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write-unit-tests

by tldraw

write-unit-testsは、コンテンツ作成と管理を支援するスキルです。高品質なコンテンツ生成と最適化により、SEO対応と利用者満足度の向上を実現します。

44,737🍴 2,941📅 2026年1月23日
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SKILL.md


name: write-unit-tests description: Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.

Writing tests

Unit and integration tests use Vitest. Tests run from workspace directories, not the repo root.

Test file locations

Unit tests - alongside source files:

packages/editor/src/lib/primitives/Vec.ts
packages/editor/src/lib/primitives/Vec.test.ts  # Same directory

Integration tests - in src/test/ directory:

packages/tldraw/src/test/SelectTool.test.ts
packages/tldraw/src/test/commands/createShape.test.ts

Shape/tool tests - alongside the implementation:

packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts
packages/tldraw/src/lib/shapes/arrow/ArrowShapeTool.test.ts

Which workspace to test in

  • packages/editor: Core primitives, geometry, managers, base editor functionality
  • packages/tldraw: Anything needing default shapes/tools (most integration tests)
cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "SelectTool"

TestEditor vs Editor

Use TestEditor for integration tests (includes default shapes/tools):

import { createShapeId } from '@tldraw/editor'
import { TestEditor } from './TestEditor'

let editor: TestEditor

beforeEach(() => {
	editor = new TestEditor()
	editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
})

afterEach(() => {
	editor?.dispose()
})

Use raw Editor when testing editor setup or custom configurations:

import { Editor, createTLStore } from '@tldraw/editor'

beforeEach(() => {
	editor = new Editor({
		shapeUtils: [CustomShape],
		bindingUtils: [],
		tools: [CustomTool],
		store: createTLStore({ shapeUtils: [CustomShape], bindingUtils: [] }),
		getContainer: () => document.body,
	})
})

Common TestEditor methods

// Pointer simulation
editor.pointerDown(x, y, options?)
editor.pointerMove(x, y, options?)
editor.pointerUp(x, y, options?)
editor.click(x, y, shapeId?)
editor.doubleClick(x, y, shapeId?)

// Keyboard simulation
editor.keyDown(key, options?)
editor.keyUp(key, options?)

// State assertions
editor.expectToBeIn('select.idle')
editor.expectToBeIn('select.crop.idle')

// Shape assertions
editor.expectShapeToMatch({ id, x, y, props: { ... } })

// Shape operations
editor.createShapes([{ id, type, x, y, props }])
editor.updateShapes([{ id, type, props }])
editor.getShape(id)
editor.select(id1, id2)
editor.selectAll()
editor.selectNone()
editor.getSelectedShapeIds()
editor.getOnlySelectedShape()

// Tool operations
editor.setCurrentTool('arrow')
editor.getCurrentToolId()

// Undo/redo
editor.undo()
editor.redo()

Pointer event options

editor.pointerDown(100, 100, {
	target: 'shape', // 'canvas' | 'shape' | 'handle' | 'selection'
	shape: editor.getShape(id),
})

editor.pointerDown(150, 300, {
	target: 'selection',
	handle: 'bottom', // 'top' | 'bottom' | 'left' | 'right' | corners
})

editor.doubleClick(550, 550, {
	target: 'selection',
	handle: 'bottom_right',
})

Setup patterns

Standard setup with shape IDs

const ids = {
	box1: createShapeId('box1'),
	box2: createShapeId('box2'),
	arrow1: createShapeId('arrow1'),
}

vi.useFakeTimers()

beforeEach(() => {
	editor = new TestEditor()
	editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
	editor.createShapes([
		{ id: ids.box1, type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } },
		{ id: ids.box2, type: 'geo', x: 300, y: 300, props: { w: 100, h: 100 } },
	])
})

afterEach(() => {
	editor?.dispose()
})

Reusable props

const imageProps = {
	assetId: null,
	playing: true,
	url: '',
	w: 1200,
	h: 800,
}

editor.createShapes([
	{ id: ids.imageA, type: 'image', x: 100, y: 100, props: imageProps },
	{ id: ids.imageB, type: 'image', x: 500, y: 500, props: { ...imageProps, w: 600, h: 400 } },
])

Helper functions

function arrow(id = ids.arrow1) {
	return editor.getShape(id) as TLArrowShape
}

function bindings(id = ids.arrow1) {
	return getArrowBindings(editor, arrow(id))
}

Mocking with vi.spyOn

// Mock return value
vi.spyOn(editor, 'getIsReadonly').mockReturnValue(true)

// Mock implementation
const isHiddenSpy = vi.spyOn(editor, 'isShapeHidden')
isHiddenSpy.mockImplementation((shape) => shape.id === ids.hiddenShape)

// Verify calls
const spy = vi.spyOn(editor, 'setSelectedShapes')
editor.selectAll()
expect(spy).toHaveBeenCalled()
expect(spy).not.toHaveBeenCalled()

