
se-dev-plugin
by viktor-ferenczi
Skill library for Space Engineers plugin, mod and in-game script development. Usable with Claude Code, Cline and other agentic coding harnesses.
SKILL.md
name: se-dev-plugin description: Plugin development for Space Engineers version 1 license: MIT
Do the one-time preparation steps described in Prepare.md, but only if the Prepare.DONE file is missing.
How to build custom tool script to conduct search and for other tasks:
- A Python virtual environment in this folder was made available by the preparation.
- Use this Python virtual environment to write short, targeted, reusable utility scripts as needed.
Build a catalog of such scripts in
UtilityScripts.mdnext to this skill file. - Use
uv run script_name.pyin this folder (as CWD) to run your scripts. - Use
busybox bashto open a bash shell, which you can use easier, because it is close to UNIX. - Alternatively use the Windows PowerShell if busybox would not work for something.
- On the Windows command line (cmd) (NOT on busybox!) use the
&delimiter commands instead of&&. - See the list of available Python packages in
pyproject.toml.
Read the appropriate documents for further details:
Plugin.mdPlugin development (shared skills for both client and server)ClientPlugin.mdClient plugin development (relevant on client side)ServerPlugin.mdServer plugin development (relevant on server side)Guide.mdUse this to answer questions about the plugin development process in general.OtherPluginsAsExamples.mdHow to look into the source code of other plugins as examples.
Plugins are released exclusively on the PluginHub. All plugins must be open source, since they are compiled on the player's machine from the GitHub source revision identified by its PluginHub registration. Plugins are reviewed for safety and security on submission, but only on a best effort basis, without any legal guarantees. Plugins are running native code and can do anything.
Use the se-dev-game-code skill to search the game's decompiled code. You will need this to
understand how the game's internals work and how to interface with it and patch it properly.
General rules:
- Use
busybox bashto open a bash shell, which you can use easier, because it is close to UNIX. - Alternatively use the Windows PowerShell if busybox would not work for something.
- On the Windows command line (cmd) (NOT on busybox!) use the
&delimiter commands instead of&&.
References:
- Pulsar Plugin loader for Space Engineers
- Pulsar Installer Installer for Pulsar on Windows
- PluginHub Public plugin registry for Pulsar
スコア
総合スコア
リポジトリの品質指標に基づく評価
SKILL.mdファイルが含まれている
ライセンスが設定されている
100文字以上の説明がある
GitHub Stars 100以上
1ヶ月以内に更新
10回以上フォークされている
オープンIssueが50未満
プログラミング言語が設定されている
1つ以上のタグが設定されている
レビュー
レビュー機能は近日公開予定です

