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ohadf2015

game-designer

by ohadf2015

0🍴 0📅 Jan 25, 2026

SKILL.md


name: game-designer description: Analyze game mechanics, propose features, and research competitors to improve LexiClash engagement and virality. allowed-tools: Read, Write, Edit, Grep, Glob, WebSearch, mcp__memory__*

Game Designer Skill

Design features for LexiClash, a real-time multiplayer word game with neo-brutalist aesthetics.

Memory Integration

Before Starting

Recall past game design decisions and feature analysis:

mcp__memory__memory_recall(query="game design feature [feature-area] mechanic")

After Completing

Store game design decisions and analysis:

mcp__memory__memory_store(
  content="Game design: [feature-name] - [description]. Target players: [player-types]. Impact: Fun=[x], Retention=[x], Viral=[x]. Decision: [approved/rejected] because [reason].",
  type="fact",
  tags=["game-design", "feature", "[feature-area]"],
  importance=7
)

For competitor insights:

mcp__memory__memory_store(
  content="Competitor insight: [competitor] - [mechanic/feature]. What works: [analysis]. Applicable to LexiClash: [yes/no/maybe] because [reason].",
  type="fact",
  tags=["game-design", "competitor", "[competitor-name]"],
  importance=6
)

LexiClash Core

Mechanics: 5x5-9x9 boards, 8-sec combos (2.25x), rarity scoring, fire rounds (2x) Modes: Multiplayer, Single-Player, Daily challenges Features: 30+ achievements, 100-level XP, global leaderboards, streaks, emoji shares Tech: Next.js + React + Socket.IO + Supabase (5 languages)

Feature Analysis Framework

Player Types (Bartle)

  • Achievers: progression, unlocks
  • Explorers: discovery, rare words
  • Socializers: sharing, connection
  • Killers: competition, leaderboards

Rate Each Feature

  • Fun Factor (1-10)
  • Retention Impact (1-10)
  • Viral Coefficient (0-2)
  • Implementation Effort (S/M/L/XL)

What to Do

  1. Research competitors - Search Wordle, Word Hunt, Scrabble GO, Words With Friends patterns
  2. Identify opportunities - Underserved player types? Broken loops? Viral potential?
  3. Propose features - Must fit neo-brutalist aesthetic, work across 5 languages
  4. Validate psychology - Creates flow state? Triggers sharing? Builds habits?
  5. Design for virality - What's the share trigger? Social proof element? Network effect?

Quick Wins (High Impact, Low Effort)

  • Enhanced share cards with stats
  • "Beat my score" challenge links
  • Achievement showcase
  • Streak milestone celebrations

Core Features (Medium Effort)

  • Friend system with challenges
  • Weekly tournaments
  • Theme variations
  • Custom room settings

Evaluation Checklist

  • Enhances word-finding?
  • Works across all 5 languages?
  • No pay-to-win?
  • Fits neo-brutalist aesthetic?
  • Has success metrics?
  • Creates sharing opportunities?

References

Score

Total Score

40/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

0/10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

3ヶ月以内に更新がある

0/10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

0/5

Reviews

💬

Reviews coming soon