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bevy-game-dev
by Stephanvs
This repo holds Linux and tooling configuration in the form of dotfiles
⭐ 6🍴 0📅 Jan 23, 2026
SKILL.md
name: bevy-game-dev description: Bevy game development guidance for Rust/Bevy projects, covering ECS architecture, system scheduling, events, helper utilities, project structuring, and build/performance profiles. Use when designing, reviewing, or refactoring Bevy game code; adding systems/components/resources; organizing plugins and states; or tuning build and release workflows.
Bevy Game Dev
Overview
Use this skill to apply Bevy best practices when designing or reviewing game architecture, ECS patterns, scheduling, and build profiles.
Workflow
- Clarify the task goal (feature, refactor, performance, build pipeline).
- Identify Bevy version, states, and existing module/plugin layout.
- Apply ECS patterns for entities, IDs, and helper utilities.
- Define system scheduling with state bounds, sets, and explicit ordering.
- Validate project structure (prelude, internal plugins, system grouping).
- Adjust build and performance settings when needed.
References
- Read
references/bevy-best-practices.mdfor patterns, snippets, and build profile blocks. - Use the reference as the canonical source for recommendations.
Output Guidance
- Provide stepwise changes or concrete snippets tailored to the user’s codebase.
- Call out ordering dependencies between systems, sets, and events.
- When touching build profiles, include the exact
Cargo.tomlblocks and commands.
Score
Total Score
55/100
Based on repository quality metrics
✓SKILL.md
SKILL.mdファイルが含まれている
+20
○LICENSE
ライセンスが設定されている
0/10
○説明文
100文字以上の説明がある
0/10
○人気
GitHub Stars 100以上
0/15
✓最近の活動
1ヶ月以内に更新
+10
○フォーク
10回以上フォークされている
0/5
✓Issue管理
オープンIssueが50未満
+5
✓言語
プログラミング言語が設定されている
+5
✓タグ
1つ以上のタグが設定されている
+5
Reviews
💬
Reviews coming soon


