← Back to list

unity-editor-control
by Sharks820
⭐ 0🍴 0📅 Jan 25, 2026
SKILL.md
name: unity-editor-control description: Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.
Unity Editor Control
Overview
This skill triggers the mcp-unity MCP server for direct Unity Editor manipulation.
When to Use
- "Run the game" / "Play the scene"
- "Build the project"
- "Check for compile errors"
- "Get Unity console output"
- "Create a new scene"
- "Add a GameObject to the scene"
Available Operations
Build & Run
- Run project in Play mode
- Build standalone player
- Stop running game
Debug Information
- Get console output (errors, warnings, logs)
- Check compile status
- Get project settings
Scene Operations
- Create new scenes
- Load existing scenes
- Add GameObjects
- Modify scene hierarchy
Usage Pattern
- Before coding: Check if Unity compiles with current code
- After coding: Verify no compile errors introduced
- Testing: Run the game to test changes
- Debugging: Get console output to diagnose issues
MCP Server
Server: mcp-unity Package: @anthropic/mcp-server-unity Requires: Unity Editor running with MCP bridge enabled
Integration Notes
- Unity must be open with the VeilBreakers3D project loaded
- MCP bridge must be installed in Unity (via Package Manager)
- Commands execute in the context of the active scene
Workflow Example
1. Make code changes using Serena
2. USE THIS SKILL to check compile status
3. If errors: Use unity-debugger agent to investigate
4. If clean: USE THIS SKILL to run and test
5. Check console output for runtime errors
Score
Total Score
40/100
Based on repository quality metrics
✓SKILL.md
SKILL.mdファイルが含まれている
+20
○LICENSE
ライセンスが設定されている
0/10
○説明文
100文字以上の説明がある
0/10
○人気
GitHub Stars 100以上
0/15
○最近の活動
3ヶ月以内に更新がある
0/10
○フォーク
10回以上フォークされている
0/5
✓Issue管理
オープンIssueが50未満
+5
✓言語
プログラミング言語が設定されている
+5
○タグ
1つ以上のタグが設定されている
0/5
Reviews
💬
Reviews coming soon