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ios-hig

by goodevibes

Copilot Plugin for Xcode using CoPilot

0🍴 0📅 Jan 9, 2026

SKILL.md


name: ios-hig description: Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.

iOS Human Interface Guidelines

Apple's Human Interface Guidelines define the visual language, interaction patterns, and accessibility standards that make iOS apps feel native and intuitive. The core principle: clarity and consistency through thoughtful design.

Overview

  • Interaction - Touch targets, navigation, layout, hierarchy
  • Content - Empty states, writing copy, typography
  • Visual Design - Colors, materials, contrast, dark mode
  • Accessibility - VoiceOver, Dynamic Type, Reduce Motion
  • Feedback - Animations, haptics, loading states, errors
  • Performance - Responsiveness, system components
  • Privacy - Permission requests, data handling

Common Mistakes

  1. Touch targets smaller than 44x44 points — Buttons and interactive elements must be at least 44x44 points (iOS) to accommodate thumbs. Smaller targets cause frustrated users and accessibility failures.

  2. Ignoring Dynamic Type constraints — Text with fixed sizes doesn't respect user accessibility settings. Use Dynamic Type sizes, test with Large or Extra Large settings, and avoid hardcoded font sizes.

  3. Insufficient color contrast in dark mode — Colors that work in light mode may fail accessibility in dark mode. Test with Reduce Contrast accessibility setting enabled for both modes.

  4. Over-animating transitions — Animations that feel smooth at 60fps can trigger motion sickness in users with vestibular issues. Respect Reduce Motion settings and keep animations under 300ms.

  5. Missing VoiceOver labels on custom controls — Custom buttons, toggles, or interactive views need .accessibilityLabel() and .accessibilityHint() or they're completely unusable to screen reader users.

  6. Haptic overuse — Every action does NOT need haptic feedback. Reserve haptics for confirmations (purchase, critical action) and errors. Excessive haptics are annoying and drain battery.

Score

Total Score

60/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

+10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

3ヶ月以内に更新がある

0/10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

0/5

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