
ffmpeg-shapes-graphics
by JosiahSiegel
SKILL.md
name: ffmpeg-shapes-graphics description: Complete shape and graphics overlay system. PROACTIVELY activate for: (1) Drawing rectangles (drawbox), (2) Grid overlays (drawgrid), (3) Circles and ellipses (geq), (4) Image watermarks and logos, (5) Lower third graphics, (6) Progress bars and indicators, (7) Animated overlays, (8) Blend modes and compositing, (9) Safe area guides, (10) Generated patterns (gradients, noise, checkerboards). Provides: Filter syntax reference, position expressions, color format guide, blend mode examples, performance optimization tips. Ensures: Professional graphics overlays and visual effects on video.
CRITICAL GUIDELINES
Windows File Path Requirements
MANDATORY: Always Use Backslashes on Windows for File Paths
When using Edit or Write tools on Windows, you MUST use backslashes (\) in file paths, NOT forward slashes (/).
Documentation Guidelines
NEVER create new documentation files unless explicitly requested by the user.
Quick Reference
| Shape | Filter | Command Example |
|---|---|---|
| Rectangle | drawbox | -vf "drawbox=x=100:y=100:w=200:h=150:color=red:t=fill" |
| Grid | drawgrid | -vf "drawgrid=w=iw/3:h=ih/3:t=2:color=white" |
| Text | drawtext | -vf "drawtext=text='Hello':x=10:y=10:fontsize=24" |
| Watermark | overlay | [0:v][1:v]overlay=W-w-10:10 |
| Position | Expression |
|---|---|
| Centered | x=(iw-200)/2:y=(ih-150)/2 |
| Bottom-right | x=iw-w-10:y=ih-h-10 |
| Full-width bar | x=0:y=0:w=iw:h=80 |
When to Use This Skill
Use for graphics and shape overlays:
- Drawing rectangles, boxes, borders
- Adding watermarks and logos
- Lower third graphics
- Progress bars and indicators
- Grid overlays and safe area guides
FFmpeg Shapes and Graphics (2025)
Complete guide to drawing shapes, graphics overlays, and geometric patterns using FFmpeg.
Shape Drawing Filters
Available Drawing Filters
| Filter | Purpose | Shapes |
|---|---|---|
| drawbox | Draw rectangles/boxes | Rectangles, squares |
| drawgrid | Draw grid patterns | Lines, grids |
| drawtext | Draw text | Text, numbers |
| geq | Geometric equation | Any (via expressions) |
| overlay | Composite images | Any image/shape |
| blend | Blend layers | Composite effects |
Drawing Boxes (drawbox)
Basic Rectangle
# Draw red box
ffmpeg -i video.mp4 \
-vf "drawbox=x=100:y=100:w=200:h=150:color=red:t=3" \
output.mp4
# Filled rectangle
ffmpeg -i video.mp4 \
-vf "drawbox=x=100:y=100:w=200:h=150:color=red:t=fill" \
output.mp4
# Semi-transparent rectangle
ffmpeg -i video.mp4 \
-vf "drawbox=x=100:y=100:w=200:h=150:color=red@0.5:t=fill" \
output.mp4
Position Options
# Centered box
ffmpeg -i video.mp4 \
-vf "drawbox=x=(iw-200)/2:y=(ih-150)/2:w=200:h=150:color=blue:t=fill" \
output.mp4
# Box at bottom right
ffmpeg -i video.mp4 \
-vf "drawbox=x=iw-210:y=ih-160:w=200:h=150:color=green:t=3" \
