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cautiouskurns

tool-roadmap-planner

by cautiouskurns

0🍴 0📅 Jan 16, 2026

SKILL.md


name: tool-roadmap-planner description: Create phased implementation roadmaps for development tools, breaking them into MVP, enhancements, and polish phases with feature-level deliverables compatible with tool-feature-implementer. domain: tooling type: planner version: 1.1.0 allowed-tools:

  • Read
  • Write
  • Glob
  • Grep
  • AskUserQuestion

Tool Roadmap Planner Skill

This skill creates phased implementation roadmaps for development tools. Takes a tool spec and breaks it into concrete, actionable phases with clear deliverables. No time estimates - just logical sequencing.

When to Use This Skill

Invoke this skill when the user:

  • Has a tool spec and wants to plan implementation
  • Says "create roadmap for [tool]" or "plan [tool] development"
  • Asks "how should I build this tool?"
  • Wants to break a tool into MVP and future phases
  • Says "roadmap" after creating a tool spec

Roadmap Philosophy

Phase Structure

graph LR
    P1["Phase 1: MVP<br/>Minimum useful tool"]
    P2["Phase 2: Workflow<br/>Speed & convenience"]
    P3["Phase 3: Polish<br/>Edge cases & UX"]

    P1 --> P2 --> P3

    style P1 fill:#e53e3e,stroke:#c53030,color:#fff
    style P2 fill:#d69e2e,stroke:#b7791f,color:#fff
    style P3 fill:#38a169,stroke:#2f855a,color:#fff

Phase Goals

PhaseGoalExit Criteria
MVPTool is usable for its core purposePrimary workflow works end-to-end
WorkflowTool is efficient to use dailyNo friction in common operations
PolishTool handles edge cases gracefullyReady for other team members

Roadmap Generation Process

Step 1: Read Tool Spec

If spec exists at docs/tools/[tool-name]-spec.md:

  • Extract MVP features
  • Extract nice-to-have features
  • Note success criteria
  • Identify technical constraints

If no spec exists:

  • Prompt user to run tool-spec-generator first
  • Or gather minimal requirements inline

Step 2: Define Phases

Break features into phases following the MVP → Workflow → Polish pattern.

Step 3: Create Deliverables

For each phase, list concrete deliverables that can be checked off.


Roadmap Template

# Tool Roadmap: [Tool Name]

**Spec:** `docs/tools/[tool-name]-spec.md`
**Created:** [Date]
**Implementer:** Use `tool-feature-implementer` skill to build features

---

## Overview

```mermaid
graph LR
    P1["Phase 1: MVP"]
    P2["Phase 2: Workflow"]
    P3["Phase 3: Polish"]

    P1 --> P2 --> P3

Goal: [One sentence - what this tool enables]


Phase 1: MVP (Minimum Viable Tool)

Goal: [Core functionality works end-to-end]

Exit Criteria: [When to move to Phase 2]

Features

Feature 1.1: [Feature Name]

Description: [What this feature does - 1-2 sentences]

Implementation Tasks:

  • [Concrete task - create scene, script, etc.]
  • [Concrete task]
  • [Concrete task]

Files to Create/Modify:

  • addons/[plugin]/scenes/[file].tscn
  • addons/[plugin]/scripts/[file].gd

Success Criteria:

  • [Testable criterion]
  • [Testable criterion]

Feature 1.2: [Feature Name]

Description: [What this feature does]

Dependencies: Feature 1.1 (if any)

Implementation Tasks:

  • [Task]
  • [Task]

Files to Create/Modify:

  • [Files]

Success Criteria:

  • [Criterion]

Feature 1.3: [Feature Name]

[Same structure...]


Phase 1 Technical Setup

  • Create addons/[plugin_name]/ directory structure
  • Create plugin.cfg with metadata
  • Create plugin.gd EditorPlugin base
  • Enable plugin in Project Settings

Phase 2: Workflow Improvements

Goal: [Make daily use efficient]

Prerequisites: Phase 1 complete

Features

Feature 2.1: [Feature Name]

Description: [What this feature does]

Implementation Tasks:

  • [Task]

Files to Create/Modify:

  • [Files]

Success Criteria:

  • [Criterion]

Feature 2.2: [Feature Name]

[Same structure...]


Phase 3: Polish & Edge Cases

Goal: [Production-ready, handles edge cases]

Prerequisites: Phase 2 complete, used in real workflows

Features

Feature 3.1: [Feature Name]

[Same structure...]


Phase 3 Documentation

  • Create usage guide in docs/tools/[tool-name]-guide.md
  • Document known limitations
  • Add inline code comments for complex logic

Future Ideas (Backlog)

Ideas that might be valuable but aren't committed:

  • [Idea 1]
  • [Idea 2]
  • [Idea 3]

Dependencies

DependencyRequired ByNotes
[Dependency]Feature X.Y[Notes]

Risk Mitigation

RiskImpactMitigation
[Risk][Impact][How to handle]

---

## Feature Format Guidelines

Each feature in the roadmap should include:

1. **Feature ID:** `X.Y` format (Phase.Number)
2. **Description:** 1-2 sentences explaining what it does
3. **Dependencies:** Other features that must be complete first
4. **Implementation Tasks:** Concrete, actionable items
5. **Files to Create/Modify:** Specific file paths
6. **Success Criteria:** Testable completion conditions

### Good Feature Example

```markdown
#### Feature 1.2: Visual Node Canvas
**Description:** GraphEdit-based canvas for placing and connecting dialogue nodes with pan/zoom support.

