スキル一覧に戻る
cautiouskurns

tool-roadmap-planner

by cautiouskurns

0🍴 0📅 2026年1月16日
GitHubで見るManusで実行

SKILL.md


name: tool-roadmap-planner description: Create phased implementation roadmaps for development tools, breaking them into MVP, enhancements, and polish phases with feature-level deliverables compatible with tool-feature-implementer. domain: tooling type: planner version: 1.1.0 allowed-tools:

  • Read
  • Write
  • Glob
  • Grep
  • AskUserQuestion

Tool Roadmap Planner Skill

This skill creates phased implementation roadmaps for development tools. Takes a tool spec and breaks it into concrete, actionable phases with clear deliverables. No time estimates - just logical sequencing.

When to Use This Skill

Invoke this skill when the user:

  • Has a tool spec and wants to plan implementation
  • Says "create roadmap for [tool]" or "plan [tool] development"
  • Asks "how should I build this tool?"
  • Wants to break a tool into MVP and future phases
  • Says "roadmap" after creating a tool spec

Roadmap Philosophy

Phase Structure

graph LR
    P1["Phase 1: MVP<br/>Minimum useful tool"]
    P2["Phase 2: Workflow<br/>Speed & convenience"]
    P3["Phase 3: Polish<br/>Edge cases & UX"]

    P1 --> P2 --> P3

    style P1 fill:#e53e3e,stroke:#c53030,color:#fff
    style P2 fill:#d69e2e,stroke:#b7791f,color:#fff
    style P3 fill:#38a169,stroke:#2f855a,color:#fff

Phase Goals

PhaseGoalExit Criteria
MVPTool is usable for its core purposePrimary workflow works end-to-end
WorkflowTool is efficient to use dailyNo friction in common operations
PolishTool handles edge cases gracefullyReady for other team members

Roadmap Generation Process

Step 1: Read Tool Spec

If spec exists at docs/tools/[tool-name]-spec.md:

  • Extract MVP features
  • Extract nice-to-have features
  • Note success criteria
  • Identify technical constraints

If no spec exists:

  • Prompt user to run tool-spec-generator first
  • Or gather minimal requirements inline

Step 2: Define Phases

Break features into phases following the MVP → Workflow → Polish pattern.

Step 3: Create Deliverables

For each phase, list concrete deliverables that can be checked off.


Roadmap Template

# Tool Roadmap: [Tool Name]

**Spec:** `docs/tools/[tool-name]-spec.md`
**Created:** [Date]
**Implementer:** Use `tool-feature-implementer` skill to build features

---

## Overview

```mermaid
graph LR
    P1["Phase 1: MVP"]
    P2["Phase 2: Workflow"]
    P3["Phase 3: Polish"]

    P1 --> P2 --> P3

Goal: [One sentence - what this tool enables]


Phase 1: MVP (Minimum Viable Tool)

Goal: [Core functionality works end-to-end]

Exit Criteria: [When to move to Phase 2]

Features

Feature 1.1: [Feature Name]

Description: [What this feature does - 1-2 sentences]

Implementation Tasks:

  • [Concrete task - create scene, script, etc.]
  • [Concrete task]
  • [Concrete task]

Files to Create/Modify:

  • addons/[plugin]/scenes/[file].tscn
  • addons/[plugin]/scripts/[file].gd

Success Criteria:

  • [Testable criterion]
  • [Testable criterion]

Feature 1.2: [Feature Name]

Description: [What this feature does]

Dependencies: Feature 1.1 (if any)

Implementation Tasks:

  • [Task]
  • [Task]

Files to Create/Modify:

  • [Files]

Success Criteria:

  • [Criterion]

Feature 1.3: [Feature Name]

[Same structure...]


Phase 1 Technical Setup

  • Create addons/[plugin_name]/ directory structure
  • Create plugin.cfg with metadata
  • Create plugin.gd EditorPlugin base
  • Enable plugin in Project Settings

Phase 2: Workflow Improvements

Goal: [Make daily use efficient]

Prerequisites: Phase 1 complete

Features

Feature 2.1: [Feature Name]

Description: [What this feature does]

Implementation Tasks:

  • [Task]

Files to Create/Modify:

  • [Files]

Success Criteria:

  • [Criterion]

Feature 2.2: [Feature Name]

[Same structure...]


Phase 3: Polish & Edge Cases

Goal: [Production-ready, handles edge cases]

Prerequisites: Phase 2 complete, used in real workflows

Features

Feature 3.1: [Feature Name]

[Same structure...]


Phase 3 Documentation

  • Create usage guide in docs/tools/[tool-name]-guide.md
  • Document known limitations
  • Add inline code comments for complex logic

Future Ideas (Backlog)

Ideas that might be valuable but aren't committed:

  • [Idea 1]
  • [Idea 2]
  • [Idea 3]

Dependencies

DependencyRequired ByNotes
[Dependency]Feature X.Y[Notes]

Risk Mitigation

RiskImpactMitigation
[Risk][Impact][How to handle]

---

## Feature Format Guidelines

Each feature in the roadmap should include:

1. **Feature ID:** `X.Y` format (Phase.Number)
2. **Description:** 1-2 sentences explaining what it does
3. **Dependencies:** Other features that must be complete first
4. **Implementation Tasks:** Concrete, actionable items
5. **Files to Create/Modify:** Specific file paths
6. **Success Criteria:** Testable completion conditions

### Good Feature Example

```markdown
#### Feature 1.2: Visual Node Canvas
**Description:** GraphEdit-based canvas for placing and connecting dialogue nodes with pan/zoom support.

