
blockbench-animate
by Nfemz
Factory automation mod for Hytale - from steam age to quantum tech
SKILL.md
name: blockbench-animate description: Create and edit animations with keyframes, bone rigging, and Hytale-specific features like visibility keyframes.
Animation Creation
Create and edit animations in Blockbench with keyframes, bone rigging, and Hytale-specific animation features.
Usage
/blockbench-animate <action> [args]
Actions:
create <name>- Create a new animationkeyframe <bone> <property>- Add keyframesrig- Set up bone hierarchyplay- Preview animationvisibility <bone>- Toggle bone visibility (Hytale)
Prerequisites
- Blockbench must be running with the MCP plugin enabled
- A model must be open with proper bone structure (groups)
Steps
Creating Animations
- Create animation using
mcp__blockbench__create_animation:{ "name": "walk", "length": 1.0, "loop": "loop" }name: Animation identifierlength: Duration in secondsloop:"loop","hold", or"once"
Managing Keyframes
-
Add keyframe using
mcp__blockbench__manage_keyframes:{ "action": "create", "animation": "walk", "bone": "left_leg", "channel": "rotation", "time": 0.0, "value": [0, 0, 0] }action:"create","update", or"delete"channel:"position","rotation", or"scale"time: Time in secondsvalue:[x, y, z]values
-
Edit keyframe - same tool with
action: "update":{ "action": "update", "keyframe_uuid": "<uuid>", "value": [15, 0, 0], "interpolation": "smooth" } -
Delete keyframe - same tool with
action: "delete":{ "action": "delete", "keyframe_uuid": "<uuid>" }
Animation Graph Editor
- Edit curves using
mcp__blockbench__animation_graph_editor:- Adjust easing between keyframes
keyframe_uuid: Target keyframeinterpolation:"linear","smooth","step","bezier"- For bezier:
handle_left,handle_rightcontrol points
Bone Rigging
- Set up bones using
mcp__blockbench__bone_rigging:- Groups in Blockbench act as bones
parent_bone: Parent bone UUIDchild_bone: Child bone UUID- Creates parent-child relationship
Timeline Control
- Control playback using
mcp__blockbench__animation_timeline:action:"play","pause","stop","seek"time: Seek position (for seek action)speed: Playback speed multiplier
Batch Operations
-
Batch keyframes using
mcp__blockbench__batch_keyframe_operations:- Apply changes to multiple keyframes
operation:"shift","scale","delete"keyframes: Array of keyframe UUIDsvalue: Operation value
-
Copy/paste animation using
mcp__blockbench__animation_copy_paste:action:"copy"or"paste"source_bone: Bone to copy fromtarget_bone: Bone to paste tomirror: Boolean to mirror values
Hytale-Specific Animation
-
Visibility keyframe using
mcp__blockbench__hytale_create_visibility_keyframe:- Toggle bone visibility at specific times
animation: Animation namebone: Target bonetime: Keyframe timevisible: Boolean visibility state
-
Set loop mode using
mcp__blockbench__hytale_set_animation_loop:animation: Animation namemode:"loop","hold", or"once"loop- Repeat indefinitelyhold- Stay at last frameonce- Play once and stop
Keyframe Channels
| Channel | Values | Description |
|---|---|---|
| position | [x, y, z] | Translation offset |
| rotation | [x, y, z] | Euler angles in degrees |
| scale | [x, y, z] | Scale multiplier |
Interpolation Modes
| Mode | Behavior |
|---|---|
| linear | Constant speed between keyframes |
| smooth | Ease in/out (catmull-rom) |
| step | Instant jump at keyframe |
| bezier | Custom curve with handles |
Example Workflow
User: Create a walking animation
1. Create animation "walk" length 1.0s, loop mode
2. Add keyframes for left_leg rotation:
- 0.0s: [0, 0, 0]
- 0.25s: [-30, 0, 0]
- 0.5s: [0, 0, 0]
- 0.75s: [30, 0, 0]
- 1.0s: [0, 0, 0]
3. Copy animation to right_leg with mirror
4. Add arm swing keyframes (opposite to legs)
5. Set smooth interpolation on all keyframes
6. Preview with timeline play
7. Adjust timing as needed
Animation Tips
- Start with blocking: Key poses first, then refine
- Use smooth interpolation: More natural movement
- Mirror for symmetry: Copy/paste with mirror for limbs
- Test frequently: Use timeline playback
- Keep it loopable: First and last frame should match for loop
Score
Total Score
Based on repository quality metrics
SKILL.mdファイルが含まれている
ライセンスが設定されている
100文字以上の説明がある
GitHub Stars 100以上
3ヶ月以内に更新がある
10回以上フォークされている
オープンIssueが50未満
プログラミング言語が設定されている
1つ以上のタグが設定されている
Reviews
Reviews coming soon