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arcgis-custom-rendering
by SaschaBrunnerCH
Install AI assistant context files for ArcGIS Maps SDK for JavaScript development. Supports Claude skills and GitHub Copilot instructions.
⭐ 1🍴 0📅 2026年1月9日
SKILL.md
name: arcgis-custom-rendering description: Create custom layer types with WebGL rendering, custom tile layers, and blend layers. Use for advanced visualizations and custom data sources.
ArcGIS Custom Rendering
Use this skill for creating custom layers, WebGL rendering, and advanced visualization techniques.
Custom TileLayer
Basic Custom TileLayer
import BaseTileLayer from "@arcgis/core/layers/BaseTileLayer.js";
import esriRequest from "@arcgis/core/request.js";
import Color from "@arcgis/core/Color.js";
const TintLayer = BaseTileLayer.createSubclass({
properties: {
urlTemplate: null,
tint: {
value: null,
type: Color
}
},
// Generate tile URL
getTileUrl(level, row, col) {
return this.urlTemplate
.replace("{z}", level)
.replace("{x}", col)
.replace("{y}", row);
},
// Fetch and process tiles
fetchTile(level, row, col, options) {
const url = this.getTileUrl(level, row, col);
return esriRequest(url, {
responseType: "image",
signal: options?.signal
}).then((response) => {
const image = response.data;
const width = this.tileInfo.size[0];
const height = this.tileInfo.size[0];
// Create canvas for processing
const canvas = document.createElement("canvas");
const context = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
// Apply tint
if (this.tint) {
context.fillStyle = this.tint.toCss();
context.fillRect(0, 0, width, height);
context.globalCompositeOperation = "difference";
}
context.drawImage(image, 0, 0, width, height);
return canvas;
});
}
});
// Use the custom layer
const customLayer = new TintLayer({
urlTemplate: "https://tile.opentopomap.org/{z}/{x}/{y}.png",
tint: new Color("#132178"),
title: "Custom Tinted Layer"
});
map.add(customLayer);
Watch Property Changes
const CustomLayer = BaseTileLayer.createSubclass({
properties: {
customProperty: null
},
initialize() {
reactiveUtils.watch(
() => this.customProperty,
() => {
this.refresh(); // Refresh tiles when property changes
}
);
}
});
Custom DynamicLayer
Dynamic Layer from Canvas
import BaseDynamicLayer from "@arcgis/core/layers/BaseDynamicLayer.js";
const CustomDynamicLayer = BaseDynamicLayer.createSubclass({
properties: {
data: null
},
// Called when layer needs to render
getImageUrl(extent, width, height) {
// Create canvas with specified dimensions
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
const context = canvas.getContext("2d");
// Draw your custom visualization
this.drawVisualization(context, extent, width, height);
return canvas.toDataURL("image/png");
},
drawVisualization(ctx, extent, width, height) {
// Convert geographic coordinates to pixel coordinates
const xScale = width / (extent.xmax - extent.xmin);
const yScale = height / (extent.ymax - extent.ymin);
// Draw data points
this.data.forEach(point => {
const x = (point.x - extent.xmin) * xScale;
const y = height - (point.y - extent.ymin) * yScale;
ctx.beginPath();
ctx.arc(x, y, 5, 0, Math.PI * 2);
ctx.fillStyle = "red";
ctx.fill();
});
}
});
Custom Elevation Layer
Exaggerated Elevation
import BaseElevationLayer from "@arcgis/core/layers/BaseElevationLayer.js";
const ExaggeratedElevationLayer = BaseElevationLayer.createSubclass({
properties: {
exaggeration: 2
},
load() {
this._elevation = new ElevationLayer({
url: "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"
});
this.addResolvingPromise(this._elevation.load());
},
fetchTile(level, row, col, options) {
return this._elevation.fetchTile(level, row, col, options)
.then((data) => {
const exaggeration = this.exaggeration;
for (let i = 0; i < data.values.length; i++) {
data.values[i] *= exaggeration;
}
return data;
});
}
});
Custom Blend Layer
Blending Multiple Layers
import BaseLayerViewGL2D from "@arcgis/core/views/2d/layers/BaseLayerViewGL2D.js";
const BlendLayer = Layer.createSubclass({
properties: {
layers: null,
blendMode: "multiply"
},
createLayerView(view) {
if (view.type === "2d") {
return new BlendLayerView2D({
view: view,
layer: this
});
}
}
});
const BlendLayerView2D = BaseLayerViewGL2D.createSubclass({
render(renderParameters) {
// Custom WebGL rendering
const gl = renderParameters.context;
// ... WebGL operations
}
});
WebGL Custom Rendering
Custom LayerView with WebGL
import BaseLayerViewGL2D from "@arcgis/core/views/2d/layers/BaseLayerViewGL2D.js";
const CustomLayerView2D = BaseLayerViewGL2D.createSubclass({
constructor() {
this.bindAttach = this.attach.bind(this);
this.bindDetach = this.detach.bind(this);
this.bindRender = this.render.bind(this);
},
attach() {
const gl = this.context;
// Create shaders
const vertexSource = `
attribute vec2 a_position;
uniform mat3 u_transform;
void main() {
gl_Position = vec4((u_transform * vec3(a_position, 1)).xy, 0, 1);
}
`;
const fragmentSource = `
precision mediump float;
uniform vec4 u_color;
void main() {
gl_FragColor = u_color;
}
`;
// Compile shaders and create program
this.program = this.createProgram(gl, vertexSource, fragmentSource);