output.mp4
# Full-width bar at top
ffmpeg -i video.mp4 \
-vf "drawbox=x=0:y=0:w=iw:h=80:color=black@0.7:t=fill" \
output.mp4
# Full-width bar at bottom
ffmpeg -i video.mp4 \
-vf "drawbox=x=0:y=ih-80:w=iw:h=80:color=black@0.7:t=fill" \
output.mp4
Letterbox/Pillarbox
# Add letterbox bars (16:9 to 2.35:1)
ffmpeg -i video_16x9.mp4 \
-vf "drawbox=x=0:y=0:w=iw:h=ih*0.12:color=black:t=fill,\
drawbox=x=0:y=ih-ih*0.12:w=iw:h=ih*0.12:color=black:t=fill" \
letterbox.mp4
# Add pillarbox bars (4:3 in 16:9 frame)
ffmpeg -i video_4x3.mp4 \
-vf "scale=-1:1080,pad=1920:1080:(ow-iw)/2:0:black" \
pillarbox.mp4
Animated Boxes
# Growing box
ffmpeg -i video.mp4 \
-vf "drawbox=x=100:y=100:w='min(t*50,300)':h='min(t*30,200)':color=red:t=fill" \
growing_box.mp4
# Moving box
ffmpeg -i video.mp4 \
-vf "drawbox=x='mod(t*100,iw)':y=100:w=100:h=100:color=blue:t=fill" \
moving_box.mp4
# Pulsing opacity
ffmpeg -i video.mp4 \
-vf "drawbox=x=100:y=100:w=200:h=150:color=red@'0.3+0.3*sin(t*3)':t=fill" \
pulsing_box.mp4
# Box appears at specific time
ffmpeg -i video.mp4 \
-vf "drawbox=x=100:y=100:w=200:h=150:color=yellow:t=fill:enable='between(t,2,5)'" \
timed_box.mp4
Multiple Boxes
# Border/frame effect
ffmpeg -i video.mp4 \
-vf "drawbox=x=0:y=0:w=iw:h=20:color=white:t=fill,\
drawbox=x=0:y=ih-20:w=iw:h=20:color=white:t=fill,\
drawbox=x=0:y=0:w=20:h=ih:color=white:t=fill,\
drawbox=x=iw-20:y=0:w=20:h=ih:color=white:t=fill" \
bordered.mp4
# Grid of boxes
ffmpeg -i video.mp4 \
-vf "drawbox=x=0:y=0:w=iw/3:h=ih/3:color=red@0.3:t=fill,\
drawbox=x=iw/3:y=0:w=iw/3:h=ih/3:color=green@0.3:t=fill,\
drawbox=x=2*iw/3:y=0:w=iw/3:h=ih/3:color=blue@0.3:t=fill" \
color_grid.mp4
Drawing Grids (drawgrid)
Basic Grid
# Simple grid overlay
ffmpeg -i video.mp4 \
-vf "drawgrid=w=100:h=100:t=1:color=white@0.5" \
grid.mp4
# Rule of thirds grid
ffmpeg -i video.mp4 \
-vf "drawgrid=w=iw/3:h=ih/3:t=2:color=white@0.7" \
thirds.mp4
# Fine grid
ffmpeg -i video.mp4 \
-vf "drawgrid=w=50:h=50:t=1:color=cyan@0.3" \
fine_grid.mp4
Crosshair/Center Marker
# Center crosshair
ffmpeg -i video.mp4 \
-vf "drawbox=x=iw/2-1:y=0:w=2:h=ih:color=red:t=fill,\
drawbox=x=0:y=ih/2-1:w=iw:h=2:color=red:t=fill" \
crosshair.mp4
# Center circle marker (using multiple points)
ffmpeg -i video.mp4 \
-vf "drawbox=x=iw/2-5:y=ih/2-5:w=10:h=10:color=red:t=2" \
center_marker.mp4
Drawing Circles and Ellipses (geq)
Using geq Filter for Circles
# Draw circle outline
ffmpeg -i video.mp4 \
-vf "geq=lum='if(between(sqrt(pow(X-iw/2,2)+pow(Y-ih/2,2)),100,105),255,lum(X,Y))':cb='cb(X,Y)':cr='cr(X,Y)'" \
circle_outline.mp4
# Filled circle (white)
ffmpeg -i video.mp4 \
-filter_complex "\
color=c=white:s=1920x1080[c];\
[c]geq=lum='if(lt(sqrt(pow(X-W/2,2)+pow(Y-H/2,2)),200),255,0)':cb=128:cr=128[mask];\
[0:v][mask]overlay[v]" \
-map "[v]" \
filled_circle.mp4
Using Overlay with Circle Images
