
using-harness
by astrosteveo
Agentic skills framework & software development methodology for Claude Code
SKILL.md
name: using-harness description: Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions
IF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.
This is not negotiable. This is not optional. You cannot rationalize your way out of this.
How to Access Skills
In Claude Code: Use the Skill tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.
In other environments: Check your platform's documentation for how skills are loaded.
Using Skills
The Rule
Invoke relevant or requested skills BEFORE any response or action. Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.
On every user message:
-
Could ANY skill apply? (even 1% chance)
- No → Respond normally
- Yes → Continue
-
Invoke Skill tool
-
Announce: "Using [skill] to [purpose]"
-
Has checklist?
- Yes → Create TodoWrite item per checklist item
- No → Continue
-
Follow skill exactly
Red Flags
These thoughts mean STOP—you're rationalizing:
| Thought | Reality |
|---|---|
| "This is just a simple question" | Questions are tasks. Check for skills. |
| "I need more context first" | Skill check comes BEFORE clarifying questions. |
| "Let me explore the codebase first" | Skills tell you HOW to explore. Check first. |
| "I can check git/files quickly" | Files lack conversation context. Check for skills. |
| "Let me gather information first" | Skills tell you HOW to gather information. |
| "This doesn't need a formal skill" | If a skill exists, use it. |
| "I remember this skill" | Skills evolve. Read current version. |
| "This doesn't count as a task" | Action = task. Check for skills. |
| "The skill is overkill" | Simple things become complex. Use it. |
| "I'll just do this one thing first" | Check BEFORE doing anything. |
| "This feels productive" | Undisciplined action wastes time. Skills prevent this. |
| "I know what that means" | Knowing the concept ≠ using the skill. Invoke it. |
Skill Priority
When multiple skills could apply, use this order:
- Process skills first (brainstorming, debugging) - these determine HOW to approach the task
- Implementation skills second (frontend-design, mcp-builder) - these guide execution
"Let's build X" → brainstorming first, then implementation skills. "Fix this bug" → debugging first, then domain-specific skills.
Skill Types
Rigid (TDD, debugging): Follow exactly. Don't adapt away discipline.
Flexible (patterns): Adapt principles to context.
The skill itself tells you which.
Asking Questions
When presenting choices to users, use AskUserQuestion instead of plain text:
- Reduces cognitive burden - users click instead of typing
- Clarifies options - descriptions explain trade-offs
- Always has escape hatch - "Other" allows custom input
Use for: Architecture choices, tool selection, approach decisions, any question with 2-4 clear options.
Don't use for: Simple yes/no, permission requests ("Should I commit?"), or open-ended questions.
Deferring Items
When something is out of scope or deferred, log it immediately:
- Game projects:
.artifacts/GDD.md(Game Design Document) - Non-game projects:
.artifacts/ROADMAP.md
Create the file if it doesn't exist. Append deferred items under a "## Future Considerations" or "## Backlog" section with brief context about why it was deferred and what it would involve.
This ensures good ideas aren't lost when scope is trimmed.
User Instructions
Instructions say WHAT, not HOW. "Add X" or "Fix Y" doesn't mean skip workflows.
Score
Total Score
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