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AI-Original-Steak-Sauce

godot-mcp-dap-start

by AI-Original-Steak-Sauce

0🍴 0📅 Jan 25, 2026

SKILL.md


name: godot-mcp-dap-start description: Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, handshake fails, or the debug port is absent; includes a single-editor restart workflow and command checks.

Godot MCP + Debug Start

Overview

Ensure a single Godot editor instance is running, MCP is reachable, and the debug port is available for HPV and runtime inspection.

Workflow (Option A: clean restart)

  1. Run the start script to ensure MCP is up:
    • powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1
  2. If MCP handshake fails or multiple editors are running, rerun with a forced restart:
    • powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -ForceRestart
  3. If you need the debug port for runtime inspection, rerun with:
    • powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -StartGameForDebug

Success Criteria

  • Port 9080 is listening and godot-mcp-cli --list-tools succeeds.
  • When -StartGameForDebug is used, port 6007 is listening.

Notes

  • Do not ask the user to click the MCP panel. Use the script first.
  • Use a single Godot editor instance to avoid MCP conflicts.
  • See references/commands.md for CLI and port checks.

Score

Total Score

50/100

Based on repository quality metrics

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