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briansunter

pokemon-deck-builder

by briansunter

0🍴 0📅 Dec 31, 2025

SKILL.md


name: Pokemon Deck Builder description: | Use when building, analyzing, or optimizing Pokemon TCG Pocket decks.

Activates when user mentions:

  • Deck building ("build a deck", "create deck")
  • Deck analysis ("analyze my deck", "check deck")
  • Synergy finding ("what works with X", "synergies")
  • Optimization ("improve my deck", "fix my deck")
  • Energy calculations ("energy curve", "energy needs")

Provides: Complete deck construction with validation, energy curve analysis, synergy recommendations, and optimization suggestions. References proven deck archetypes and meta strategies from comprehensive research.

Pokemon TCG Pocket Deck Builder

Build competitive Pokemon TCG Pocket decks with AI-powered analysis and strategy recommendations.

Core Capabilities

1. Deck Construction Workflow

  • Initial Deck Build: Start with a Pokemon ex or core strategy card
  • Synergy Analysis: Find cards that work well together (same type + trainers)
  • Energy Optimization: Calculate energy requirements (1-2 types recommended)
  • Coverage Analysis: Ensure diverse Pokemon types for matchup flexibility

2. Pokemon TCG Pocket Rules Integration

  • Deck Size: 20 cards (standard format)
  • Energy Zone: Auto-generates 1 Energy/turn (NOT from deck)
  • Win Conditions: 3 points (ex Pokemon = 2 pts, regular = 1 pt)
  • Bench Limit: Max 3 Pokemon on bench (not 5 like standard TCG)
  • Turn 1: No draw, no energy, no attack
  • Card Copies: Max 2 copies per card

3. MCP Server Integration

Access 2000+ Pokemon cards via integrated MCP server:

Tools Available:

  • search_cards: Search with filters (name, type, HP, set, rarity)
  • find_synergies: Find cards that work well together
  • find_counters: Identify cards that counter specific strategies
  • get_type_stats: Analyze type distributions and averages
  • analyze_deck: Get detailed deck composition analysis

Example Queries:

"Find synergies for Pikachu ex deck"
"Calculate energy needs for Grass/Poison deck"
"What counters a Water-type deck?"
"Show me all Fire Pokemon with high HP"

4. Strategic Analysis

Deck Archetypes:

  • Aggro: Fast ex Pokemon, low energy costs
  • Control: High HP Pokemon, defensive strategies
  • Tempo: Early game pressure, mid-game finish

Key Metrics:

  • Average HP and attack power
  • Energy curve (cost distribution)
  • Type diversity and coverage
  • Trainer card efficiency

5. Sample Deck Building Session

Step 1: "Build a deck around Charizard ex"
→ Search for Charizard ex cards
→ Find Fire-type synergies
→ Identify energy requirements

Step 2: "Add support cards"
→ Search for Fire trainers
→ Find energy acceleration
→ Check for complementary Pokemon

Step 3: "Analyze the deck"
→ Calculate average HP/attack
→ Verify energy curve
→ Check for weaknesses

Step 4: "Find counters"
→ Identify deck's weaknesses
→ Suggest counter-strategies
→ Recommend improvements

Best Practices

Deck Composition

  • Core Pokemon: 8-10 Pokemon (mix of ex and regular)
  • Trainers: 4-6 cards (support, items, stadium)
  • Energy: 0 (handled by energy zone)
  • Curve Balance: Mix of 1-3 energy costs

Type Synergies

  • Mono-type: Consistent strategy, easier energy
  • Dual-type: More flexibility, higher synergy potential
  • Avoid: 3+ types (too inconsistent in 20-card format)

Common Mistakes to Avoid

  • Too many high-energy Pokemon (4+ cost)
  • Inconsistent type spread
  • Missing basic Pokemon for early game
  • Overloading on trainer cards
  • Not accounting for bench limits

Documentation Resources

Core References (in docs/pokemon-tcg-pocket-research/):

  • rules/01-core-rules-guide.md - Complete rules, turn structure, energy zone system
  • deckbuilding/01-deckbuilding-guide.md - Deck building fundamentals and evolution timing
  • deckbuilding/02-deck-archetypes.md - All 5 major archetypes (Aggro, Midrange, Control, Combo)
  • deckbuilding/03-budget-decks.md - Budget competitive builds (under $50) + F2P options
  • strategies/04-energy-zone-mastery.md - Energy zone mastery (THE most important mechanic)
  • meta/02-top-tier-decks.md - 5 complete S-tier deck breakdowns with 20-card lists

Advanced Resources (for competitive play):

  • strategies/06-ultra-competitive-mastery.md - Situational decision trees and exact responses
  • strategies/03-type-matchups.md - Complete type effectiveness chart with 81 matchup scenarios
  • card-guides/01-best-cards-list.md - 200+ cards evaluated S-F tier with budget alternatives

Use these resources: When building decks, reference these comprehensive guides for detailed strategies, complete tier lists, and proven deck compositions. These are located at ../../docs/pokemon-tcg-pocket-research/ relative to this skill.