**Dependencies:** Feature 1.1 (Plugin Setup)

**Implementation Tasks:**
- [ ] Create `main_panel.tscn` with GraphEdit as root
- [ ] Configure GraphEdit properties (grid, snapping, minimap)
- [ ] Implement connection_request signal handler
- [ ] Implement disconnection_request signal handler
- [ ] Add right-click context menu for node creation
- [ ] Implement pan (middle-click) and zoom (scroll wheel)

**Files to Create/Modify:**
- `addons/dialogue_editor/scenes/main_panel.tscn`
- `addons/dialogue_editor/scripts/dialogue_canvas.gd`

**Success Criteria:**
- [ ] Canvas displays in editor main screen
- [ ] Can pan canvas with middle mouse button
- [ ] Can zoom with scroll wheel
- [ ] Grid and snapping work correctly

Bad Feature Example (Too Vague)

#### Feature 1.2: Canvas
**Description:** Add a canvas

**Implementation Tasks:**
- [ ] Make it work

**Success Criteria:**
- [ ] It works

Phase Breakdown Guidelines

Phase 1: MVP - What Goes Here

Include:

  • Core functionality that makes the tool useful
  • Minimum UI to operate the tool
  • Basic file I/O
  • Happy path only (no error handling)

Exclude:

  • Shortcuts and conveniences
  • Polish and animations
  • Error handling for edge cases
  • Configuration options

Rule of thumb: If you could use the tool with this phase only (even if clunky), it's MVP.

Phase 2: Workflow - What Goes Here

Include:

  • Keyboard shortcuts
  • Drag-and-drop
  • Auto-refresh/live updates
  • Sorting, filtering, search
  • Recent files / history
  • Undo/redo
  • Status indicators

Exclude:

  • Edge case handling
  • Documentation
  • Settings/preferences
  • Multi-user support

Rule of thumb: Features that save clicks and time.

Phase 3: Polish - What Goes Here

Include:

  • Error handling and recovery
  • Edge cases (empty data, corrupted files)
  • Loading states and feedback
  • Settings and preferences
  • Documentation
  • Performance optimization

Rule of thumb: Things you'd be embarrassed to ship without.


Examples by Tool Type

Editor Plugin Roadmap Example

# Tool Roadmap: Balance Dashboard Dock

**Spec:** `docs/tools/balance-dashboard-spec.md`
**Implementer:** Use `tool-feature-implementer` skill

## Phase 1: MVP

**Goal:** View weapon and enemy stats in a dock

### Features

#### Feature 1.1: Plugin Setup
**Description:** Create the basic editor plugin structure and register the dock.

**Implementation Tasks:**
- [ ] Create `addons/balance_dashboard/` directory
- [ ] Create `plugin.cfg` with metadata
- [ ] Create `plugin.gd` that adds dock to editor
- [ ] Create `dock.tscn` with VBoxContainer layout

**Files to Create/Modify:**
- `addons/balance_dashboard/plugin.cfg`
- `addons/balance_dashboard/plugin.gd`
- `addons/balance_dashboard/scenes/dock.tscn`

**Success Criteria:**
- [ ] Plugin appears in Project Settings > Plugins
- [ ] Dock appears in editor when plugin enabled

---

#### Feature 1.2: Data Loading
**Description:** Scan project for WeaponData and EnemyData resources and load them.

**Dependencies:** Feature 1.1

**Implementation Tasks:**
- [ ] Create `data_scanner.gd` utility script
- [ ] Implement recursive directory scanning for .tres files
- [ ] Filter by resource type (WeaponData, EnemyData)
- [ ] Cache loaded resources in memory

**Files to Create/Modify:**
- `addons/balance_dashboard/scripts/data_scanner.gd`

**Success Criteria:**
- [ ] Finds all WeaponData resources in `data/weapons/`
- [ ] Finds all EnemyData resources in `data/enemies/`

---

#### Feature 1.3: Weapon Table
**Description:** Display all weapons in a sortable table with key stats.

**Dependencies:** Feature 1.2

**Implementation Tasks:**
- [ ] Add Tree node to dock for weapon display
- [ ] Create columns: Name, Damage, Fire Rate, DPS
- [ ] Populate table from scanned WeaponData
- [ ] Calculate DPS column (damage * fire_rate)

**Files to Create/Modify:**
- `addons/balance_dashboard/scenes/dock.tscn`
- `addons/balance_dashboard/scripts/weapon_table.gd`

