
shadowrun-aesthetic
by Jasrags
A tabletop RPG management system for Shadowrun with support for multiple editions (SR3, SR5), multiple interfaces (web and CLI), and extensibility for future editions.
SKILL.md
name: shadowrun-aesthetic description: Applies Shadowrun cyberpunk aesthetic to UI components. Use when building character sheets, creation cards, gear panels, modal dialogs, or any SR-themed interface elements. Combines systematic craft principles with the distinctive visual language of the Sixth World. allowed-tools: Read, Grep, Glob
Shadowrun UI Aesthetic
This skill guides the creation of distinctive, production-grade UI that captures the cyberpunk aesthetic of Shadowrun while maintaining the usability required for a character management tool.
Design Philosophy
The Sixth World aesthetic: Corporate sleek meets street grit. Neon-lit interfaces emerging from darkness. Information density without visual clutter. Technology that feels both advanced and worn.
Balance two forces:
- Precision & Density - Users spend hours in character creation; every pixel matters
- Cyberpunk Atmosphere - The UI should feel like a runner's commlink interface
Color System
Primary Palette (Dark Mode Dominant)
/* Backgrounds - layered darkness */
--bg-base: #09090b; /* zinc-950 - deepest layer */
--bg-elevated: #18181b; /* zinc-900 - cards, panels */
--bg-surface: #27272a; /* zinc-800 - interactive surfaces */
--bg-hover: #3f3f46; /* zinc-700 - hover states */
/* Text hierarchy */
--text-primary: #fafafa; /* zinc-50 - headings, important */
--text-secondary: #a1a1aa; /* zinc-400 - body text */
--text-muted: #71717a; /* zinc-500 - labels, hints */
/* Borders */
--border-subtle: #27272a; /* zinc-800 */
--border-default: #3f3f46; /* zinc-700 */
--border-emphasis: #52525b;/* zinc-600 */
Accent Colors (Signature Shadowrun)
/* Matrix Green - Primary accent for tech/positive */
--accent-matrix: #00ff41;
--accent-matrix-dim: #00cc34;
--accent-matrix-glow: rgba(0, 255, 65, 0.15);
/* Corp Blue - Secondary accent, professional */
--accent-corp: #0ea5e9; /* sky-500 */
--accent-corp-dim: #0284c7;
/* Warning/Danger */
--accent-warning: #f59e0b; /* amber-500 */
--accent-danger: #ef4444; /* red-500 */
/* Magic Purple - For awakened content */
--accent-magic: #a855f7; /* purple-500 */
/* Resonance Cyan - For technomancer content */
--accent-resonance: #22d3ee; /* cyan-400 */
Usage Guidelines
- Matrix green for: success states, positive qualities, essence, magic rating
- Corp blue for: links, selected states, primary actions
- Warning amber for: budget overruns, caution states, negative qualities
- Danger red for: errors, forbidden items, damage
- Magic purple for: spells, rituals, foci, astral content
- Resonance cyan for: complex forms, sprites, matrix content
Typography
Font Stack
/* Body/UI - Clean, technical */
font-family: ui-sans-serif, system-ui, -apple-system, sans-serif;
/* Stats & Numbers - ALWAYS monospace */
font-family: ui-monospace, 'SF Mono', 'Fira Code', monospace;
Hierarchy Rules
- Card titles:
text-lg font-semibold- zinc-100 - Section headers:
text-sm font-medium uppercase tracking-wide- zinc-400 - Body text:
text-sm- zinc-300 - Labels:
text-xs font-medium- zinc-500 - Stats/Numbers:
font-mono text-base font-bold- zinc-100
Critical Rule: Monospace for Data
All numerical data MUST use monospace:
- Attribute values (BOD: 4)
- Skill ratings
- Costs (nuyen, karma, essence)
- Dice pools
- Damage codes
Spacing & Grid
4px Base Grid
All spacing uses multiples of 4px:
gap-1(4px) - between inline elementsgap-2(8px) - between related itemsgap-3(12px) - between sections within a cardgap-4(16px) - between cardsp-4(16px) - card paddingp-3(12px) - compact card padding
Card Patterns
// Standard creation card
<div className="rounded-lg border border-zinc-800 bg-zinc-900 p-4">
<div className="mb-3 flex items-center justify-between">
<h3 className="text-lg font-semibold text-zinc-100">Card Title</h3>
<button className="text-sky-400 hover:text-sky-300">Action</button>
</div>
{/* Content */}
</div>
// Elevated/modal surfaces
<div className="rounded-lg border border-zinc-700 bg-zinc-800 p-4 shadow-xl">
Component Patterns
Stat Blocks
// Attribute display - grid-based, monospace values
<div className="grid grid-cols-3 gap-2">
<div className="rounded border border-zinc-700 bg-zinc-800 p-2 text-center">
<div className="text-xs font-medium uppercase text-zinc-500">BOD</div>
<div className="font-mono text-xl font-bold text-zinc-100">4</div>
</div>
</div>
Budget/Progress Bars
// Essence/Karma/Nuyen tracking
<div className="rounded-lg border border-zinc-700 bg-zinc-800 p-3">
<div className="flex justify-between text-sm">
<span className="text-zinc-400">Essence</span>
