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lorcana-test-generation
by TheCardGoat
Typescript implementation of TCG rules
⭐ 8🍴 4📅 Jan 24, 2026
SKILL.md
name: lorcana-test-generation description: Generate basic happy-path tests for Lorcana card abilities. Tests verify ability behavior only - NO property validation tests. Use when implementing or updating card tests. Effects are tested separately in the engine.
Lorcana Test Generation
Generate test files for Lorcana card definitions using LorcanaTestEngine.
When to Use
- User requests to generate tests for a card
- After card migration is complete
- User wants to update existing tests
- User asks to test a specific ability
Process
Input
Card File: Path to card definition (e.g., src/cards/001/characters/007-heihei-boat-snack.ts)
Workflow
-
Read Card Definition
- Load card file from
src/cards/001/ - Extract abilities array
- Load card file from
-
Identify Ability Types
- Keyword: Simple presence check
- Triggered: When/whenever triggers
- Activated: Cost → effect abilities
- Static: Continuous effects
-
Generate Tests (Interactive)
- For each ability: show template, ask for confirmation
- User can: generate, skip, or customize
- Compile confirmed tests into single file
-
Write Test File
- Create at same location as card:
{file}.test.ts - Use
LorcanaTestEngineandPLAYER_ONEfrom@tcg/lorcana/testing
- Create at same location as card:
Test Templates
Keyword Test
it("has [Keyword] keyword", () => {
const testEngine = new LorcanaTestEngine({ play: [cardUnderTest] });
const card = testEngine.getCardModel(cardUnderTest);
expect(card.hasKeyword()).toBe(true);
});
Triggered Test (When You Play)
it("triggers effect when played", () => {
const testEngine = new LorcanaTestEngine({ hand: [cardUnderTest] });
const before = testEngine.getZone("hand", PLAYER_ONE).length;
testEngine.playCard(cardUnderTest.id);
const after = testEngine.getZone("hand", PLAYER_ONE).length;
expect(after).toBe(before + 1); // Drew 1, played 1
});
Activated Test
it("activates ability when cost is paid", () => {
const testEngine = new LorcanaTestEngine({ play: [cardUnderTest] });
// Exert to activate
testEngine.quest(cardUnderTest.id);
const state = testEngine.getCardMeta(cardUnderTest.id);
expect(state?.state).toBe("exerted");
});
What NOT to Test
Do NOT test property values (cost, strength, willpower, lore, cardNumber, etc.) - these are data, not behavior.
Output Format
Test Generation Complete
========================
Card: [Name] - [Version]
File: src/cards/001/characters/xxx-name.test.ts
Tests Generated: X
- Keywords: Y
- Triggered: Z
- Activated: W
- Skipped: V
Run Tests: bun test src/cards/001/characters/xxx-name.test.ts
Example Session
> write-card-test 007-heihei-boat-snack
Reading card: src/cards/001/characters/007-heihei-boat-snack.ts
Found 1 ability
[Ability 1/1: Keyword - Support]
Test: hasSupport() verification
Generate test? (yes/no/customize) yes
✓ Test file created
File: src/cards/001/characters/007-heihei-boat-snack.test.ts
Run: bun test src/cards/001/characters/007-heihei-boat-snack.test.ts
Completion Report
Test Generation: Complete
========================
File: src/cards/001/characters/xxx-name.test.ts
Tests: X generated
Next Steps:
- Run: bun test src/cards/001/characters/xxx-name.test.ts
- Verify all tests pass
- Commit changes
Score
Total Score
65/100
Based on repository quality metrics
✓SKILL.md
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