# More practical: overlay a circle image
# First create circle image
ffmpeg -f lavfi \
-i "color=c=red:s=200x200" \
-vf "geq=lum='if(lt(sqrt(pow(X-100,2)+pow(Y-100,2)),100),255,0)':cb=128:cr=128,format=rgba,colorchannelmixer=aa='if(lt(sqrt(pow(X-100,2)+pow(Y-100,2)),100),1,0)'" \
-frames:v 1 \
circle.png
# Overlay circle on video
ffmpeg -i video.mp4 -i circle.png \
-filter_complex "[0:v][1:v]overlay=100:100" \
video_with_circle.mp4
Generate Shape Patterns
# Radial gradient
ffmpeg -f lavfi \
-i "color=c=black:s=500x500,geq=lum='255*sqrt(pow(X-W/2,2)+pow(Y-H/2,2))/(W/2)':cb=128:cr=128" \
-frames:v 1 \
radial_gradient.png
# Checkerboard pattern
ffmpeg -f lavfi \
-i "color=c=white:s=800x800,geq=lum='if(mod(floor(X/100)+floor(Y/100),2),255,0)':cb=128:cr=128" \
-frames:v 1 \
checkerboard.png
# Diagonal stripes
ffmpeg -f lavfi \
-i "color=c=black:s=800x600,geq=lum='if(mod(X+Y,100)<50,255,0)':cb=128:cr=128" \
-frames:v 1 \
stripes.png
Image Overlays
Basic Overlay
# Overlay logo at top-right corner
ffmpeg -i video.mp4 -i logo.png \
-filter_complex "[0:v][1:v]overlay=W-w-10:10" \
watermarked.mp4
# Overlay at bottom-left
ffmpeg -i video.mp4 -i logo.png \
-filter_complex "[0:v][1:v]overlay=10:H-h-10" \
watermarked.mp4
# Centered overlay
ffmpeg -i video.mp4 -i overlay.png \
-filter_complex "[0:v][1:v]overlay=(W-w)/2:(H-h)/2" \
centered.mp4
Overlay with Transparency
# Scale and position logo with transparency
ffmpeg -i video.mp4 -i logo.png \
-filter_complex "\
[1:v]format=rgba,colorchannelmixer=aa=0.5[logo];\
[0:v][logo]overlay=W-w-20:H-h-20" \
watermark_50.mp4
# Fade in logo
ffmpeg -i video.mp4 -i logo.png \
-filter_complex "\
[1:v]format=rgba,fade=t=in:st=0:d=1:alpha=1[logo];\
[0:v][logo]overlay=W-w-10:10:enable='gte(t,1)'" \
fade_logo.mp4
Animated Overlays
# Moving logo across screen
ffmpeg -i video.mp4 -i logo.png \
-filter_complex "\
[0:v][1:v]overlay=x='mod(t*100,W+w)-w':y=10" \
scrolling_logo.mp4
# Bouncing logo
ffmpeg -i video.mp4 -i logo.png \
-filter_complex "\
[0:v][1:v]overlay=x='abs(mod(t*100,2*(W-w))-(W-w))':y='abs(mod(t*80,2*(H-h))-(H-h))'" \
bouncing_logo.mp4
# Rotating overlay (using rotate filter)
ffmpeg -i video.mp4 -i logo.png \
-filter_complex "\
[1:v]rotate=t*PI/4:c=none:ow=200:oh=200[rot];\
[0:v][rot]overlay=(W-200)/2:(H-200)/2" \
rotating_logo.mp4
Multiple Overlays
# Multiple logos/watermarks
ffmpeg -i video.mp4 -i logo1.png -i logo2.png \
-filter_complex "\
[0:v][1:v]overlay=10:10[tmp];\
[tmp][2:v]overlay=W-w-10:10" \
multi_logo.mp4
# Grid of thumbnails
ffmpeg -i main.mp4 -i thumb1.png -i thumb2.png -i thumb3.png -i thumb4.png \
-filter_complex "\
[1:v]scale=200:150[t1];[2:v]scale=200:150[t2];\
[3:v]scale=200:150[t3];[4:v]scale=200:150[t4];\
[0:v][t1]overlay=10:10[a];\
[a][t2]overlay=220:10[b];\
[b][t3]overlay=10:170[c];\
[c][t4]overlay=220:170" \
thumbnail_grid.mp4
Text Graphics (drawtext)
