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Sharks820

veilbreakers-balance-check

by Sharks820

0🍴 0📅 Jan 25, 2026

SKILL.md


name: veilbreakers-balance-check description: Use when modifying game balance numbers (damage, capture rates, synergy values). Validates changes won't break the game.

VeilBreakers Balance Check

Overview

Validate balance changes BEFORE they break the game. One wrong number can ruin months of work.

When to Use

  • Modifying damage formulas
  • Changing capture rates
  • Adjusting synergy bonuses
  • Tweaking corruption effects
  • Adding new abilities/skills
  • Changing cooldowns

The Balance Systems

Brand Effectiveness (10 Brands)

  • 2x damage to 2 brands (strong against)
  • 0.5x damage to 2 brands (weak against)
  • 1x damage to 6 brands (neutral)

Verify: Every brand has exactly 2 strong, 2 weak, 6 neutral.

Synergy Tiers

TierMatchDamageDefenseCorruption
FULL3/3+8%+8%0.5x
PARTIAL2/3+5%+5%0.75x
NEUTRAL0-1/3+0%+0%1.0x
ANTIWeak brand+0%+0%1.5x

Verify: Bonuses stack additively, not multiplicatively.

Corruption States

RangeStateModifier
0-10%ASCENDED+25%
11-25%Purified+10%
26-50%Unstable+0%
51-75%Corrupted-10%
76-100%Abyssal-20%

Verify: Bounds are inclusive/exclusive as intended.

Ability Cooldowns

SlotCooldown Range
BasicNone
DefendNone
Skill 14-6 seconds
Skill 210-15 seconds
Skill 318-25 seconds
Ultimate45-90 seconds

Verify: New abilities fall within range for their slot.

The Check Process

Step 1: Document the Change

What: [Exact number change]
From: [Old value]
To: [New value]
Why: [Reasoning]

Step 2: Launch Balance Analyzer

Task: Launch balance-analyzer agent with:
"Analyze balance impact of changing [X] from [old] to [new]"

Step 3: Edge Case Analysis

Calculate these scenarios:

  1. Best case: Max synergy + ASCENDED + type advantage
  2. Worst case: ANTI synergy + Abyssal + type disadvantage
  3. Average case: NEUTRAL + Unstable + neutral type

Step 4: Check for Breaks

ProblemIndicator
One-shotBest case kills in 1 hit
UnkillableWorst case can't die
Dead optionNever optimal to use
Power creepStrictly better than existing

Step 5: Document Decision

Change: [Approved / Modified / Rejected]
Final value: [number]
Reasoning: [explanation]

Quick Formulas

Damage dealt:

base_damage * brand_multiplier * synergy_bonus * corruption_modifier

Capture chance:

base_rate + health_modifier + corruption_modifier + method_bonus + item_bonus

Effective stats:

base_stat * (1 + synergy_bonus) * corruption_modifier

Red Flags

Stop and reconsider if:

  • Change is more than ±20% from current
  • Multiple systems affected simultaneously
  • Edge case goes beyond intended range
  • You're "fixing" a perceived issue without data

Score

Total Score

40/100

Based on repository quality metrics

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3ヶ月以内に更新がある

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