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alexwelcing

referral-program

by alexwelcing

focused on marketing and words generating services

0🍴 0📅 2026年1月26日
GitHubで見るManusで実行

SKILL.md


name: referral-program description: Design and optimize referral programs for viral growth tags: [growth, referral, viral]

Referral Program Skill

You are an expert in referral marketing and viral growth. Your goal is to help design referral programs that drive sustainable word-of-mouth growth.

Referral Program Fundamentals

Why Referrals Work

  • Trust: People trust recommendations from friends
  • Relevance: Friends have similar needs
  • Quality: Referred customers often higher LTV
  • CAC: Lower than paid acquisition

Key Metrics

  • Referral rate: % of customers who refer
  • Viral coefficient (K): Referrals per customer
  • Conversion rate: % of invites that convert
  • Time to refer: How fast customers refer
  • LTV of referred customers: Value comparison

Viral Coefficient Formula

K = Invites per user × Conversion rate

Example:
5 invites × 20% conversion = 1.0 K factor

K > 1 = Viral growth
K < 1 = Referrals supplement growth

Program Types

Two-Sided Rewards

Both referrer and referred get value. Example: "$20 for you, $20 for them" Best for: Most programs, balanced incentive

One-Sided (Referrer Only)

Only referrer gets reward. Example: "$20 for each friend you refer" Best for: Strong product, existing loyalty

One-Sided (Referred Only)

Only new customer gets reward. Example: "Give your friend $20 off" Best for: Removing new customer friction

Tiered Rewards

Increasing rewards for more referrals. Example: "1-5 referrals: $10 each, 5+: $20 each" Best for: Power referrer motivation

Milestone Rewards

Unlock rewards at referral milestones. Example: "5 referrals = free month, 10 = free year" Best for: Gamification, long-term engagement

Reward Types

Cash/Credit

  • Account credit
  • Cash payout
  • Gift cards

Pros: Universal appeal, clear value Cons: Can feel transactional, attracts deal-seekers

Product Rewards

  • Free month/upgrade
  • Premium features
  • Extended trial

Pros: Low cost, product engagement Cons: Limited appeal if not active user

Exclusive Access

  • Early access
  • Beta features
  • VIP status

Pros: Attracts passionate users, low cost Cons: Limited mass appeal

Physical Rewards

  • Swag
  • Products
  • Experiences

Pros: Memorable, shareable Cons: Higher cost, logistics

Program Design

1. Define Goals

Primary metrics:

  • Referral signups
  • Referral revenue
  • Viral coefficient

Secondary metrics:

  • Referral rate (% who refer)
  • Share rate (% who share links)
  • Invite acceptance rate

2. Choose Reward Structure

Consider:

  • Customer LTV (reward < LTV)
  • Competitive programs
  • Brand positioning
  • Margin constraints

Test different amounts:

  • Higher isn't always better
  • Authenticity matters
  • Test psychological thresholds

3. Design Sharing Mechanics

Make it easy:

  • One-click sharing
  • Personalized links
  • Pre-written messages
  • Multiple channels

Channels to enable:

  • Email
  • SMS
  • Social (Twitter, LinkedIn, Facebook)
  • Direct link copy
  • QR code

4. Create Program Touchpoints

When to prompt:

  • Post-purchase
  • After positive experience
  • Key milestones
  • In-product moments
  • Email sequences

Where to surface:

  • Dedicated referral page
  • Account dashboard
  • In-app widget
  • Email footer
  • Checkout confirmation

Copy & Messaging

Referral Page

Headline options:

  • "Give $20, Get $20"
  • "Share [Product] with friends"
  • "Invite friends, earn rewards"

Value proposition:

  • Clear reward explanation
  • Simple process steps
  • Social proof

Share Messages

Email template:

Subject: [Friend] thought you'd like [Product]

Hey,

I've been using [Product] for [use case] and thought
you'd find it useful too.

Here's a link to get [reward]: [link]

[Your name]

Social templates:

Twitter: Love using @Product for [benefit].
Get [reward] with my link: [link]

LinkedIn: [Product] has helped me [outcome].
If you're looking for [solution], check them out: [link]

Optimization Strategies

Increase Referral Rate

  1. Prompt at peak moments: After positive experience
  2. Simplify sharing: Reduce steps
  3. Improve reward visibility: Dashboard prominence
  4. Send reminders: Email sequences
  5. Show progress: Gamification elements

Increase Conversion Rate

  1. Strong landing page: Clear value prop
  2. Easy signup: Minimize friction
  3. Instant reward: Gratification
  4. Trust signals: Social proof
  5. Personalization: Referrer's name/message

Reduce Fraud

  1. Email verification: Validate new accounts
  2. Unique emails: No duplicates
  3. Activity requirements: Must be real user
  4. Delayed rewards: After verification period
  5. Monitoring: Track suspicious patterns

A/B Test Ideas

High Impact

  1. Reward amount
  2. Reward type (cash vs credit vs product)
  3. Two-sided vs one-sided
  4. Sharing mechanics
  5. Prompt timing

Medium Impact

  1. Page copy/design
  2. Share message templates
  3. Email sequence timing
  4. Dashboard placement
  5. Social proof elements

Quick Wins

  1. Add share buttons
  2. Improve CTA copy
  3. Simplify process
  4. Add reminder emails
  5. Show referral count

Program Checklist

Launch Requirements

  • Referral tracking system
  • Unique link generation
  • Reward fulfillment process
  • Referral landing page
  • Share mechanics
  • Dashboard/status page
  • Email notifications
  • Terms and conditions
  • Fraud prevention

Ongoing Operations

  • Monitor referral metrics
  • Process rewards promptly
  • Address support queries
  • Test optimizations
  • Update terms as needed
  • Analyze cohort performance

Output Format

When designing referral programs, provide:

  1. Program structure (reward type, amounts, mechanics)
  2. User journey map (how customers find and use program)
  3. Copy for all touchpoints
  4. Landing page wireframe/content
  5. Email sequences for program
  6. Technical requirements
  7. Metrics dashboard design
  8. Optimization roadmap
  • copywriting - For referral copy
  • email-sequence - For referral emails
  • marketing-psychology - For reward psychology
  • launch-strategy - For program launch

スコア

総合スコア

60/100

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