Styled Text
# Text with background box
ffmpeg -i video.mp4 \
-vf "drawtext=text='LIVE':x=10:y=10:fontsize=36:fontcolor=white:\
box=1:boxcolor=red:boxborderw=10" \
live_badge.mp4
# Text with shadow
ffmpeg -i video.mp4 \
-vf "drawtext=text='Title':x=(w-tw)/2:y=50:fontsize=72:fontcolor=white:\
shadowcolor=black:shadowx=3:shadowy=3" \
title.mp4
# Text with outline
ffmpeg -i video.mp4 \
-vf "drawtext=text='Outlined':x=100:y=100:fontsize=64:fontcolor=yellow:\
borderw=3:bordercolor=black" \
outlined.mp4
Lower Thirds
# Professional lower third
ffmpeg -i video.mp4 \
-vf "drawbox=x=0:y=ih-120:w=400:h=100:color=0x1a1a2e@0.9:t=fill,\
drawbox=x=0:y=ih-120:w=5:h=100:color=0x00ff88:t=fill,\
drawtext=text='John Smith':x=20:y=ih-110:fontsize=32:fontcolor=white,\
drawtext=text='Senior Developer':x=20:y=ih-70:fontsize=24:fontcolor=0xaaaaaa" \
lower_third.mp4
# Animated lower third (slide in)
ffmpeg -i video.mp4 \
-vf "drawbox=x='if(lt(t,1),-400+t*400,0)':y=ih-120:w=400:h=100:color=blue@0.8:t=fill:\
enable='gte(t,0.5)',\
drawtext=text='Guest Speaker':x='if(lt(t,1.2),-400+t*333,20)':y=ih-100:\
fontsize=28:fontcolor=white:enable='gte(t,0.7)'" \
animated_lower.mp4
Timecode Display
# Timecode overlay
ffmpeg -i video.mp4 \
-vf "drawtext=timecode='00\:00\:00\:00':rate=30:x=10:y=10:\
fontsize=32:fontcolor=white:box=1:boxcolor=black@0.6" \
with_timecode.mp4
# Frame counter
ffmpeg -i video.mp4 \
-vf "drawtext=text='Frame\: %{frame_num}':x=10:y=10:fontsize=24:fontcolor=white:\
box=1:boxcolor=black@0.5" \
frame_counter.mp4
Progress Bars and Indicators
Progress Bar
# Horizontal progress bar
ffmpeg -i video.mp4 \
-vf "drawbox=x=50:y=ih-30:w=iw-100:h=10:color=gray@0.5:t=fill,\
drawbox=x=50:y=ih-30:w='(iw-100)*t/10':h=10:color=red:t=fill" \
progress_bar.mp4
# Circular progress (approximate with boxes)
# Note: True circular progress requires more complex expressions
Loading Spinner (Approximation)
# Rotating indicator using drawbox
ffmpeg -i video.mp4 \
-vf "drawbox=x='iw/2+50*cos(t*3)':y='ih/2+50*sin(t*3)':w=10:h=10:color=white:t=fill" \
spinner.mp4
Color Correction Overlays
Vignette Effect
# Dark vignette
ffmpeg -i video.mp4 \
-vf "vignette=PI/4" \
vignette.mp4
# Custom vignette intensity
ffmpeg -i video.mp4 \
-vf "vignette=angle=PI/4:mode=backward" \
soft_vignette.mp4
Color Tint Overlay
# Warm tint using blend
ffmpeg -i video.mp4 \
-f lavfi -i "color=c=0xFF8800:s=1920x1080" \
-filter_complex "[0:v][1:v]blend=all_mode=softlight:all_opacity=0.3" \
warm_tint.mp4
# Cool tint
ffmpeg -i video.mp4 \
-f lavfi -i "color=c=0x0088FF:s=1920x1080" \
-filter_complex "[0:v][1:v]blend=all_mode=softlight:all_opacity=0.2" \
cool_tint.mp4
Blend Modes
Available Blend Modes
| Mode | Effect |
|---|---|
| addition | Add pixel values |
| multiply | Multiply (darken) |
| screen | Screen (lighten) |
| overlay | Overlay blend |
| softlight | Soft light |
