Back to list
cesaregarza

mechinterp-ability-semantics

by cesaregarza

NLP applied to splat data

1🍴 0📅 Jan 11, 2026

SKILL.md


name: mechinterp-ability-semantics description: Reference for ability family semantic groupings and gameplay meanings

MechInterp Ability Semantics Reference

This skill provides domain knowledge about ability semantic groupings in Splatoon 3. Use this reference AFTER forming hypotheses to validate interpretations against gameplay semantics.

When to Use This Skill

  1. After observing patterns in enhancers/suppressors
  2. When interpreting what a feature "means" strategically
  3. To check if observed groupings match known semantic categories
  4. To avoid missing obvious semantic interpretations

IMPORTANT: Form hypotheses from data FIRST, then check this reference. Don't use this to guide initial exploration.

Semantic Groupings

Death-Mitigation (Death-Accepting) Abilities

These abilities provide value when the player dies. Players using these implicitly accept that dying is part of their strategy.

AbilityEffectStrategic Implication
quick_respawnFaster respawn after deathAggressive trading, accepts deaths
special_saverKeep more special charge on deathDeath is acceptable, special matters
comebackStat boost for 20s after respawnDeliberately plays for respawn buff
respawn_punisherPunish enemy deaths, accept ownVery aggressive, kill-or-be-killed

Interpretation: If these are suppressed, the feature likely encodes "death-averse" or "survival-focused" builds.

Mobility Abilities

Enhance movement speed and repositioning.

AbilityEffectStrategic Implication
swim_speed_upFaster movement in inkRotation, flanking, escaping
run_speed_upFaster movement while shootingStrafe fights, aggressive positioning
quick_super_jumpFaster super jumpRotation, escaping danger
stealth_jumpHidden super jumpFlanking, aggressive repositioning

Special-Focused Abilities

Center gameplay around special weapons.

AbilityEffectStrategic Implication
special_charge_upBuild special fasterSpecial-centric playstyle
special_power_upStronger special effectsSpecial investment, timing-based
special_saverKeep charge on deathSpecial preservation

Ink Efficiency Abilities

Sustain ink output over time.

AbilityEffectStrategic Implication
ink_saver_mainLess main weapon ink usageSustained fire, painting
ink_saver_subLess sub weapon ink usageSub-focused builds
ink_recovery_upFaster ink tank refillSustained pressure

Defensive Abilities

Protect against enemy effects.

AbilityEffectStrategic Implication
ink_resistance_upReduced enemy ink damageFrontline fighting
sub_resistance_upReduced sub weapon damageCounter-sub, defensive
intensify_actionSquid surge, squid roll buffsEvasive maneuvers

Aggressive/Slayer Abilities

Abilities that enhance kill potential.

AbilityEffectStrategic Implication
ninja_squidNo ripples while swimmingFlanking, ambush
stealth_jumpHidden landing markerAggressive rotation
thermal_inkTrack damaged enemiesHunting, finishing kills
respawn_punisherPunish enemy deathsCommit to kills

Situational/Utility Abilities

Niche or situational effects.

AbilityEffectStrategic Implication
opening_gambitStrong start-of-game buffOpening rushes, early aggression
last_ditch_effortEnd-of-game buffClutch plays, overtime
comebackPost-death buffDeath-accepting aggression
tenacitySpecial charge when team disadvantagedTeam support
object_shredderDamage to non-player objectsObjective control
drop_rollerRoll on super jump landingSafe aggression, repositioning
hauntTrack killer after deathInformation after death

Semantic Oppositions

Some ability groupings are conceptually opposed:

Concept AvsConcept B
Death-accepting (QR, SS, CB)Death-averse (survival builds)
Special-focused (SCU)Paint/efficiency-focused (ISM, ISS)
Aggressive (ninja_squid, SJ)Defensive (IR, SR)
Frontline (RSU, ninja_squid)Backline (SSU, QSJ)

Interpretation Patterns

Pattern: Death-Mitigation Suppression

If observed: quick_respawn, special_saver, comeback appear as suppressors (low high_rate_ratio)

Interpretation: Feature encodes builds that avoid dying. Players with high activation prioritize survival over respawn efficiency.

Example label: "Death-Averse Special Build" or "Clean SCU Stacker (no death perks)"

Pattern: SCU + Opening Gambit Enhancement

If observed: special_charge_up + opening_gambit both enhanced

Interpretation: Feature encodes aggressive opening special rushes. Get special fast, use it early.

Example label: "Opening Special Rush" or "First Special Aggression"

Pattern: Mobility + Slayer Enhancement

If observed: ninja_squid, stealth_jump, swim_speed_up enhanced

Interpretation: Feature encodes flanking/slayer playstyle.

Example label: "Aggressive Flanker Kit"

Pattern: Defensive Suppression

If observed: ink_resistance_up, sub_resistance_up suppressed

Interpretation: Feature prefers builds that don't need defensive abilities (perhaps ranged or support).

Example label: "Backline Support (no frontline abilities)"

Common Misinterpretations

What You SeeNaive InterpretationBetter Interpretation
SCU dominant"SCU detector"Check for suppressed abilities to understand WHAT KIND of SCU
Death perks suppressed"Anti-death feature""Death-AVERSE build" - players who don't plan to die
Mobility enhanced"Mobility detector"Check if specific mobility type (flanking vs rotation)
Single weapon class"Weapon-specific"Check ability patterns - might be playstyle, not weapon

Checklist for Semantic Validation

After forming a hypothesis, verify:

  1. Does the enhancer pattern match a known semantic group?
  2. Does the suppressor pattern match an opposing semantic group?
  3. Is the interpretation consistent with gameplay strategy?
  4. Could there be a simpler explanation (pure token detection)?
  5. Does the weapon distribution support the semantic interpretation?

See Also

  • mechinterp-investigator: Overall investigation workflow
  • mechinterp-overview: Now includes bottom tokens (suppressors)
  • token_influence_sweep: Experiment type for detailed influence analysis

Score

Total Score

60/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

+10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

3ヶ月以内に更新がある

0/10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

0/5

Reviews

💬

Reviews coming soon