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cloudflare-durable-objects

by 5dlabs

Cognitive Task Orchestrator - GitOps on Bare Metal or Cloud for AI Agents

2🍴 1📅 Jan 25, 2026

SKILL.md


name: cloudflare-durable-objects description: Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

Durable Objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

When to Use

NeedExample
CoordinationChat rooms, multiplayer games, collaborative docs
Strong consistencyInventory, booking systems, turn-based games
Per-entity storageMulti-tenant SaaS, per-user data
Persistent connectionsWebSockets, real-time notifications
Scheduled work per entitySubscription renewals, game timeouts

Do NOT Use For

  • Stateless request handling (use plain Workers)
  • Maximum global distribution needs
  • High fan-out independent requests

Core Principles

  1. Model around coordination atoms - One DO per chat room/game/user, not one global DO
  2. Use getByName() for deterministic routing - Same input = same DO instance
  3. Use SQLite storage - Configure new_sqlite_classes in migrations
  4. Initialize in constructor - Use blockConcurrencyWhile() for schema setup only
  5. Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03)
  6. Persist first, cache second - Always write to storage before updating in-memory state
  7. One alarm per DO - setAlarm() replaces any existing alarm

Anti-Patterns (NEVER)

  • Single global DO handling all requests (bottleneck)
  • Using blockConcurrencyWhile() on every request (kills throughput)
  • Storing critical state only in memory (lost on eviction/crash)
  • Using await between related storage writes (breaks atomicity)
  • Holding blockConcurrencyWhile() across fetch() or external I/O

Wrangler Configuration

// wrangler.jsonc
{
  "durable_objects": {
    "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
  },
  "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}

Basic Durable Object Pattern

import { DurableObject } from "cloudflare:workers";

export interface Env {
  MY_DO: DurableObjectNamespace<MyDurableObject>;
}

export class MyDurableObject extends DurableObject<Env> {
  constructor(ctx: DurableObjectState, env: Env) {
    super(ctx, env);
    ctx.blockConcurrencyWhile(async () => {
      this.ctx.storage.sql.exec(`
        CREATE TABLE IF NOT EXISTS items (
          id INTEGER PRIMARY KEY AUTOINCREMENT,
          data TEXT NOT NULL
        )
      `);
    });
  }

  async addItem(data: string): Promise<number> {
    const result = this.ctx.storage.sql.exec<{ id: number }>(
      "INSERT INTO items (data) VALUES (?) RETURNING id",
      data
    );
    return result.one().id;
  }
}

export default {
  async fetch(request: Request, env: Env): Promise<Response> {
    const stub = env.MY_DO.getByName("my-instance");
    const id = await stub.addItem("hello");
    return Response.json({ id });
  },
};

Stub Creation

// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");

// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);

// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);

Storage Operations

// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();

// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");

Alarms

// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);

// Handler
async alarm(): Promise<void> {
  // Process scheduled work
  // Optionally reschedule: await this.ctx.storage.setAlarm(...)
}

// Cancel
await this.ctx.storage.deleteAlarm();

WebSocket Handler

export class ChatRoom extends DurableObject<Env> {
  async webSocketMessage(ws: WebSocket, message: string) {
    // Broadcast to all connected clients
    for (const client of this.ctx.getWebSockets()) {
      if (client !== ws) {
        client.send(message);
      }
    }
  }

  async webSocketClose(ws: WebSocket) {
    // Clean up connection state
  }
}

Testing Quick Start

import { env } from "cloudflare:test";
import { describe, it, expect } from "vitest";

describe("MyDO", () => {
  it("should work", async () => {
    const stub = env.MY_DO.getByName("test");
    const result = await stub.addItem("test");
    expect(result).toBe(1);
  });
});

Sharding Strategies

By Entity ID

// Each user gets their own DO
const stub = env.USER_DO.getByName(`user-${userId}`);

By Partition Key

// Shard by region or tenant
const stub = env.DATA_DO.getByName(`${region}-${tenantId}`);

Parent-Child

// Parent coordinates, children store data
const parent = env.COORDINATOR.getByName("main");
const childId = await parent.getShardFor(key);
const child = env.DATA_DO.get(childId);

Best Practices

  1. Keep DOs small - Model around natural coordination boundaries
  2. Use SQL for structured data - SQLite is recommended over KV
  3. Initialize schemas in constructor - Use blockConcurrencyWhile() once
  4. Persist before response - Don't rely on in-memory state alone
  5. Handle DO eviction - State is lost on eviction, storage persists
  6. Use alarms for timeouts - Not external cron jobs
  7. Test with @cloudflare/vitest-pool-workers - Full DO lifecycle testing

Attribution

Based on cloudflare/skills durable-objects skill.

Score

Total Score

65/100

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