← スキル一覧に戻る

dojo-test
by dojoengine
The Dojo Book
⭐ 51🍴 94📅 2026年1月22日
SKILL.md
name: dojo-test description: Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness. allowed-tools: Read, Write, Edit, Glob, Grep
Dojo Test Generation
Write comprehensive tests for your Dojo models and systems using Cairo's test framework and Dojo's test utilities.
When to Use This Skill
- "Write tests for the move system"
- "Test the Position model"
- "Add unit tests for combat logic"
- "Create integration tests"
What This Skill Does
Generates test files with:
spawn_test_world()setup- Model and system registration
- Test functions with assertions
- Cheat code usage for manipulating execution context
- State verification
Quick Start
Interactive mode:
"Write tests for the spawn system"
I'll ask about:
- What to test (models, systems, or both)
- Test scenarios (happy path, edge cases)
- State assertions needed
Direct mode:
"Test that the move system correctly updates Position"
Running Tests
# Run all tests
sozo test
# Run specific test
sozo test test_spawn
Test Structure
Unit Tests (in model files)
Place unit tests in the same file as the model:
// models.cairo
#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct Position {
#[key]
player: ContractAddress,
vec: Vec2,
}
#[cfg(test)]
mod tests {
use super::{Position, Vec2, Vec2Trait};
#[test]
fn test_vec_is_zero() {
assert!(Vec2Trait::is_zero(Vec2 { x: 0, y: 0 }), "not zero");
}
#[test]
fn test_vec_is_equal() {
let position = Vec2 { x: 420, y: 0 };
assert!(position.is_equal(Vec2 { x: 420, y: 0 }), "not equal");
}
}
Integration Tests
Create a tests directory for system integration tests:
// tests/test_move.cairo
#[cfg(test)]
mod tests {
use dojo::model::{ModelStorage, ModelValueStorage, ModelStorageTest};
use dojo::world::WorldStorageTrait;
use dojo_cairo_test::{spawn_test_world, NamespaceDef, TestResource, ContractDefTrait};
use dojo_starter::systems::actions::{actions, IActionsDispatcher, IActionsDispatcherTrait};
use dojo_starter::models::{Position, m_Position, Moves, m_Moves, Direction};
fn namespace_def() -> NamespaceDef {
NamespaceDef {
namespace: "dojo_starter",
resources: [
TestResource::Model(m_Position::TEST_CLASS_HASH),
TestResource::Model(m_Moves::TEST_CLASS_HASH),
TestResource::Event(actions::e_Moved::TEST_CLASS_HASH),
TestResource::Contract(actions::TEST_CLASS_HASH)
].span()
}
}
fn contract_defs() -> Span<ContractDef> {
[
ContractDefTrait::new(@"dojo_starter", @"actions")
.with_writer_of([dojo::utils::bytearray_hash(@"dojo_starter")].span())
].span()
}
#[test]
fn test_move() {
let caller = starknet::contract_address_const::<0x0>();
let ndef = namespace_def();
let mut world = spawn_test_world([ndef].span());
// Sync permissions and initializations
world.sync_perms_and_inits(contract_defs());
// Get contract address from DNS
let (contract_address, _) = world.dns(@"actions").unwrap();
let actions_system = IActionsDispatcher { contract_address };
// Spawn player
actions_system.spawn();
// Read initial state
let initial_moves: Moves = world.read_model(caller);
let initial_position: Position = world.read_model(caller);
assert(
initial_position.vec.x == 10 && initial_position.vec.y == 10,
"wrong initial position"
);
// Move right
actions_system.move(Direction::Right(()));
// Verify state changes
let moves: Moves = world.read_model(caller);
assert(moves.remaining == initial_moves.remaining - 1, "moves is wrong");
let new_position: Position = world.read_model(caller);
assert(new_position.vec.x == initial_position.vec.x + 1, "position x is wrong");
assert(new_position.vec.y == initial_position.vec.y, "position y is wrong");
}
}
Testing Model Read/Write
#[test]
fn test_world_test_set() {
let caller = starknet::contract_address_const::<0x0>();
let ndef = namespace_def();
