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3d-composition-visualization
by nategarelik
AI-powered composition research with 3D visualization
⭐ 0🍴 0📅 2025年12月23日
SKILL.md
name: 3D Composition Visualization description: Build 3D visualizations using Three.js and React Three Fiber. Use when implementing 3D components, debugging rendering issues, optimizing performance, or creating interactive visualization features.
3D Composition Visualization Skill
Purpose
This skill provides guidance for building the Composition app's 3D visualization system using Three.js and React Three Fiber (R3F).
When to Use
- Creating new 3D visualization components
- Implementing interaction modes (explode, zoom, slice)
- Debugging rendering or performance issues
- Optimizing 3D performance
- Adding visual effects or materials
Core Libraries
{
"@react-three/fiber": "React renderer for Three.js",
"@react-three/drei": "Useful helpers and abstractions",
"@react-three/postprocessing": "Post-processing effects",
"three": "Core 3D library",
"leva": "Debug GUI for development",
"@react-spring/three": "Animations"
}
Component Architecture
Scene Setup
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Environment } from '@react-three/drei'
function CompositionScene({ composition }) {
return (
<Canvas
shadows
dpr={[1, 2]}
camera={{ position: [0, 0, 5], fov: 50 }}
>
<color attach="background" args={['#0a0a0a']} />
<ambientLight intensity={0.4} />
<directionalLight position={[10, 10, 5]} castShadow />
<Environment preset="studio" />
<OrbitControls enableDamping />
<CompositionGroup composition={composition} />
</Canvas>
)
}
Composition Node Renderer
function CompositionNode({ node, depth, position }) {
const size = calculateSize(node.percentage)
const material = getMaterialForType(node.type)
return (
<group position={position}>
<mesh>
<sphereGeometry args={[size, 32, 32]} />
{material}
</mesh>
{node.children?.map((child, i) => (
<CompositionNode
key={child.id}
node={child}
depth={depth + 1}
position={calculateChildPosition(i, node.children.length)}
/>
))}
</group>
)
}
Visualization Modes
Exploded View
function ExplodedView({ nodes, exploded }) {
const { positions } = useSpring({
positions: nodes.map((n, i) =>
exploded
? [Math.cos(i * angle) * radius, 0, Math.sin(i * angle) * radius]
: [0, 0, 0]
),
config: { mass: 1, tension: 180, friction: 24 }
})
// Render nodes at animated positions
}
Zoom/Drill-Down
function ZoomableComposition({ root }) {
const [focus, setFocus] = useState(root)
const [path, setPath] = useState([root])
const drillDown = (node) => {
setFocus(node)
setPath([...path, node])
}
const navigateUp = () => {
const newPath = path.slice(0, -1)
setPath(newPath)
setFocus(newPath[newPath.length - 1])
}
// Animate camera to focus on selected node
}
Cross-Section
function CrossSection({ composition }) {
const [clipPosition, setClipPosition] = useState(0)
return (
<group>
<mesh>
<planeGeometry args={[100, 100]} />
<meshBasicMaterial
side={DoubleSide}
colorWrite={false}
depthWrite={false}
/>
</mesh>
{/* Render composition with clipping plane */}
</group>
)
}
Material System
// Material presets by composition type
const materials = {
metal: {
metalness: 0.9,
roughness: 0.2,
envMapIntensity: 1
},
organic: {
metalness: 0,
roughness: 0.8,
color: '#4a7c59'
},
glass: {
transmission: 0.9,
roughness: 0.1,
ior: 1.5
},
element: (element) => ({
color: periodicTableColors[element],
metalness: isMetallic(element) ? 0.8 : 0.1,
roughness: 0.4
})
}
Performance Optimization
Instancing for Many Objects
function MoleculeCloud({ atoms }) {
return (
<Instances limit={10000} range={atoms.length}>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial />
{atoms.map((atom, i) => (
<Instance
key={i}
position={atom.position}
scale={atom.radius}
color={elementColors[atom.element]}
/>
))}
</Instances>
)
}
Level of Detail
function DetailedComponent({ detail }) {
const { camera } = useThree()
const distance = useRef(0)
useFrame(() => {
distance.current = camera.position.distanceTo(meshRef.current.position)
})
const segments = distance.current < 5 ? 64 : distance.current < 20 ? 32 : 16
return (
<mesh ref={meshRef}>
<sphereGeometry args={[1, segments, segments]} />
<meshStandardMaterial />
</mesh>
)
}
Memory Management
useEffect(() => {
return () => {
// Dispose of Three.js objects
geometry.dispose()
material.dispose()
texture?.dispose()
}
}, [])
Interaction System
function InteractiveNode({ node, onSelect, onDrillDown }) {
const [hovered, setHovered] = useState(false)
return (
<mesh
onPointerOver={(e) => {
e.stopPropagation()
setHovered(true)
document.body.style.cursor = 'pointer'
}}
onPointerOut={() => {
setHovered(false)
document.body.style.cursor = 'auto'
}}
onClick={(e) => {
e.stopPropagation()
onSelect(node)
}}
onDoubleClick={(e) => {
e.stopPropagation()
onDrillDown(node)
}}
>
<sphereGeometry />
<meshStandardMaterial
color={hovered ? '#ff6b6b' : '#4ecdc4'}
emissive={hovered ? '#ff6b6b' : '#000000'}
emissiveIntensity={hovered ? 0.2 : 0}
/>
</mesh>
)
}
Responsive Design
function ResponsiveCanvas() {
const isMobile = useMediaQuery('(max-width: 768px)')
return (
<Canvas
dpr={isMobile ? [1, 1.5] : [1, 2]}
gl={{
antialias: !isMobile,
powerPreference: isMobile ? 'low-power' : 'high-performance'
}}
>
{/* Adjust complexity based on device */}
</Canvas>
)
}
Debugging Tools
// Development helpers
import { Stats, useHelper } from '@react-three/drei'
import { DirectionalLightHelper } from 'three'
function DevTools() {
const lightRef = useRef()
useHelper(lightRef, DirectionalLightHelper, 1)
return (
<>
<Stats />
<axesHelper args={[5]} />
<gridHelper args={[10, 10]} />
<directionalLight ref={lightRef} />
</>
)
}
Common Patterns
Loading 3D Models
import { useGLTF } from '@react-three/drei'
function ProductModel({ url }) {
const { scene } = useGLTF(url)
return <primitive object={scene} />
}
// Preload
useGLTF.preload('/models/product.glb')
Animated Transitions
import { useSpring, animated } from '@react-spring/three'
function AnimatedNode({ targetPosition }) {
const { position } = useSpring({
position: targetPosition,
config: { mass: 1, tension: 170, friction: 26 }
})
return <animated.mesh position={position} />
}
スコア
総合スコア
50/100
リポジトリの品質指標に基づく評価
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