← スキル一覧に戻る

zx-ffi-reference
by nethercore-systems
⭐ 1🍴 0📅 2026年1月15日
SKILL.md
name: ZX FFI Reference description: | ZX console FFI bindings reference. Triggers on "ZX FFI", "zx.rs", "ZX API", "ZX functions", "ZX rendering", "ZX input", "ZX audio".
Load references when:
- Render API details ->
references/render-api.md - Input API details ->
references/input-api.md - Audio API details ->
references/audio-api.md - Full FFI -> Read
nethercore/include/zx.rsdirectly version: 1.0.0
ZX FFI Reference
The ZX console provides 250+ FFI functions. Always read nethercore/include/zx.rs for accurate signatures.
FFI Categories
| Category | Key Functions | Find In zx.rs |
|---|---|---|
| System | delta_time, tick_count, log | Lines 1-100 |
| Random | random, random_range, random_f32 | Search "random" |
| Input | button_held, button_pressed, left_stick_x | Search "button" |
| Camera | camera_set, camera_fov | Search "camera" |
| Transforms | push_translate, push_rotate_y, push_scale | Search "push_" |
| Meshes | load_mesh, draw_mesh, cube, sphere | Search "mesh" |
| Textures | load_texture, texture_bind | Search "texture" |
| Materials | material_albedo, material_mre, material_normal | Search "material" |
| Audio | load_sound, play_sound, music_play | Search "sound" |
| 2D Drawing | draw_sprite, draw_text, draw_rect | Search "draw_" |
| Environment | draw_env, env_gradient | Search "env_" |
| Debug | debug_register_*, debug_watch_*, debug_group_* | Search "debug_" |
Init-Only Functions
Must call only during init():
set_tick_rate(rate)- 0=24fps, 1=30fps, 2=60fps, 3=120fpsset_clear_color(color)- 0xRRGGBBAArender_mode(mode)- 0=Lambert, 1=Matcap, 2=PBR, 3=Hybrid- All
rom_*(),load_*(), procedural mesh functions
Render-Only Functions
Call only during render():
- All
draw_*functions camera_set(),camera_fov()push_translate(),push_rotate_y(),push_scale()texture_bind(),font_bind()begin_pass(),begin_pass_stencil_write()
Asset Loading
// In init()
let tex = rom_texture_str("player");
let mesh = rom_mesh_str("character");
let sfx = rom_sound_str("jump");
let music = rom_music_str("theme");
Transform Stack
// In render()
push_translate(x, y, z);
push_rotate_y(angle_degrees);
push_scale_uniform(scale);
draw_mesh(MESH);
push_identity(); // Reset
Coordinate System
- Y-up, right-handed, -Z forward
- When yaw=0, camera looks toward -Z
- Angles in degrees for FFI functions
スコア
総合スコア
60/100
リポジトリの品質指標に基づく評価
✓SKILL.md
SKILL.mdファイルが含まれている
+20
✓LICENSE
ライセンスが設定されている
+10
○説明文
100文字以上の説明がある
0/10
○人気
GitHub Stars 100以上
0/15
○最近の活動
3ヶ月以内に更新がある
0/10
○フォーク
10回以上フォークされている
0/5
✓Issue管理
オープンIssueが50未満
+5
✓言語
プログラミング言語が設定されている
+5
○タグ
1つ以上のタグが設定されている
0/5
レビュー
💬
レビュー機能は近日公開予定です