let mut world = spawn_test_world([ndef].span());
// Test initial position (default zero)
let mut position: Position = world.read_model(caller);
assert(position.vec.x == 0 && position.vec.y == 0, "initial position wrong");
// Test write_model_test (bypasses permissions)
position.vec.x = 122;
position.vec.y = 88;
world.write_model_test(@position);
let mut position: Position = world.read_model(caller);
assert(position.vec.y == 88, "write_model_test failed");
// Test model deletion
world.erase_model(@position);
let position: Position = world.read_model(caller);
assert(position.vec.x == 0 && position.vec.y == 0, "erase_model failed");
}
Cheat Codes
Use starknet's built-in testing cheat codes to manipulate execution context:
Set Caller Address
use starknet::{testing, contract_address_const};
#[test]
fn test_as_different_caller() {
let player1 = contract_address_const::<'player1'>();
testing::set_caller_address(player1);
// Now get_caller_address() returns player1
}
Set Contract Address
use starknet::{testing, contract_address_const};
#[test]
fn test_with_contract_address() {
let contract = contract_address_const::<'contract'>();
testing::set_contract_address(contract);
// Now get_contract_address() returns contract
}
Set Block Timestamp
use starknet::testing;
#[test]
fn test_with_timestamp() {
testing::set_block_timestamp(123456);
// Now get_block_timestamp() returns 123456
}
Set Block Number
use starknet::testing;
#[test]
fn test_with_block_number() {
testing::set_block_number(1234567);
// Now get_block_number() returns 1234567
}
Test Patterns
Test Expected Panic
#[test]
#[should_panic(expected: ('No moves remaining',))]
fn test_no_moves_remaining() {
// Setup with zero moves
// ...
actions_system.move(Direction::Right(())); // Should panic
}
Test Multiple Players
#[test]
fn test_two_players() {
let player1 = contract_address_const::<0x111>();
let player2 = contract_address_const::<0x222>();
// Player 1 actions
testing::set_contract_address(player1);
actions_system.spawn();
// Player 2 actions
testing::set_contract_address(player2);
actions_system.spawn();
// Verify both have independent state
let pos1: Position = world.read_model(player1);
let pos2: Position = world.read_model(player2);
}
Test State Transitions
#[test]
fn test_spawn_then_move() {
// Initial state
actions_system.spawn();
let initial: Position = world.read_model(caller);
// Transition
actions_system.move(Direction::Right(()));
// Verify
let after: Position = world.read_model(caller);
assert(after.vec.x == initial.vec.x + 1, "did not move right");
}
Key Test Utilities
| Function | Purpose |
|---|---|
spawn_test_world([ndef].span()) | Create test world with models |
world.sync_perms_and_inits(contract_defs()) | Sync permissions |
world.dns(@"contract_name") | Get contract address by name |
world.read_model(keys) | Read model state |
world.write_model_test(@model) | Write model (bypass permissions) |
world.erase_model(@model) | Delete model |
Test Organization
src/
├── models.cairo # Include unit tests in #[cfg(test)] mod
├── systems/
│ └── actions.cairo # Include unit tests in #[cfg(test)] mod
└── tests/
└── test_world.cairo # Integration tests
Next Steps
After writing tests:
- Run
sozo testto execute - Use
dojo-reviewskill to verify test coverage - Run tests before deploying with
dojo-deploy
Related Skills
- dojo-model: Create models to test
- dojo-system: Create systems to test
- dojo-review: Review test coverage
- dojo-deploy: Deploy after tests pass
スコア
総合スコア
70/100
リポジトリの品質指標に基づく評価
✓SKILL.md
SKILL.mdファイルが含まれている
+20
✓LICENSE
ライセンスが設定されている
+10
○説明文
100文字以上の説明がある
0/10
○人気
GitHub Stars 100以上
0/15
✓最近の活動
1ヶ月以内に更新
+10
✓フォーク
10回以上フォークされている
+5
✓Issue管理
オープンIssueが50未満
+5
✓言語
プログラミング言語が設定されている
+5
✓タグ
1つ以上のタグが設定されている
+5
レビュー
💬
レビュー機能は近日公開予定です
