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apple-platforms
by fusengine
Redefining development through cognitive automation and collaborative agent systems.
⭐ 0🍴 0📅 2026年1月25日
SKILL.md
name: apple-platforms description: Build apps for macOS, iPadOS, watchOS, and visionOS with platform-specific features. Use when creating menu bar apps, iPad split views, Apple Watch complications, Vision Pro immersive experiences, or multi-platform adaptations. user-invocable: false
Apple Platform Development
macOS Specifics
@main
struct MacApp: App {
var body: some Scene {
// Main window
WindowGroup {
ContentView()
}
.windowStyle(.hiddenTitleBar)
.windowToolbarStyle(.unified(showsTitle: true))
.defaultSize(width: 900, height: 600)
.commands {
CommandGroup(replacing: .newItem) {
Button("New Document") { }
.keyboardShortcut("n", modifiers: .command)
}
ToolbarCommands()
}
// Menu bar app
MenuBarExtra("Status", systemImage: "star.fill") {
Button("Preferences...") { openSettings() }
Divider()
Button("Quit") { NSApp.terminate(nil) }
}
.menuBarExtraStyle(.window)
// Settings window
Settings {
SettingsView()
}
}
}
iPadOS Adaptive Layouts
struct AdaptiveView: View {
@Environment(\.horizontalSizeClass) var sizeClass
var body: some View {
if sizeClass == .compact {
// iPhone or iPad slide-over
TabView {
HomeTab()
SearchTab()
}
} else {
// iPad full screen
NavigationSplitView {
Sidebar()
} detail: {
DetailView()
}
}
}
}
// Keyboard shortcuts for iPad
struct ContentView: View {
var body: some View {
List { }
.keyboardShortcut("f", modifiers: .command)
.focusable()
}
}
watchOS
@main
struct WatchApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
// Workout tracking
class WorkoutManager: NSObject, ObservableObject {
private var session: HKWorkoutSession?
private var builder: HKLiveWorkoutBuilder?
@Published var heartRate: Double = 0
func startWorkout(type: HKWorkoutActivityType) async throws {
let config = HKWorkoutConfiguration()
config.activityType = type
config.locationType = .outdoor
session = try HKWorkoutSession(
healthStore: HKHealthStore(),
configuration: config
)
builder = session?.associatedWorkoutBuilder()
session?.startActivity(with: .now)
try await builder?.beginCollection(at: .now)
}
}
visionOS Spatial Computing
@main
struct VisionApp: App {
var body: some Scene {
// 2D window
WindowGroup {
ContentView()
}
// 3D volume
WindowGroup(id: "globe") {
Globe3DView()
}
.windowStyle(.volumetric)
.defaultSize(width: 0.5, height: 0.5, depth: 0.5, in: .meters)
// Immersive space
ImmersiveSpace(id: "solar-system") {
SolarSystemView()
}
.immersionStyle(selection: .constant(.mixed), in: .mixed)
}
}
// RealityKit integration
struct ImmersiveView: View {
var body: some View {
RealityView { content in
let sphere = ModelEntity(mesh: .generateSphere(radius: 0.1))
sphere.position = [0, 1.5, -1]
content.add(sphere)
}
.gesture(TapGesture().targetedToAnyEntity())
}
}
Multi-Platform Code
#if os(iOS)
typealias PlatformColor = UIColor
#elseif os(macOS)
typealias PlatformColor = NSColor
#endif
// Conditional compilation
struct ContentView: View {
var body: some View {
#if os(watchOS)
CompactView()
#elseif os(tvOS)
LargeDisplayView()
#else
StandardView()
#endif
}
}
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