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srstomp

persona-creation

by srstomp

An orchestration plugin for Claude Code that enables reliable autonomous development sessions with configurable checkpoints and task management.

0🍴 0📅 2026年1月23日
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SKILL.md


name: persona-creation description: Comprehensive persona research and creation covering the full pipeline from user research to validated personas and journey maps. Includes traditional personas, proto-personas, JTBD profiles, and empathy maps. Activates when creating user personas, conducting user research, defining target audiences, mapping user journeys, or applying Jobs-to-be-Done framework. Use this skill for deep user understanding work. Extends the ux-design skill with specialized persona methodology.

Persona Creation

Personas bridge research and design. They transform abstract user data into concrete, actionable profiles that inform every product decision.

This skill extends ux-design — use ux-design for general UX process, this skill for deep persona work.

Pipeline Overview

Research → Synthesis → Personas → Journeys → Validation
    ↓          ↓           ↓          ↓           ↓
  Data     Patterns    Profiles    Maps      Testing

When to Use What

SituationApproachOutput
Early stage, limited timeProto-personasAssumption-based profiles to validate
Have research dataTraditional personasFull demographic + behavioral profiles
Focus on motivationJTBD profilesJob stories + hiring criteria
Need team alignmentEmpathy mapsVisual synthesis of user mindset
Understanding flowJourney mapsStep-by-step experience mapping

Quick Decision Framework

Do you have user research data?
├── No → Create Proto-Personas (validate later)
└── Yes → Do you need demographic detail?
          ├── Yes → Traditional Personas
          └── No → Focus on motivation?
                   ├── Yes → JTBD Profiles
                   └── No → Empathy Maps

Core Principles

1. Research-Backed, Not Invented

Personas based on assumptions fail. Even proto-personas should be explicitly marked as hypotheses to validate.

2. Actionable, Not Decorative

Every persona element should inform a design decision. If a detail doesn't affect the product, remove it.

3. Minimal Viable Set

3-5 personas maximum. More than 5 = unfocused product. If you need more, you're building multiple products.

4. Living Documents

Personas evolve with user understanding. Schedule regular reviews and updates.

5. Specific Over Generic

  • ❌ "Sarah is a busy professional"
  • ✅ "Sarah reviews 50+ candidates weekly and needs to make hiring decisions in under 2 minutes per resume"

Output Formats

All deliverables use Markdown for documents and Mermaid for diagrams.

Mermaid Journey Syntax

journey
    title User Goal Achievement
    section Discovery
      Search for solution: 3: User
      Compare options: 4: User
    section Onboarding
      Sign up: 5: User
      First success: 5: User
    section Regular Use
      Daily task: 4: User
      Hit limitation: 2: User

Mermaid Flowchart Syntax

flowchart TD
    A[Entry Point] --> B{Decision}
    B -->|Option 1| C[Action]
    B -->|Option 2| D[Alternative]
    C --> E[Success State]
    D --> E

Deliverable Structure

Persona Document (persona-[name].md)

# [Persona Name]
> "[Characteristic quote that captures their mindset]"

## Overview
| Attribute | Value |
|-----------|-------|
| Role | ... |
| Context | ... |
| Tech comfort | ... |

## Goals
1. Primary goal
2. Secondary goal

## Frustrations
1. Key pain point
2. Key pain point

## Behaviors
- Relevant pattern
- Relevant pattern

## Jobs to Be Done
- When [situation], I want to [motivation], so I can [outcome]

## Journey Summary
[Link to detailed journey map]

Journey Document (journey-[name].md)

# [Persona Name]: [Goal] Journey

## Overview
- **Persona**: [Name]
- **Goal**: [What they're trying to achieve]
- **Entry point**: [Where they start]
- **Success state**: [Definition of done]

## Journey Map
[Mermaid diagram]

## Detailed Steps
### Phase 1: [Name]
- **Action**: What they do
- **Thinking**: What they're thinking
- **Feeling**: Emotional state (😊 😐 😤)
- **Pain points**: Frustrations
- **Opportunities**: Where we can help

[Repeat for each phase]

## Key Insights
1. Insight with design implication
2. Insight with design implication

References:

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