<span className="font-mono font-bold text-emerald-400">5.4 / 6.0</span>
</div>
<div className="mt-2 h-2 overflow-hidden rounded-full bg-zinc-700">
<div className="h-full bg-emerald-500" style={{ width: '90%' }} />
</div>
</div>
// Over-budget state
<div className="rounded-lg border border-amber-800 bg-amber-900/20 p-3">
<span className="font-mono font-bold text-amber-400">-15 Karma</span>
</div>
List Items (Skills, Gear, Qualities)
// Compact list row
<div className="flex items-center justify-between rounded px-2 py-1.5 hover:bg-zinc-800">
<div className="flex items-center gap-2">
<span className="text-sm text-zinc-200">Firearms</span>
<span className="text-xs text-zinc-500">(Pistols)</span>
</div>
<span className="font-mono text-sm font-bold text-zinc-100">6</span>
</div>
// With rating controls
<div className="flex items-center gap-2">
<button className="rounded p-1 text-zinc-400 hover:bg-zinc-700 hover:text-zinc-200">
<Minus className="h-4 w-4" />
</button>
<span className="w-8 text-center font-mono font-bold">4</span>
<button className="rounded p-1 text-zinc-400 hover:bg-zinc-700 hover:text-zinc-200">
<Plus className="h-4 w-4" />
</button>
</div>
Modals
// Modal overlay - use React Aria for accessibility
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/70 backdrop-blur-sm">
<div className="max-h-[85vh] w-full max-w-2xl overflow-hidden rounded-lg border border-zinc-700 bg-zinc-900 shadow-2xl">
{/* Header */}
<div className="flex items-center justify-between border-b border-zinc-800 p-4">
<h2 className="text-lg font-semibold text-zinc-100">Modal Title</h2>
<button className="rounded p-1 text-zinc-400 hover:bg-zinc-800 hover:text-zinc-200">
<X className="h-5 w-5" />
</button>
</div>
{/* Content */}
<div className="max-h-[60vh] overflow-y-auto p-4">
{/* Scrollable content */}
</div>
{/* Footer */}
<div className="flex justify-end gap-2 border-t border-zinc-800 p-4">
<button className="rounded-lg bg-zinc-700 px-4 py-2 text-sm font-medium text-zinc-200 hover:bg-zinc-600">
Cancel
</button>
<button className="rounded-lg bg-sky-600 px-4 py-2 text-sm font-medium text-white hover:bg-sky-500">
Confirm
</button>
</div>
</div>
</div>
Category Tabs
// Gear/Equipment category selection
<div className="flex gap-1 rounded-lg border border-zinc-700 bg-zinc-800 p-1">
<button className="rounded-md bg-sky-600 px-3 py-1.5 text-sm font-medium text-white">
Weapons
</button>
<button className="rounded-md px-3 py-1.5 text-sm font-medium text-zinc-400 hover:bg-zinc-700 hover:text-zinc-200">
Armor
</button>
<button className="rounded-md px-3 py-1.5 text-sm font-medium text-zinc-400 hover:bg-zinc-700 hover:text-zinc-200">
Cyberware
</button>
</div>
Cyberpunk Accents (Use Sparingly)
Subtle Glow Effects
// For selected/active states only
<div className="border-sky-500 shadow-[0_0_10px_rgba(14,165,233,0.3)]">
// For important values (essence, magic)
<span className="text-emerald-400 drop-shadow-[0_0_4px_rgba(52,211,153,0.5)]">
Tech Panel Borders
// Accent corner for "high-tech" feel
<div className="relative rounded-lg border border-zinc-700 bg-zinc-900">
<div className="absolute -top-px left-4 h-px w-8 bg-sky-500" />
<div className="absolute -left-px top-4 h-8 w-px bg-sky-500" />
{/* Content */}
</div>
Anti-Patterns (AVOID)
- Generic Bootstrap/Material look - No default rounded buttons with solid colors
- Excessive glow/neon - Reserve for key interactive moments
- Light mode defaults - Dark mode is primary; light mode should still feel "tech"
- Sans-serif for numbers - ALWAYS use monospace for stats
- Fantasy RPG styling - No parchment textures, serif fonts, or medieval iconography
- Cluttered dense layouts - Use whitespace strategically
- Asymmetric padding - Maintain consistent internal spacing
- Multiple accent colors at once - One accent per component
File Reference
Key existing patterns to follow:
components/creation/shared/CreationCard.tsx- Card wrapper patterncomponents/creation/SkillsCard.tsx- Modal-based editingcomponents/creation/AugmentationsCard.tsx- Category tabs + listapp/characters/create/sheet/components/SheetCreationLayout.tsx- Three-column layout
Quick Reference: Tailwind Classes
Backgrounds: bg-zinc-950, bg-zinc-900, bg-zinc-800
Borders: border-zinc-800, border-zinc-700
Text: text-zinc-100, text-zinc-300, text-zinc-400, text-zinc-500
Accents: text-sky-400, text-emerald-400, text-amber-400, text-purple-400
Hover: hover:bg-zinc-800, hover:bg-zinc-700
Focus: focus:ring-2 focus:ring-sky-500 focus:ring-offset-2 focus:ring-offset-zinc-900
Score
Total Score
Based on repository quality metrics
SKILL.mdファイルが含まれている
ライセンスが設定されている
100文字以上の説明がある
GitHub Stars 100以上
3ヶ月以内に更新がある
10回以上フォークされている
オープンIssueが50未満
プログラミング言語が設定されている
1つ以上のタグが設定されている
Reviews
Reviews coming soon