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gpui-global
by longbridge
Rust GUI components for building fantastic cross-platform desktop application by using GPUI.
⭐ 9,859🍴 427📅 Jan 23, 2026
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SKILL.md
name: gpui-global description: Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Overview
Global state in GPUI provides app-wide shared data accessible from any context.
Key Trait: Global - Implement on types to make them globally accessible
Quick Start
Define Global State
use gpui::Global;
#[derive(Clone)]
struct AppSettings {
theme: Theme,
language: String,
}
impl Global for AppSettings {}
Set and Access Globals
fn main() {
let app = Application::new();
app.run(|cx: &mut App| {
// Set global
cx.set_global(AppSettings {
theme: Theme::Dark,
language: "en".to_string(),
});
// Access global (read-only)
let settings = cx.global::<AppSettings>();
println!("Theme: {:?}", settings.theme);
});
}
Update Globals
impl MyComponent {
fn change_theme(&mut self, new_theme: Theme, cx: &mut Context<Self>) {
cx.update_global::<AppSettings, _>(|settings, cx| {
settings.theme = new_theme;
// Global updates don't trigger automatic notifications
// Manually notify components that care
});
cx.notify(); // Re-render this component
}
}
Common Use Cases
1. App Configuration
#[derive(Clone)]
struct AppConfig {
api_endpoint: String,
max_retries: u32,
timeout: Duration,
}
impl Global for AppConfig {}
// Set once at startup
cx.set_global(AppConfig {
api_endpoint: "https://api.example.com".to_string(),
max_retries: 3,
timeout: Duration::from_secs(30),
});
// Access anywhere
let config = cx.global::<AppConfig>();
2. Feature Flags
#[derive(Clone)]
struct FeatureFlags {
enable_beta_features: bool,
enable_analytics: bool,
}
impl Global for FeatureFlags {}
impl MyComponent {
fn render_beta_feature(&self, cx: &App) -> Option<impl IntoElement> {
let flags = cx.global::<FeatureFlags>();
if flags.enable_beta_features {
Some(div().child("Beta feature"))
} else {
None
}
}
}
3. Shared Services
#[derive(Clone)]
struct ServiceRegistry {
http_client: Arc<HttpClient>,
logger: Arc<Logger>,
}
impl Global for ServiceRegistry {}
impl MyComponent {
fn fetch_data(&mut self, cx: &mut Context<Self>) {
let registry = cx.global::<ServiceRegistry>();
let client = registry.http_client.clone();
cx.spawn(async move |cx| {
let data = client.get("api/data").await?;
// Process data...
Ok::<_, anyhow::Error>(())
}).detach();
}
}
Best Practices
✅ Use Arc for Shared Resources
#[derive(Clone)]
struct GlobalState {
database: Arc<Database>, // Cheap to clone
cache: Arc<RwLock<Cache>>,
}
impl Global for GlobalState {}
✅ Immutable by Default
Globals are read-only by default. Use interior mutability when needed:
#[derive(Clone)]
struct Counter {
count: Arc<AtomicUsize>,
}
impl Global for Counter {}
impl Counter {
fn increment(&self) {
self.count.fetch_add(1, Ordering::SeqCst);
}
fn get(&self) -> usize {
self.count.load(Ordering::SeqCst)
}
}
❌ Don't: Overuse Globals
// ❌ Bad: Too many globals
cx.set_global(UserState { ... });
cx.set_global(CartState { ... });
cx.set_global(CheckoutState { ... });
// ✅ Good: Use entities for component state
let user_entity = cx.new(|_| UserState { ... });
When to Use
Use Globals for:
- App-wide configuration
- Feature flags
- Shared services (HTTP client, logger)
- Read-only reference data
Use Entities for:
- Component-specific state
- State that changes frequently
- State that needs notifications
Reference Documentation
- API Reference: See api-reference.md
- Global trait, set_global, update_global
- Interior mutability patterns
- Best practices and anti-patterns
Score
Total Score
80/100
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