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gpui-elements
by cnwzhu
⭐ 4🍴 0📅 2026年1月16日
SKILL.md
name: gpui-elements description: UI element creation and composition with GPUI. Use when building element trees, creating custom components, implementing layouts, or working with conditional rendering.
GPUI Elements
This skill covers creating and composing UI elements in GPUI applications.
Overview
Elements are the building blocks of GPUI UIs:
- Built with
div()as the base element - Styled with chainable methods
- Composed with
.child()and.children() - Support conditional rendering with
.when() - Use flexbox for layout
Basic Element Creation
div() Element
use gpui::*;
impl Render for MyView {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.child("Hello, GPUI!")
}
}
Adding Children
div()
.child("First child")
.child(
div()
.child("Nested child")
)
.child("Third child")
Multiple Children with Vector
let items = vec!["One", "Two", "Three"];
div().children(
items.into_iter().map(|text| {
div().child(text)
})
)
Text Elements
String Types
use gpui::*;
impl Render for MyView {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
// &str
.child("Static text")
// String
.child(format!("Count: {}", self.count))
// SharedString (most efficient)
.child(self.title.clone())
}
}
SharedString
use gpui::*;
struct MyView {
title: SharedString,
}
impl MyView {
fn new() -> Self {
Self {
title: "Default Title".into(),
}
}
fn set_title(&mut self, title: impl Into<SharedString>) {
self.title = title.into();
}
}
// SharedString implements IntoElement
impl Render for MyView {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div().child(self.title.clone())
}
}
Conditional Rendering
when() Method
div()
.when(condition, |this| {
this.bg(rgb(0x3b82f6))
.child("Condition is true")
})
when_some() for Options
div()
.when_some(maybe_text, |this, text| {
this.child(text)
})
Practical Example
struct MyView {
is_active: bool,
error: Option<String>,
}
impl Render for MyView {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.when(self.is_active, |this| {
this.bg(rgb(0x22c55e))
})
.when_some(self.error.clone(), |this, error| {
this.child(
div()
.p_2()
.bg(rgb(0xef4444))
.text_color(rgb(0xffffff))
.child(error)
)
})
}
}
Custom Components
RenderOnce Components
use gpui::*;
#[derive(IntoElement)]
struct Button {
label: SharedString,
on_click: Option<Box<dyn Fn(&mut App) + 'static>>,
}
impl Button {
fn new(label: impl Into<SharedString>) -> Self {
Self {
label: label.into(),
on_click: None,
}
}
fn on_click(mut self, handler: impl Fn(&mut App) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
}
impl RenderOnce for Button {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
let mut element = div()
.px_4()
.py_2()
.bg(rgb(0x3b82f6))
.text_color(rgb(0xffffff))
.rounded(px(6.0))
.cursor_pointer()
.child(self.label);
if let Some(handler) = self.on_click {
element = element.on_click(move |_event, _window, cx| {
handler(cx);
});
}
element
}
}
// Usage
impl Render for MyView {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div().child(
Button::new("Click Me")
.on_click(|cx| {
println!("Button clicked!");
})
)
}
}
Render Components
struct Card {
title: SharedString,
content: SharedString,
}
impl Render for Card {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.p_4()
.bg(rgb(0x1a1a1a))
.rounded(px(8.0))
.flex()
.flex_col()
.gap_2()
.child(
div()
.text_lg()
.font_bold()
.child(self.title.clone())
)
.child(
div()
.text_sm()
.child(self.content.clone())
)
}
}
Layout Patterns
Vertical Stack
div()
.flex()
.flex_col()
.gap_4()
.child("Item 1")
.child("Item 2")
.child("Item 3")
Horizontal Row
div()
.flex()
.flex_row()
.gap_4()
.items_center()
.child("Left")
.child("Center")
.child("Right")
Grid-like Layout
div()
.flex()
.flex_wrap()
.gap_4()
.children((0..12).map(|i| {
div()
.w(px(100.0))
.h(px(100.0))
.bg(rgb(0x3b82f6))
.child(format!("Item {}", i))
}))
Centering
div()
.flex()
.items_center()
.justify_center()
.size_full()
.child("Centered content")
Dynamic Lists
Simple List
struct ListView {
items: Vec<String>,
}
impl Render for ListView {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.gap_2()
.children(
self.items.iter().map(|item| {
div()
.p_2()
.bg(rgb(0x1a1a1a))
.rounded(px(4.0))
.child(item.clone())
})
)
}
}
List with Index
div()
.children(
self.items.iter().enumerate().map(|(i, item)| {
div()
.child(format!("{}. {}", i + 1, item))
})
)
Nested Components
Component Composition
struct Header;
impl Render for Header {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.h(px(64.0))
.bg(rgb(0x1a1a1a))
.child("Header")
}
}
struct Sidebar;
impl Render for Sidebar {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.w(px(250.0))
.bg(rgb(0x2a2a2a))
.child("Sidebar")
}
}
struct AppLayout {
header: Entity<Header>,
sidebar: Entity<Sidebar>,
}
impl Render for AppLayout {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.size_full()
.flex()
.flex_col()
.child(self.header.clone())
.child(
div()
.flex()
.flex_1()
.child(self.sidebar.clone())
.child(
div()
.flex_1()
.child("Main content")
)
)
}
}
Element Patterns
Clickable Card
div()
.p_4()
.bg(rgb(0x1a1a1a))
.rounded(px(8.0))
.cursor_pointer()
.hover(|style| style.bg(rgb(0x2a2a2a)))
.on_click(|_event, _window, cx| {
println!("Card clicked");
})
.child("Click me")
Input Field
struct InputField {
value: SharedString,
}
impl Render for InputField {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.px_3()
.py_2()
.bg(rgb(0x1a1a1a))
.border_1()
.border_color(rgb(0x4a4a4a))
.rounded(px(4.0))
.child(self.value.clone())
.on_click(cx.listener(|this, _event, _window, cx| {
// Handle focus
}))
}
}
Toggle Switch
struct Toggle {
enabled: bool,
}
impl Render for Toggle {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.w(px(44.0))
.h(px(24.0))
.rounded(px(12.0))
.bg(if self.enabled {
rgb(0x22c55e)
} else {
rgb(0x4a4a4a)
})
.cursor_pointer()
.on_click(cx.listener(|this, _event, _window, cx| {
this.enabled = !this.enabled;
cx.notify();
}))
}
}
Best Practices
- Use SharedString for text: Avoids unnecessary string copies
- Use .when() for conditions: More readable than if/else in render
- Extract reusable components: Create RenderOnce components for common patterns
- Keep render pure: Don't mutate state directly in render() method
- Use children() for lists: More efficient than multiple .child() calls
- Chain methods: Build elements with method chaining for clarity
Common Mistakes
| Mistake | Problem | Solution |
|---|---|---|
| Mutating state in render | Race conditions | Use event handlers to mutate |
| Not using SharedString | Extra allocations | Use SharedString for text |
| Deep nesting | Hard to read | Extract into components |
| Missing IntoElement | Compile error | Ensure types implement IntoElement |
| Forgetting .clone() | Borrow errors | Clone SharedString when using multiple times |
Summary
- Use
div()as the base element - Add children with
.child()or.children() - Use
.when()for conditional rendering - Create components with
RenderOnceorRender - Use
SharedStringfor efficient text handling - Compose with flexbox layout methods
References
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