// Always restore
isHiddenSpy.mockRestore()

Fake timers

vi.useFakeTimers()

// Mock animation frame
window.requestAnimationFrame = (cb) => setTimeout(cb, 1000 / 60)
window.cancelAnimationFrame = (id) => clearTimeout(id)

it('handles animation', () => {
	editor.alignShapes(editor.getSelectedShapeIds(), 'right')
	vi.advanceTimersByTime(1000)
	// Assert after animation completes
})

Assertions

Shape matching

// Partial matching (most common)
expect(editor.getShape(id)).toMatchObject({
	type: 'geo',
	x: 100,
	props: { w: 100 },
})

editor.expectShapeToMatch({
	id: ids.box1,
	x: 350,
	y: 350,
})

// Floating point matching (custom matcher)
expect(result).toCloselyMatchObject({
	props: { normalizedAnchor: { x: 0.5, y: 0.75 } },
})

Array assertions

expect(editor.getSelectedShapeIds()).toMatchObject([ids.box1])
expect(Array.from(selectedIds).sort()).toEqual([id1, id2, id3].sort())
expect(shapes).toContain('geo')
expect(shapes).not.toContain(ids.lockedShape)

State assertions

editor.expectToBeIn('select.idle')
editor.expectToBeIn('select.brushing')
editor.expectToBeIn('select.crop.idle')

Testing undo/redo

it('handles undo/redo', () => {
	editor.doubleClick(550, 550, ids.image)
	editor.expectToBeIn('select.crop.idle')

	editor.updateShape({ id: ids.image, type: 'image', props: { crop: newCrop } })

	editor.undo()
	editor.expectToBeIn('select.crop.idle')
	expect(editor.getShape(ids.image)!.props.crop).toMatchObject(originalCrop)

	editor.redo()
	expect(editor.getShape(ids.image)!.props.crop).toMatchObject(newCrop)
})

Testing TypeScript types

it('Uses typescript generics', () => {
	expect(() => {
		// @ts-expect-error - wrong props type
		editor.createShape({ id, type: 'geo', props: { w: 'OH NO' } })

		// @ts-expect-error - unknown prop
		editor.createShape({ id, type: 'geo', props: { foo: 'bar' } })

		// Valid
		editor.createShape<TLGeoShape>({ id, type: 'geo', props: { w: 100 } })
	}).toThrow()
})

Testing custom shapes

declare module '@tldraw/tlschema' {
	export interface TLGlobalShapePropsMap {
		'my-custom-shape': { w: number; h: number; text: string | undefined }
	}
}

class CustomShape extends ShapeUtil<ICustomShape> {
	static override type = 'my-custom-shape'
	static override props: RecordProps<ICustomShape> = {
		w: T.number,
		h: T.number,
		text: T.string.optional(),
	}
	getDefaultProps() {
		return { w: 200, h: 200, text: '' }
	}
	getGeometry(shape) {
		return new Rectangle2d({ width: shape.props.w, height: shape.props.h })
	}
	indicator() {}
	component() {}
}

Testing side effects

beforeEach(() => {
	editor = new TestEditor()
	editor.sideEffects.registerAfterChangeHandler('instance_page_state', (prev, next) => {
		if (prev.croppingShapeId !== next.croppingShapeId) {
			// Handle state change
		}
	})
})

Testing events

it('emits wheel events', () => {
	const handler = vi.fn()
	editor.on('event', handler)

	editor.dispatch({
		type: 'wheel',
		name: 'wheel',
		delta: { x: 0, y: 10, z: 0 },
		point: { x: 100, y: 100, z: 1 },
		shiftKey: false,
		// ... other modifiers
	})
	editor.emit('tick', 16) // Flush batched events

	expect(handler).toHaveBeenCalledWith(expect.objectContaining({ name: 'wheel' }))
})

Method chaining

editor
	.expectToBeIn('select.idle')
	.select(ids.imageA, ids.imageB)
	.doubleClick(550, 550, { target: 'selection', handle: 'bottom_right' })
	.expectToBeIn('select.idle')

editor.setCurrentTool('arrow').pointerDown(0, 0).pointerMove(100, 100).pointerUp()

Running tests

cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "arrow"
cd packages/editor && yarn test run --grep "Vec"

# Watch mode
cd packages/tldraw && yarn test

Key patterns summary

  • Use createShapeId() for shape IDs
  • Use vi.useFakeTimers() for time-dependent behavior
  • Clear shapes in beforeEach, dispose in afterEach
  • Test in packages/tldraw for shapes/tools
  • Use expectToBeIn() for state machine assertions
  • Use toMatchObject() for partial matching
  • Use toCloselyMatchObject() for floating point values
  • Mock with vi.spyOn() and always mockRestore()

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