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wave-physics
by joshribakoff
⭐ 1🍴 0📅 2026年1月22日
SKILL.md
name: wave-physics description: Apply wave physics principles when working on simulation code. Use this skill when editing files in src/waves/, src/simulation/, or when the user mentions wave behavior, shoaling, breaking, or foam physics.
Wave Physics Validation
When working on wave simulation or physics code, validate against these foundational principles.
Core Principles (from plans/00-principles.md)
- Waves are energy, not water movement - Water particles move in orbital paths, not with the wave
- Deep water: Circular orbital motion, unaffected by seafloor
- Shallow water: Elliptical orbits compressed by seafloor friction
- Shoaling: Waves slow down, compress, and increase in height as depth decreases
- Breaking criteria: Wave breaks when height > 0.78 × water depth
Validation Checklist
When reviewing or writing physics code:
- Does the implementation treat waves as energy propagation?
- Is orbital motion correctly circular (deep) vs elliptical (shallow)?
- Does shoaling increase wave height as depth decreases?
- Is the 0.78 breaking ratio respected?
- Are foam effects tied to energy dissipation at breaking?
Reference Files
plans/00-principles.md- Foundational physics conceptsplans/reference/reference-wave-physics.md- Detailed physics referenceplans/model/- Implementation plans for physics systems
When to Apply
Automatically apply this skill when:
- Editing files matching
src/**/wave*.jsorsrc/**/simulation*.js - User mentions: shoaling, wave breaking, orbital motion, foam physics
- Creating or editing plans in
plans/model/
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