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creating-shapes
by amenti-labs
AI-driven vibe based Minecraft building via MCP. Describe a build, watch your agent construct it in Minecraft.
⭐ 55🍴 5📅 2026年1月23日
SKILL.md
name: creating-shapes description: Creates procedural and organic shapes in Minecraft using VibeCraft MCP tools. Use when building spheres, domes, cylinders, pyramids, torus, arches, curves, spirals, organic shapes, statues, or any complex geometry that requires procedural generation.
Creating Shapes
MCP Tools
worldedit_generation- sphere, cylinder, pyramid, conebuild(code=...)- Python code that generates commands (RECOMMENDED)worldedit_deform- Math expressions
build() Code Mode (RECOMMENDED)
Sphere
build(code="""
commands = []
cx, cy, cz, radius = 105, 70, 205, 10
for x in range(cx - radius, cx + radius + 1):
for y in range(cy - radius, cy + radius + 1):
for z in range(cz - radius, cz + radius + 1):
if ((x-cx)**2 + (y-cy)**2 + (z-cz)**2)**0.5 <= radius:
commands.append(f'/setblock {x} {y} {z} stone')
""", description="Solid sphere")
Hollow Sphere
# Add: if radius - thickness <= dist <= radius:
Dome (Half Sphere)
# Limit y range: for y in range(base_y, base_y + radius + 1):
# Use: dist = ((x-cx)**2 + (y-base_y)**2 + (z-cz)**2)**0.5
Cylinder
build(code="""
commands = []
cx, cz, base_y, radius, height = 105, 205, 64, 8, 20
for y in range(base_y, base_y + height):
for x in range(cx - radius, cx + radius + 1):
for z in range(cz - radius, cz + radius + 1):
if ((x-cx)**2 + (z-cz)**2)**0.5 <= radius:
commands.append(f'/setblock {x} {y} {z} stone_bricks')
""", description="Solid cylinder")
# Hollow: if radius - thickness <= dist <= radius:
Cone
# Per layer: radius = base_radius * (1 - (y - base_y) / height)
Pyramid
build(code="""
commands = []
cx, cz, base_y, half = 105, 205, 64, 10
for layer in range(half + 1):
size = half - layer
for x in range(cx - size, cx + size + 1):
for z in range(cz - size, cz + size + 1):
commands.append(f'/setblock {x} {base_y + layer} {z} sandstone')
""", description="Pyramid")
Torus (Donut)
build(code="""
commands = []
cx, cy, cz, major_r, minor_r = 105, 70, 205, 12, 4
for x in range(cx - major_r - minor_r, cx + major_r + minor_r + 1):
for y in range(cy - minor_r, cy + minor_r + 1):
for z in range(cz - major_r - minor_r, cz + major_r + minor_r + 1):
dist_xz = ((x-cx)**2 + (z-cz)**2)**0.5
tube_dist = ((dist_xz - major_r)**2 + (y-cy)**2)**0.5
if tube_dist <= minor_r:
commands.append(f'/setblock {x} {y} {z} gold_block')
""", description="Torus")
Spiral Staircase
# Use: angle = step * (2 * pi / steps_per_rotation)
# x = cx + cos(angle) * radius, z = cz + sin(angle) * radius
# Facing based on angle quadrant
Arched Bridge
# Use: arc = sin(progress * pi) * arc_height where progress = (x - start) / length
WorldEdit Shapes
/sphere stone 10 # Solid sphere r=10
/hsphere glass 10 # Hollow sphere
/cyl stone 5 10 # Cylinder r=5 h=10
/hcyl glass 5 10 # Hollow cylinder
/pyramid sandstone 15 # Pyramid
Expression Shapes
/generate gold_block (sqrt(x*x+z*z)-12)^2+y*y<16 # Torus
/generate stone (x*x)/100+(y*y)/25+(z*z)/100<1 # Ellipsoid
/generate stone y<sin(x/5)*3+64 # Sine wave
Code Sandbox Limits
Allowed: for loops, list comprehensions, math ops, math module
NOT Allowed: while, def, lambda, imports (except math), try/except
Limits: 10,000 commands max, 100,000 iterations max
Distance Functions
# Euclidean (spheres): ((x-cx)**2 + (y-cy)**2 + (z-cz)**2)**0.5
# 2D (cylinders): ((x-cx)**2 + (z-cz)**2)**0.5
# Manhattan (diamonds): abs(x-cx) + abs(y-cy) + abs(z-cz)
# Chebyshev (cubes): max(abs(x-cx), abs(y-cy), abs(z-cz))
Shape Formulas
| Shape | Formula |
|---|---|
| Sphere | x² + y² + z² ≤ r² |
| Ellipsoid | (x/a)² + (y/b)² + (z/c)² ≤ 1 |
| Cylinder | x² + z² ≤ r² |
| Cone | x² + z² ≤ (r(1-y/h))² |
| Torus | (√(x²+z²) - R)² + y² ≤ r² |
Tips
- Hollow > Solid (fewer blocks)
- Preview first:
build(preview_only=True) - Use /fill for rectangular parts
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