**Dependencies:** Feature 1.1 (Plugin Setup)

**Implementation Tasks:**
- [ ] Create `main_panel.tscn` with GraphEdit as root
- [ ] Configure GraphEdit properties (grid, snapping, minimap)
- [ ] Implement connection_request signal handler
- [ ] Implement disconnection_request signal handler
- [ ] Add right-click context menu for node creation
- [ ] Implement pan (middle-click) and zoom (scroll wheel)

**Files to Create/Modify:**
- `addons/dialogue_editor/scenes/main_panel.tscn`
- `addons/dialogue_editor/scripts/dialogue_canvas.gd`

**Success Criteria:**
- [ ] Canvas displays in editor main screen
- [ ] Can pan canvas with middle mouse button
- [ ] Can zoom with scroll wheel
- [ ] Grid and snapping work correctly

Bad Feature Example (Too Vague)

#### Feature 1.2: Canvas
**Description:** Add a canvas

**Implementation Tasks:**
- [ ] Make it work

**Success Criteria:**
- [ ] It works

Phase Breakdown Guidelines

Phase 1: MVP - What Goes Here

Include:

  • Core functionality that makes the tool useful
  • Minimum UI to operate the tool
  • Basic file I/O
  • Happy path only (no error handling)

Exclude:

  • Shortcuts and conveniences
  • Polish and animations
  • Error handling for edge cases
  • Configuration options

Rule of thumb: If you could use the tool with this phase only (even if clunky), it's MVP.

Phase 2: Workflow - What Goes Here

Include:

  • Keyboard shortcuts
  • Drag-and-drop
  • Auto-refresh/live updates
  • Sorting, filtering, search
  • Recent files / history
  • Undo/redo
  • Status indicators

Exclude:

  • Edge case handling
  • Documentation
  • Settings/preferences
  • Multi-user support

Rule of thumb: Features that save clicks and time.

Phase 3: Polish - What Goes Here

Include:

  • Error handling and recovery
  • Edge cases (empty data, corrupted files)
  • Loading states and feedback
  • Settings and preferences
  • Documentation
  • Performance optimization

Rule of thumb: Things you'd be embarrassed to ship without.


Examples by Tool Type

Editor Plugin Roadmap Example

# Tool Roadmap: Balance Dashboard Dock

**Spec:** `docs/tools/balance-dashboard-spec.md`
**Implementer:** Use `tool-feature-implementer` skill

## Phase 1: MVP

**Goal:** View weapon and enemy stats in a dock

### Features

#### Feature 1.1: Plugin Setup
**Description:** Create the basic editor plugin structure and register the dock.

**Implementation Tasks:**
- [ ] Create `addons/balance_dashboard/` directory
- [ ] Create `plugin.cfg` with metadata
- [ ] Create `plugin.gd` that adds dock to editor
- [ ] Create `dock.tscn` with VBoxContainer layout

**Files to Create/Modify:**
- `addons/balance_dashboard/plugin.cfg`
- `addons/balance_dashboard/plugin.gd`
- `addons/balance_dashboard/scenes/dock.tscn`

**Success Criteria:**
- [ ] Plugin appears in Project Settings > Plugins
- [ ] Dock appears in editor when plugin enabled

---

#### Feature 1.2: Data Loading
**Description:** Scan project for WeaponData and EnemyData resources and load them.

**Dependencies:** Feature 1.1

**Implementation Tasks:**
- [ ] Create `data_scanner.gd` utility script
- [ ] Implement recursive directory scanning for .tres files
- [ ] Filter by resource type (WeaponData, EnemyData)
- [ ] Cache loaded resources in memory

**Files to Create/Modify:**
- `addons/balance_dashboard/scripts/data_scanner.gd`

**Success Criteria:**
- [ ] Finds all WeaponData resources in `data/weapons/`
- [ ] Finds all EnemyData resources in `data/enemies/`

---

#### Feature 1.3: Weapon Table
**Description:** Display all weapons in a sortable table with key stats.

**Dependencies:** Feature 1.2

**Implementation Tasks:**
- [ ] Add Tree node to dock for weapon display
- [ ] Create columns: Name, Damage, Fire Rate, DPS
- [ ] Populate table from scanned WeaponData
- [ ] Calculate DPS column (damage * fire_rate)

