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blockbench-texturing
by jasonjgardner
Example project using the Blockbench MCP plugin
⭐ 1🍴 0📅 2026年1月23日
SKILL.md
name: blockbench-texturing description: Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
Blockbench Texturing
Create and paint textures for 3D models using Blockbench MCP tools.
Available Tools
Texture Management
| Tool | Purpose |
|---|---|
create_texture | Create new texture with size and fill color |
list_textures | List all project textures |
get_texture | Get texture image data |
apply_texture | Apply texture to element |
Paint Tools
| Tool | Purpose |
|---|---|
paint_with_brush | Paint with customizable brush |
paint_fill_tool | Bucket fill areas |
draw_shape_tool | Draw rectangles/ellipses |
gradient_tool | Apply gradients |
eraser_tool | Erase with brush settings |
color_picker_tool | Pick colors from texture |
copy_brush_tool | Clone/copy texture areas |
Brush Management
| Tool | Purpose |
|---|---|
create_brush_preset | Save brush settings |
load_brush_preset | Load saved brush |
paint_settings | Configure paint mode |
Layers & Selection
| Tool | Purpose |
|---|---|
texture_layer_management | Manage texture layers |
texture_selection | Create/modify selections |
UV Tools
| Tool | Purpose |
|---|---|
set_mesh_uv | Set UV coordinates |
auto_uv_mesh | Auto-generate UVs |
rotate_mesh_uv | Rotate UV mapping |
Resources
| Resource | URI | Purpose |
|---|---|---|
| textures | textures://{id} | List/read texture info |
Creating Textures
New Blank Texture
create_texture: name="skin", width=64, height=64, fill_color="#808080"
Texture with Transparency
create_texture: name="overlay", width=32, height=32, fill_color=[0, 0, 0, 0]
Apply to Element
apply_texture: id="body", texture="skin", applyTo="all"
Painting
Basic Brush Stroke
paint_with_brush: texture_id="skin", coordinates=[
{x: 10, y: 10},
{x: 15, y: 12},
{x: 20, y: 10}
], brush_settings={color: "#FF0000", size: 3, shape: "circle"}
Soft Brush
paint_with_brush: texture_id="skin", coordinates=[{x: 32, y: 32}],
brush_settings={color: "#FFFFFF", size: 10, softness: 50, opacity: 128}
Fill Area
paint_fill_tool: texture_id="skin", x=16, y=16, color="#3366FF",
fill_mode="color_connected", tolerance=10
Fill Entire Face
paint_fill_tool: texture_id="skin", x=0, y=0, color="#228B22",
fill_mode="face"
Shapes & Gradients
Draw Rectangle
draw_shape_tool: texture_id="skin", shape="rectangle",
start={x: 0, y: 0}, end={x: 16, y: 16}, color="#FFCC00"
Draw Hollow Ellipse
draw_shape_tool: texture_id="skin", shape="ellipse_h",
start={x: 8, y: 8}, end={x: 24, y: 24}, color="#000000", line_width=2
Apply Gradient
gradient_tool: texture_id="skin",
start={x: 0, y: 0}, end={x: 0, y: 32},
start_color="#87CEEB", end_color="#1E90FF"
Erasing
eraser_tool: texture_id="skin", coordinates=[{x: 10, y: 10}, {x: 12, y: 12}],
brush_size=5, shape="circle", opacity=255
Color Picking
color_picker_tool: texture_id="skin", x=16, y=16
# Returns picked color, sets as active
Clone/Copy Brush
copy_brush_tool: texture_id="skin",
source={x: 0, y: 0}, target={x: 32, y: 0},
brush_size=8, mode="copy"
Brush Presets
Create Preset
create_brush_preset: name="soft_round", size=8, shape="circle",
softness=30, opacity=200, color="#FFFFFF"
Load Preset
load_brush_preset: preset_name="soft_round"
Texture Layers
Create Layer
texture_layer_management: texture_id="skin", action="create_layer",
layer_name="details"
Set Layer Opacity
texture_layer_management: texture_id="skin", action="set_opacity",
layer_name="details", opacity=75
Merge Down
texture_layer_management: texture_id="skin", action="merge_down",
layer_name="details"
Selections
Rectangle Selection
texture_selection: texture_id="skin", action="select_rectangle",
coordinates={x1: 0, y1: 0, x2: 16, y2: 16}
Add to Selection
texture_selection: texture_id="skin", action="select_ellipse",
coordinates={x1: 8, y1: 8, x2: 24, y2: 24}, mode="add"
Invert Selection
texture_selection: texture_id="skin", action="invert_selection"
Feather Edges
texture_selection: texture_id="skin", action="feather_selection", radius=2
UV Mapping
Auto UV for Mesh
auto_uv_mesh: mesh_id="sphere", mode="project" # project, unwrap, cylinder, sphere
Set Custom UV
set_mesh_uv: mesh_id="cube", face_key="north",
uv_mapping={"v1": [0, 0], "v2": [16, 0], "v3": [16, 16], "v4": [0, 16]}
Rotate UV
rotate_mesh_uv: mesh_id="cube", angle="90"
Paint Settings
paint_settings: pixel_perfect=true, mirror_painting={enabled: true, axis: ["x"]},
lock_alpha=true
Common Workflows
Skin Texture
# Create texture
create_texture: name="player_skin", width=64, height=64, fill_color="#C4A484"
# Base colors
paint_fill_tool: x=8, y=8, color="#C4A484", fill_mode="face" # Face
paint_fill_tool: x=20, y=20, color="#3366CC", fill_mode="face" # Body
# Details with brush
paint_with_brush: coordinates=[{x: 10, y: 10}, {x: 12, y: 10}],
brush_settings={color: "#000000", size: 1} # Eyes
# Apply
apply_texture: id="head", texture="player_skin"
Procedural Pattern
# Create base
create_texture: name="pattern", width=32, height=32, fill_color="#FFFFFF"
# Draw grid
draw_shape_tool: shape="rectangle_h", start={x: 0, y: 0}, end={x: 32, y: 32},
color="#CCCCCC", line_width=1
draw_shape_tool: shape="rectangle_h", start={x: 8, y: 8}, end={x: 24, y: 24},
color="#999999", line_width=1
Tips
- Use
pixel_perfect=truein paint_settings for clean pixel art - Enable
mirror_paintingfor symmetrical textures - Use layers for non-destructive editing
lock_alphaprevents painting outside existing pixels- Use
fill_mode="color_connected"to fill only touching same-color pixels - Create brush presets for frequently used settings
スコア
総合スコア
65/100
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