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sounds-on-the-web
by raphaelsalaja
sounds-on-the-webは、other分野における実用的なスキルです。複雑な課題への対応力を強化し、業務効率と成果の質を改善します。
⭐ 77🍴 3📅 2026年1月24日
SKILL.md
name: sounds-on-the-web description: Guidelines for implementing audio feedback in web interfaces. Use when adding sound to interactions, reviewing audio UX, or designing notification systems. Triggers on tasks involving user feedback, confirmations, error states, or multi-sensory design. license: MIT metadata: author: raphael-salaja version: "1.0.0" source: /content/sounds-on-the-web/index.mdx
Sounds on The Web
Sound is the forgotten sense in web design. Used well, it adds feedback, personality, and presence that visuals alone cannot achieve. The auditory cortex processes sound in ~25ms—nearly 10x faster than visual processing.
When to Apply
Reference these guidelines when:
- Adding audio feedback to interactions
- Designing confirmation or error states
- Building notification systems
- Creating immersive or game-like experiences
- Reviewing audio UX for appropriateness
Core Principles
| Principle | Description |
|---|---|
| Speed | Sound reaches the brain faster than visuals (~25ms vs ~250ms) |
| Presence | Audio crosses the boundary between device and environment |
| Emotion | A single tone communicates success, error, tension, or playfulness |
| Complement | Sound should enhance, never replace visual feedback |
When to Use Sound
Good Candidates
- Confirmations: Major actions like payments, uploads, form submissions
- Errors and warnings: States that can't be overlooked
- State changes: Transitions that reinforce what happened
- Notifications: Interruptions that don't require visual attention
Poor Candidates
- High-frequency interactions (typing, keyboard navigation)
- Decorative moments with no informational value
- Any action where sound would feel punishing
Implementation Guidelines
Respect User Preferences
/* Use as proxy for audio preference */
@media (prefers-reduced-motion: reduce) {
/* Disable or reduce audio */
}
- Provide explicit toggle in settings
- Allow volume adjustment independent of system volume
- Default to subtle, not loud
Technical Approach
- Basic
Audioobjects cover most cases - Web Audio API for complex needs
- Keep audio files small and preloaded
- Match sound weight to action weight
Counter-Arguments Addressed
| Objection | Response |
|---|---|
| "Users will hate it" | Only if done poorly. Subtle, appropriate, optional sounds are not intrusive. |
| "It's inaccessible" | Sound complements, never replaces. Every audio cue needs a visual equivalent. |
| "It's technically complicated" | Basic audio playback is straightforward. Implementation burden is low. |
| "It's not professional" | Native apps use sound constantly. Web silence is historical accident, not design principle. |
Getting Started
- Pick a single interaction that feels flat
- Add a subtle sound
- Make it optional
- See how it changes the feeling
- Build vocabulary gradually
Key Guidelines
- Match weight: Sound should reflect the importance of the action
- Be informative: Sound should communicate, not punish
- Stay optional: Always provide a way to disable
- Learn from games: They've perfected audio feedback for decades
References
- Video Game Sound Design - Stryxo
- Web Audio API documentation
prefers-reduced-motionmedia query
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