**Success Criteria:**
- [ ] All weapons display in table
- [ ] DPS calculation is correct
- [ ] Table scrolls if many weapons

---

## Phase 2: Workflow Improvements

**Goal:** Efficient daily balance work

### Features

#### Feature 2.1: Sort by Column
**Description:** Click column headers to sort ascending/descending.

**Implementation Tasks:**
- [ ] Connect column header click signals
- [ ] Implement sort function for each column type
- [ ] Add sort indicator arrow to header

**Success Criteria:**
- [ ] Clicking header sorts by that column
- [ ] Clicking again reverses sort order

---

## Phase 3: Polish

### Features

#### Feature 3.1: Export to CSV
**Description:** Export current table view to CSV for spreadsheet analysis.

**Implementation Tasks:**
- [ ] Add "Export CSV" button to toolbar
- [ ] Implement CSV generation from table data
- [ ] Open file dialog for save location

**Success Criteria:**
- [ ] CSV opens correctly in Excel/Sheets
- [ ] All visible columns included

CLI Tool Roadmap Example

# Tool Roadmap: Dialogue Validator

**Spec:** `docs/tools/dialogue-validator-spec.md`
**Implementer:** Use `tool-feature-implementer` skill

## Phase 1: MVP

**Goal:** Validate dialogue JSON files

### Features

#### Feature 1.1: Argument Parsing
**Description:** Parse command line arguments for file/folder paths and options.

**Implementation Tasks:**
- [ ] Create main script with `_init()` entry point
- [ ] Parse positional arguments for input path
- [ ] Add `--help` flag for usage info
- [ ] Validate input path exists

**Files to Create/Modify:**
- `tools/dialogue_validator/dialogue_validator.gd`

**Success Criteria:**
- [ ] `godot --script dialogue_validator.gd path/to/file.json` works
- [ ] `--help` prints usage information
- [ ] Error message if path doesn't exist

---

#### Feature 1.2: JSON Parsing & Syntax Check
**Description:** Load JSON files and report syntax errors.

**Dependencies:** Feature 1.1

**Implementation Tasks:**
- [ ] Load JSON file with FileAccess
- [ ] Parse with JSON.parse_string()
- [ ] Capture and format parse errors
- [ ] Report line number of syntax errors

**Success Criteria:**
- [ ] Valid JSON parses without error
- [ ] Invalid JSON reports line number

---

#### Feature 1.3: Node Reference Validation
**Description:** Verify all node_id references point to existing nodes.

**Dependencies:** Feature 1.2

**Implementation Tasks:**
- [ ] Build dictionary of all node IDs
- [ ] Scan all "next" references in nodes
- [ ] Report missing references with context

**Success Criteria:**
- [ ] Catches reference to non-existent node
- [ ] Reports which node contains bad reference

---

## Phase 2: Workflow Improvements

**Goal:** Useful in development workflow

### Features

#### Feature 2.1: Orphan Node Detection
**Description:** Find nodes that are never referenced (unreachable).

**Implementation Tasks:**
- [ ] Build graph of node connections
- [ ] Traverse from start node
- [ ] Report nodes not visited

**Success Criteria:**
- [ ] Identifies orphaned nodes
- [ ] Doesn't flag intentionally disconnected nodes

---

## Phase 3: Polish

### Features

#### Feature 3.1: CI/CD Integration
**Description:** Enable use in automated pipelines with proper exit codes.

**Implementation Tasks:**
- [ ] Exit code 0 for all valid
- [ ] Exit code 1 for validation errors
- [ ] Exit code 2 for runtime errors
- [ ] Add `--json` output format for parsing

**Success Criteria:**
- [ ] Works in GitHub Actions workflow
- [ ] JSON output parseable by other tools

Output Location

Save roadmaps to: docs/tools/[tool-name]-roadmap.md

Examples:

  • docs/tools/balance-dashboard-roadmap.md
  • docs/tools/dialogue-validator-roadmap.md

Workflow Summary

  1. User says "create roadmap for [tool]" or runs after tool-spec-generator
  2. Read tool spec if exists
  3. Ask clarifying questions if needed
  4. Generate roadmap with 3 phases
  5. Display in chat
  6. Save to docs/tools/[name]-roadmap.md

Integration with Other Skills

With tool-spec-generator

  • Spec defines WHAT (features, success criteria)
  • Roadmap defines HOW (phased delivery)
  • Natural flow: spec → roadmap → implementation

With changelog-updater

  • As phases complete, update changelog
  • Track tool versions separately from game

With architecture-documenter

  • Document tool architecture if complex
  • Add to project architecture if it integrates deeply

This skill ensures tools are built incrementally with clear milestones, avoiding scope creep and ensuring value at each phase.

スコア

総合スコア

40/100

リポジトリの品質指標に基づく評価

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

0/10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

3ヶ月以内に更新がある

0/10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

0/5

レビュー

💬

レビュー機能は近日公開予定です