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Stephanvs

bevy-game-dev

by Stephanvs

This repo holds Linux and tooling configuration in the form of dotfiles

6🍴 0📅 Jan 23, 2026

SKILL.md


name: bevy-game-dev description: Bevy game development guidance for Rust/Bevy projects, covering ECS architecture, system scheduling, events, helper utilities, project structuring, and build/performance profiles. Use when designing, reviewing, or refactoring Bevy game code; adding systems/components/resources; organizing plugins and states; or tuning build and release workflows.

Bevy Game Dev

Overview

Use this skill to apply Bevy best practices when designing or reviewing game architecture, ECS patterns, scheduling, and build profiles.

Workflow

  1. Clarify the task goal (feature, refactor, performance, build pipeline).
  2. Identify Bevy version, states, and existing module/plugin layout.
  3. Apply ECS patterns for entities, IDs, and helper utilities.
  4. Define system scheduling with state bounds, sets, and explicit ordering.
  5. Validate project structure (prelude, internal plugins, system grouping).
  6. Adjust build and performance settings when needed.

References

  • Read references/bevy-best-practices.md for patterns, snippets, and build profile blocks.
  • Use the reference as the canonical source for recommendations.

Output Guidance

  • Provide stepwise changes or concrete snippets tailored to the user’s codebase.
  • Call out ordering dependencies between systems, sets, and events.
  • When touching build profiles, include the exact Cargo.toml blocks and commands.

Score

Total Score

55/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

0/10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

1ヶ月以内に更新

+10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

+5

Reviews

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Reviews coming soon