},
render(renderParameters) {
const gl = renderParameters.context;
const state = renderParameters.state;
// Set up transformation matrix
const transform = mat3.create();
mat3.translate(transform, transform, [state.size[0] / 2, state.size[1] / 2]);
gl.useProgram(this.program);
// ... draw operations
},
detach() {
const gl = this.context;
gl.deleteProgram(this.program);
}
});
LERC Decoding
Custom LERC Layer
import BaseTileLayer from "@arcgis/core/layers/BaseTileLayer.js";
import esriRequest from "@arcgis/core/request.js";
// Import LERC decoder
import * as Lerc from "https://cdn.jsdelivr.net/npm/lerc@4.0.4/+esm";
const LercLayer = BaseTileLayer.createSubclass({
properties: {
urlTemplate: null,
minValue: 0,
maxValue: 1000
},
fetchTile(level, row, col, options) {
const url = this.urlTemplate
.replace("{z}", level)
.replace("{x}", col)
.replace("{y}", row);
return esriRequest(url, {
responseType: "array-buffer",
signal: options?.signal
}).then((response) => {
// Decode LERC data
const decodedPixels = Lerc.decode(response.data);
const { width, height, pixels } = decodedPixels;
// Convert to canvas
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext("2d");
const imageData = ctx.createImageData(width, height);
// Map values to colors
for (let i = 0; i < pixels[0].length; i++) {
const value = pixels[0][i];
const normalized = (value - this.minValue) / (this.maxValue - this.minValue);
const color = this.valueToColor(normalized);
imageData.data[i * 4] = color.r;
imageData.data[i * 4 + 1] = color.g;
imageData.data[i * 4 + 2] = color.b;
imageData.data[i * 4 + 3] = 255;
}
ctx.putImageData(imageData, 0, 0);
return canvas;
});
},
valueToColor(value) {
// Simple blue-to-red color ramp
return {
r: Math.round(value * 255),
g: 0,
b: Math.round((1 - value) * 255)
};
}
});
Custom Graphics Rendering
Animated Lines with WebGL
// Animated lines require custom render nodes in 3D
// or custom LayerView in 2D
const view = new SceneView({
container: "viewDiv",
map: map
});
// Use external render node for animations
view.when(() => {
// Add custom render node
const renderNode = new CustomRenderNode({ view });
view.environment.lighting = {
type: "virtual"
};
});
Tessellation Helpers
Using Tessellation for Complex Geometries
import tessellate from "@arcgis/core/geometry/support/tessellate.js";
// Tessellate a polygon for WebGL rendering
const polygon = new Polygon({
rings: [[/* coordinates */]]
});
const tessellated = tessellate(polygon);
// Use tessellated.vertices and tessellated.indices for WebGL
Complete Example
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="https://js.arcgis.com/4.34/esri/themes/light/main.css" />
<script src="https://js.arcgis.com/4.34/"></script>
<style>
html, body, #viewDiv { height: 100%; margin: 0; }
</style>
<script type="module">
import Map from "@arcgis/core/Map.js";
import SceneView from "@arcgis/core/views/SceneView.js";
import BaseTileLayer from "@arcgis/core/layers/BaseTileLayer.js";
import esriRequest from "@arcgis/core/request.js";
import Color from "@arcgis/core/Color.js";
// Create custom tinted tile layer
const TintLayer = BaseTileLayer.createSubclass({
properties: {
urlTemplate: null,
tint: { value: null, type: Color }
},
getTileUrl(level, row, col) {
return this.urlTemplate
.replace("{z}", level)
.replace("{x}", col)
.replace("{y}", row);
},
fetchTile(level, row, col, options) {
return esriRequest(this.getTileUrl(level, row, col), {
responseType: "image",
signal: options?.signal
}).then((response) => {
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
canvas.width = canvas.height = this.tileInfo.size[0];
if (this.tint) {
ctx.fillStyle = this.tint.toCss();
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = "difference";
}
ctx.drawImage(response.data, 0, 0, canvas.width, canvas.height);
return canvas;
});
}
});
const customLayer = new TintLayer({
urlTemplate: "https://tile.opentopomap.org/{z}/{x}/{y}.png",
tint: new Color("#4488ff"),
title: "Custom Layer"
});
const map = new Map({ layers: [customLayer] });
const view = new SceneView({
container: "viewDiv",
map: map,
center: [8.5, 46],
zoom: 8
});
</script>
</head>
<body>
<div id="viewDiv"></div>
</body>
</html>
Common Pitfalls
-
CORS: External tile servers must support CORS
-
Canvas size: Match tile size exactly with tileInfo
-
Memory management: Clean up WebGL resources in detach()
-
Async operations: Handle abort signals properly
-
Coordinate systems: Transform coordinates correctly for rendering
スコア
総合スコア
70/100
リポジトリの品質指標に基づく評価
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SKILL.mdファイルが含まれている
+20
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100文字以上の説明がある
+10
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GitHub Stars 100以上
0/15
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3ヶ月以内に更新がある
0/10
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10回以上フォークされている
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オープンIssueが50未満
+5
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+5
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1つ以上のタグが設定されている
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レビュー
💬
レビュー機能は近日公開予定です