
designing-wpf-customcontrol-architecture
by christian289
ClaudeCode와 함께하는 .NET 개발 튜토리얼
SKILL.md
name: designing-wpf-customcontrol-architecture description: "Designs stand-alone control styles using WPF CustomControl and ResourceDictionary. Use when creating reusable custom controls or organizing control themes in Generic.xaml."
XAML Code Writing - WPF CustomControl
A guide for using CustomControl and ResourceDictionary when writing XAML code in WPF.
Project Structure
The templates folder contains a .NET 9 WPF project example.
templates/
├── WpfCustomControlSample.Controls/ ← WPF Custom Control Library
│ ├── Properties/
│ │ └── AssemblyInfo.cs
│ ├── Themes/
│ │ ├── Generic.xaml ← MergedDictionaries hub
│ │ └── CustomButton.xaml ← Individual control style
│ ├── CustomButton.cs
│ ├── GlobalUsings.cs
│ └── WpfCustomControlSample.Controls.csproj
└── WpfCustomControlSample.App/ ← WPF Application
├── Views/
│ ├── MainWindow.xaml
│ └── MainWindow.xaml.cs
├── App.xaml
├── App.xaml.cs
├── GlobalUsings.cs
└── WpfCustomControlSample.App.csproj
Basic Principles
When generating XAML code, use CustomControl with Stand-Alone Control Style Resource through ResourceDictionary
Purpose: Fix the timing of StaticResource loading and minimize style dependencies
WPF Custom Control Library Project Structure
Default Structure When Creating Project
YourProject/
├── Dependencies/
├── Themes/
│ └── Generic.xaml
├── AssemblyInfo.cs
└── CustomControl1.cs
Restructure to Recommended Project Structure
YourProject/
├── Dependencies/
├── Properties/
│ └── AssemblyInfo.cs ← Moved
├── Themes/
│ ├── Generic.xaml ← Use as MergedDictionaries hub
│ ├── CustomButton.xaml ← Individual control style
│ └── CustomTextBox.xaml ← Individual control style
├── CustomButton.cs
└── CustomTextBox.cs
Step-by-Step Setup
1. Create Properties Folder and Move AssemblyInfo.cs
- Create Properties folder in the project
- Move AssemblyInfo.cs to the Properties folder
2. Configure Generic.xaml - Use as MergedDictionaries Hub
Generic.xaml does not define styles directly; it only performs the role of merging individual ResourceDictionaries:
<!-- Themes/Generic.xaml -->
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/YourProjectName;component/Themes/CustomButton.xaml" />
<ResourceDictionary Source="/YourProjectName;component/Themes/CustomTextBox.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
3. Define Individual Control Styles
Define styles in independent XAML files for each control:
<!-- Themes/CustomButton.xaml -->
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:YourNamespace">
<!-- Control-specific resource definitions -->
<SolidColorBrush x:Key="ButtonBackground" Color="#FF2D5460" />
<SolidColorBrush x:Key="ButtonBackground_MouseOver" Color="#FF1D5460" />
<SolidColorBrush x:Key="ButtonForeground" Color="#FFFFFFFF" />
<!-- Control style definition -->
<Style TargetType="{x:Type local:CustomButton}">
<Setter Property="Background" Value="{StaticResource ButtonBackground}" />
<Setter Property="Foreground" Value="{StaticResource ButtonForeground}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:CustomButton}">
<Border Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}">
<ContentPresenter HorizontalAlignment="Center"
VerticalAlignment="Center"/>
</Border>
<ControlTemplate.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background"
Value="{StaticResource ButtonBackground_MouseOver}" />
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
Real Project Example
Generic.xaml Example
<!-- Themes/Generic.xaml -->
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/GameDataTool.Controls.Popup;component/Themes/GdtBranchSelectionPopup.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
Individual Control Style Example
<!-- Themes/GdtBranchSelectionPopup.xaml -->
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:GameDataTool.Controls.Popup"
xmlns:ui="clr-namespace:GameDataTool.Controls.GdtCore.UI;assembly=GameDataTool.Controls.GdtCore"
xmlns:unit="clr-namespace:GameDataTool.Controls.GdtUnits;assembly=GameDataTool.Controls.GdtUnits">
<SolidColorBrush x:Key="ApplyButtonBackground" Color="{DynamicResource Theme_PopupConfirmButtonColor}" />
<SolidColorBrush x:Key="ApplyButtonBackground_MouseOver" Color="#FF1D5460" />
<SolidColorBrush x:Key="ApplyButtonForeground" Color="{DynamicResource Theme_PopupConfirmButtonTextColor}" />
<SolidColorBrush x:Key="CancelButtonBackground" Color="#FFE8EBED" />
<SolidColorBrush x:Key="CancelButtonBackground_MouseOver" Color="#FFC9CDD2" />
<SolidColorBrush x:Key="CancelButtonForeground" Color="#FF323334" />
<Style TargetType="{x:Type local:GdtBranchSelectionPopup}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:GdtBranchSelectionPopup}">
<Border Width="{DynamicResource BranchSelectionPopupWidthSize}"
Height="{DynamicResource BranchSelectionPopupHeightSize}"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}">
<Grid>
<!-- Control content -->
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
Advantages
- Each control's style is separated into independent files for easier management
- Generic.xaml simply performs a merging role, making the structure clear
- StaticResource reference timing is clear and dependencies are minimized
- Work can be split by file for team collaboration
Score
Total Score
Based on repository quality metrics
SKILL.mdファイルが含まれている
ライセンスが設定されている
100文字以上の説明がある
GitHub Stars 100以上
3ヶ月以内に更新がある
10回以上フォークされている
オープンIssueが50未満
プログラミング言語が設定されている
1つ以上のタグが設定されている
Reviews
Reviews coming soon