**Files to Create/Modify:**
- `addons/balance_dashboard/scenes/dock.tscn`
- `addons/balance_dashboard/scripts/weapon_table.gd`

**Success Criteria:**
- [ ] All weapons display in table
- [ ] DPS calculation is correct
- [ ] Table scrolls if many weapons

---

## Phase 2: Workflow Improvements

**Goal:** Efficient daily balance work

### Features

#### Feature 2.1: Sort by Column
**Description:** Click column headers to sort ascending/descending.

**Implementation Tasks:**
- [ ] Connect column header click signals
- [ ] Implement sort function for each column type
- [ ] Add sort indicator arrow to header

**Success Criteria:**
- [ ] Clicking header sorts by that column
- [ ] Clicking again reverses sort order

---

## Phase 3: Polish

### Features

#### Feature 3.1: Export to CSV
**Description:** Export current table view to CSV for spreadsheet analysis.

**Implementation Tasks:**
- [ ] Add "Export CSV" button to toolbar
- [ ] Implement CSV generation from table data
- [ ] Open file dialog for save location

**Success Criteria:**
- [ ] CSV opens correctly in Excel/Sheets
- [ ] All visible columns included

CLI Tool Roadmap Example

# Tool Roadmap: Dialogue Validator

**Spec:** `docs/tools/dialogue-validator-spec.md`
**Implementer:** Use `tool-feature-implementer` skill

## Phase 1: MVP

**Goal:** Validate dialogue JSON files

### Features

#### Feature 1.1: Argument Parsing
**Description:** Parse command line arguments for file/folder paths and options.

**Implementation Tasks:**
- [ ] Create main script with `_init()` entry point
- [ ] Parse positional arguments for input path
- [ ] Add `--help` flag for usage info
- [ ] Validate input path exists

**Files to Create/Modify:**
- `tools/dialogue_validator/dialogue_validator.gd`

**Success Criteria:**
- [ ] `godot --script dialogue_validator.gd path/to/file.json` works
- [ ] `--help` prints usage information
- [ ] Error message if path doesn't exist

---

#### Feature 1.2: JSON Parsing & Syntax Check
**Description:** Load JSON files and report syntax errors.

**Dependencies:** Feature 1.1

**Implementation Tasks:**
- [ ] Load JSON file with FileAccess
- [ ] Parse with JSON.parse_string()
- [ ] Capture and format parse errors
- [ ] Report line number of syntax errors

**Success Criteria:**
- [ ] Valid JSON parses without error
- [ ] Invalid JSON reports line number

---

#### Feature 1.3: Node Reference Validation
**Description:** Verify all node_id references point to existing nodes.

**Dependencies:** Feature 1.2

**Implementation Tasks:**
- [ ] Build dictionary of all node IDs
- [ ] Scan all "next" references in nodes
- [ ] Report missing references with context

**Success Criteria:**
- [ ] Catches reference to non-existent node
- [ ] Reports which node contains bad reference

---

## Phase 2: Workflow Improvements

**Goal:** Useful in development workflow

### Features

#### Feature 2.1: Orphan Node Detection
**Description:** Find nodes that are never referenced (unreachable).

**Implementation Tasks:**
- [ ] Build graph of node connections
- [ ] Traverse from start node
- [ ] Report nodes not visited

**Success Criteria:**
- [ ] Identifies orphaned nodes
- [ ] Doesn't flag intentionally disconnected nodes

---

## Phase 3: Polish

### Features

#### Feature 3.1: CI/CD Integration
**Description:** Enable use in automated pipelines with proper exit codes.

**Implementation Tasks:**
- [ ] Exit code 0 for all valid
- [ ] Exit code 1 for validation errors
- [ ] Exit code 2 for runtime errors
- [ ] Add `--json` output format for parsing

**Success Criteria:**
- [ ] Works in GitHub Actions workflow
- [ ] JSON output parseable by other tools

Output Location

Save roadmaps to: docs/tools/[tool-name]-roadmap.md

Examples:

  • docs/tools/balance-dashboard-roadmap.md
  • docs/tools/dialogue-validator-roadmap.md

Workflow Summary

  1. User says "create roadmap for [tool]" or runs after tool-spec-generator
  2. Read tool spec if exists
  3. Ask clarifying questions if needed
  4. Generate roadmap with 3 phases
  5. Display in chat
  6. Save to docs/tools/[name]-roadmap.md

Integration with Other Skills

With tool-spec-generator

  • Spec defines WHAT (features, success criteria)
  • Roadmap defines HOW (phased delivery)
  • Natural flow: spec → roadmap → implementation

With changelog-updater

  • As phases complete, update changelog
  • Track tool versions separately from game

With architecture-documenter

  • Document tool architecture if complex
  • Add to project architecture if it integrates deeply

This skill ensures tools are built incrementally with clear milestones, avoiding scope creep and ensuring value at each phase.

Score

Total Score

40/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

0/10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

3ヶ月以内に更新がある

0/10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

0/5

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