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Sharks820

unity-editor-control

by Sharks820

0🍴 0📅 Jan 25, 2026

SKILL.md


name: unity-editor-control description: Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.

Unity Editor Control

Overview

This skill triggers the mcp-unity MCP server for direct Unity Editor manipulation.

When to Use

  • "Run the game" / "Play the scene"
  • "Build the project"
  • "Check for compile errors"
  • "Get Unity console output"
  • "Create a new scene"
  • "Add a GameObject to the scene"

Available Operations

Build & Run

- Run project in Play mode
- Build standalone player
- Stop running game

Debug Information

- Get console output (errors, warnings, logs)
- Check compile status
- Get project settings

Scene Operations

- Create new scenes
- Load existing scenes
- Add GameObjects
- Modify scene hierarchy

Usage Pattern

  1. Before coding: Check if Unity compiles with current code
  2. After coding: Verify no compile errors introduced
  3. Testing: Run the game to test changes
  4. Debugging: Get console output to diagnose issues

MCP Server

Server: mcp-unity Package: @anthropic/mcp-server-unity Requires: Unity Editor running with MCP bridge enabled

Integration Notes

  • Unity must be open with the VeilBreakers3D project loaded
  • MCP bridge must be installed in Unity (via Package Manager)
  • Commands execute in the context of the active scene

Workflow Example

1. Make code changes using Serena
2. USE THIS SKILL to check compile status
3. If errors: Use unity-debugger agent to investigate
4. If clean: USE THIS SKILL to run and test
5. Check console output for runtime errors

Score

Total Score

40/100

Based on repository quality metrics

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

0/10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

3ヶ月以内に更新がある

0/10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

0/5

Reviews

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