → Tension |
| 3 | Small talk | Tension → Impatience |
| 4 | Sarah confronts | Impatience → Anger |
| 5 | John admits | Anger → Devastation |

Scene Analysis Template

## Scene Analysis: [Scene Description]

### Location & Time
INT./EXT. [LOCATION] - [TIME]
Page [X] - [Y] ([Z] pages)

### Scene Purpose
- **Plot Function:** [setup/confrontation/revelation/etc.]
- **Character Function:** [introduction/development/arc/etc.]
- **What changes:** [state A → state B]

### Structure
- **Hook:** [description]
- **Build:** [description]
- **Turn:** [description]
- **Resolution:** [description]
- **Propulsion:** [description]

### Beat Breakdown
[Beat mapping table]

### Strengths
- [What works]

### Issues
- [What doesn't work]

### Recommendations
1. [Specific improvement]
2. [Specific improvement]

Common Scene Problems

No Conflict

Problem: Characters agree, nothing is at stake. Fix: Give characters opposing goals. Even allies disagree on methods.

No Change

Problem: Scene ends same as it started. Fix: Something must be different. Information, relationship, stakes.

Wrong Length

Problem: Scene overstays welcome or rushes through. Fix: Match length to importance. Trim fat or expand key moments.

Unclear Purpose

Problem: Scene exists but why? Fix: Define the scene's job. If it has none, cut it.

Predictable

Problem: Scene goes exactly as expected. Fix: Add reversals, surprises, complications.

Scene Types Analysis

Exposition Scene

  • Risk: Information dump
  • Goal: Information + conflict
  • Test: Would scene be interesting without info?

Action Scene

  • Risk: All spectacle, no stakes
  • Goal: Character revealed through action
  • Test: What does action tell us about character?

Dialogue Scene

  • Risk: Talking heads
  • Goal: Subtext, conflict, change
  • Test: Is there tension in the conversation?

Transition Scene

  • Risk: Unnecessary
  • Goal: Essential bridge only
  • Test: Can it be cut? Can info be combined elsewhere?

Scene Checklist

Before Writing

  • What is the scene's purpose?
  • What changes by the end?
  • What's the conflict?
  • When does the scene start/end?

After Writing

  • Does the scene have a clear hook?
  • Does tension build?
  • Is there a turn?
  • Does it propel to next scene?
  • Can it be shorter?
  • Is it the right length for its importance?

Score

Total Score

75/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

+10
説明文

100文字以上の説明がある

+10
人気

GitHub Stars 100以上

0/15
最近の活動

1ヶ月以内に更新

+10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

+5

Reviews

💬

Reviews coming soon