Workflow & Validation

Deck Building Workflow

Phase 1: Define Strategy

1. Identify core Pokemon (typically 1-2 ex Pokemon)
2. Choose archetype (Aggro, Midrange, Control, Tempo)
3. Determine type strategy (mono-type vs dual-type)
4. Set budget constraints (budget vs premium)

Phase 2: Build Core

1. Search for core Pokemon: search_cards({name: "Pikachu ex"})
2. Find synergies: find_synergies({cardName: "Pikachu ex"})
3. Identify supporting Pokemon (8-10 total)
4. Select Trainer cards (4-6 cards)

Phase 3: Validation

Use analyze_deck tool to validate:
✅ Exactly 20 cards
✅ Max 2 copies per card
✅ At least 5-6 basic Pokemon
✅ 0 energy cards (auto-generated)
✅ Reasonable type distribution

Phase 4: Optimization

1. Analyze energy curve (1-3 energy costs)
2. Check for anti-synergies
3. Validate against meta
4. Test matchup spread

Deck Validation Checklist

Legal Compliance:

  • Exactly 20 cards
  • Max 2 copies per card
  • No energy cards (energy zone auto-generates)
  • All card names match database
  • Valid set codes (A1, A2, A3, A4b, P-A)

Strategic Balance:

  • 5-6 basic Pokemon (early game)
  • 2-3 ex Pokemon (win condition)
  • 1-2 stage 2 evolution Pokemon (mid game)
  • 4-6 Trainer cards (support)
  • Type diversity: 1-2 types (consistency)

Energy Curve:

  • 30% low-cost attackers (1 energy)
  • 40% mid-cost attackers (2 energy)
  • 20% high-cost attackers (3 energy)
  • 10% utility/support

Error Handling

Invalid Card Names:

Error: "Card 'X' not found in database"

Response:
- Suggest spellings (ILIKE matching)
- Show available cards with similar names
- Ask for clarification (ex vs regular)
- Provide query examples

Illegal Deck Composition:

Error: "Deck has 25 cards (max 20)"

Response:
- List which cards exceed limit
- Suggest cards to remove
- Recommend prioritization
- Show complete analysis

Too Many Copies:

Error: "3 copies of Pikachu ex (max 2)"

Response:
- Identify duplicate cards
- Suggest alternatives
- Maintain energy curve
- Validate remaining 18 cards

Missing Basics:

Warning: "Only 3 basic Pokemon (recommend 5-6)"

Response:
- List current basics
- Suggest additional basics
- Explain importance (early game)
- Show revised composition

Energy Zone Confusion:

Error: "10 energy cards in deck"

Response:
- Clarify: No energy cards in TCG Pocket
- Explain energy zone system
- Reference: strategies/04-energy-zone-mastery.md
- Provide corrected deck list

Common Deck Problems & Solutions

Problem: Inconsistent Energy

Symptoms: Multiple types (3+), high energy costs

Solution:
- Reduce to 1-2 types maximum
- Lower average energy cost
- Reference: strategies/04-energy-zone-mastery.md

Problem: No Win Condition

Symptoms: No ex Pokemon, only basics

Solution:
- Add 2-3 ex Pokemon
- Build around ex as focal point
- Reference: meta/02-top-tier-decks.md

Problem: Bench Overflow

Symptoms: More than 3 benched Pokemon

Solution:
- Reduce bench Pokemon
- Focus on active Pokemon
- Reference: rules/01-core-rules-guide.md

Problem: No Synergy

Symptoms: Random card collection, no theme

Solution:
- Find card synergies: find_synergies
- Choose type-based strategy
- Reference: deckbuilding/02-deck-archetypes.md

Progressive Disclosure

Level 1: Basic Deck

Provide: 20-card list, simple validation
Good for: Beginners, casual play

Level 2: Optimized Deck

Add: Energy curve analysis, synergy explanations
Good for: Intermediate players

Level 3: Competitive Deck

Add: Meta positioning, matchup analysis, tech cards
Good for: Tournament play

Level 4: Expert Build

Add: Advanced tech, sideboard options, meta adaptation
Good for: High-level competition

Quality Standards

Deck Lists Must Include:

  1. Card names (exact database match)
  2. Card counts (e.g., "2x Pikachu ex")
  3. Validation summary (legal/compliant)
  4. Strategy explanation
  5. Matchup notes
  6. Improvement suggestions

Validation Report Format:

=== DECK VALIDATION REPORT ===

Legal Status: ✅ VALID
- Card Count: 20/20
- Max Copies: ✅ All cards ≤2 copies
- Basic Pokemon: 6 (recommended: 5-6)
- EX Pokemon: 2 (recommended: 2-3)

Composition:
- Pokemon: 14 (70%)
- Trainers: 6 (30%)
- Types: Lightning (14), Colorless (6)

Energy Curve:
- 1-energy: 8 cards
- 2-energy: 6 cards
- 3-energy: 0 cards

Warnings: None

Suggestions:
- Consider adding tech card for Fighting matchup
- See meta/02-top-tier-decks.md for optimization

MCP Server Configuration

The Pokemon MCP server is automatically integrated:

  • Database: 2077 cards across 12 sets
  • Unique Cards: 1068 (auto-deduplicated art variants)
  • Search: Advanced filters and SQL queries
  • Analysis: Deck stats, type breakdowns, synergy matching

Usage Examples

Deck Building:

"Build an ultra-competitive Mewtwo ex deck"
"Optimize my current Grass deck"
"Find the best cards for a Water-type strategy"

Analysis:

"Analyze my deck's energy curve"
"What Pokemon should I add to counter Fire decks?"
"Show me all Psychic Pokemon with good attacks"
"Calculate average HP of my current deck"

Strategy: "What's the current meta for competitive play?" "How do I beat ex Pokemon heavy decks?" "What trainers work best with Pikachu ex?"

Score

Total Score

50/100

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