| hardlight | Hard light |
| difference | Difference |
| exclusion | Exclusion |
| darken | Darken only |
| lighten | Lighten only |
Blend Mode Examples
# Multiply blend (darken)
ffmpeg -i video.mp4 -i texture.png \
-filter_complex "[0:v][1:v]blend=all_mode=multiply" \
multiply.mp4
# Screen blend (lighten)
ffmpeg -i video.mp4 -i light_leak.png \
-filter_complex "[0:v][1:v]blend=all_mode=screen" \
light_leak.mp4
# Overlay blend
ffmpeg -i video.mp4 -i texture.png \
-filter_complex "[0:v][1:v]blend=all_mode=overlay:all_opacity=0.5" \
textured.mp4
Safe Areas and Guides
Broadcast Safe Areas
# Title safe (90%) and action safe (80%) guides
ffmpeg -i video.mp4 \
-vf "drawbox=x=iw*0.05:y=ih*0.05:w=iw*0.9:h=ih*0.9:color=red:t=1,\
drawbox=x=iw*0.1:y=ih*0.1:w=iw*0.8:h=ih*0.8:color=yellow:t=1" \
safe_areas.mp4
Aspect Ratio Guides
# 16:9 guide on 4:3 content
ffmpeg -i video_4x3.mp4 \
-vf "drawbox=x=(iw-iw*0.75)/2:y=0:w=iw*0.75:h=ih:color=green:t=1" \
aspect_guide.mp4
# 2.35:1 cinematic guide
ffmpeg -i video.mp4 \
-vf "drawbox=x=0:y=ih*0.12:w=iw:h=ih*0.76:color=red:t=1" \
cinematic_guide.mp4
Masking
Rectangle Mask
# Blur outside rectangle
ffmpeg -i video.mp4 \
-filter_complex "\
[0:v]split[a][b];\
[a]boxblur=20[blur];\
[b]crop=400:300:100:100[crop];\
[blur][crop]overlay=100:100" \
spotlight.mp4
Using Alpha Mask
# Apply effect only to masked area
ffmpeg -i video.mp4 -i mask.png \
-filter_complex "\
[0:v]split[a][b];\
[a]curves=preset=lighter[light];\
[1:v]format=gray[mask];\
[light][b][mask]maskedmerge" \
masked_effect.mp4
Generating Graphics Programmatically
Color Bars and Test Patterns
# SMPTE color bars
ffmpeg -f lavfi -i "smptebars=size=1920x1080:duration=10" \
-c:v libx264 -pix_fmt yuv420p \
colorbars.mp4
# Test pattern with grid
ffmpeg -f lavfi -i "testsrc=size=1920x1080:duration=10" \
-c:v libx264 -pix_fmt yuv420p \
testpattern.mp4
# Solid color
ffmpeg -f lavfi -i "color=c=red:s=1920x1080:d=5" \
-c:v libx264 -pix_fmt yuv420p \
red.mp4
Gradient Backgrounds
# Horizontal gradient
ffmpeg -f lavfi -i "gradients=s=1920x1080:c0=0x000033:c1=0x003366:duration=5" \
-c:v libx264 -pix_fmt yuv420p \
gradient.mp4
# Radial gradient (using geq)
ffmpeg -f lavfi \
-i "color=c=black:s=1920x1080:d=5,geq=lum='255-255*sqrt(pow(X-W/2,2)+pow(Y-H/2,2))/sqrt(pow(W/2,2)+pow(H/2,2))':cb=128:cr=128" \
-c:v libx264 -pix_fmt yuv420p \
radial.mp4
Noise and Texture
# Noise overlay
ffmpeg -f lavfi -i "nullsrc=size=1920x1080:duration=5,geq=lum='random(1)*255':cb=128:cr=128" \
-c:v libx264 -pix_fmt yuv420p \
noise.mp4
# Film grain effect
ffmpeg -i video.mp4 -f lavfi -i "nullsrc=size=1920x1080,geq=lum='random(1)*20+lum(X,Y)':cb=128:cr=128" \
-filter_complex "[0:v][1:v]blend=all_mode=addition:all_opacity=0.1" \
grainy.mp4
Performance Tips
Optimize Drawing Operations
# Use enable parameter to limit processing
ffmpeg -i video.mp4 \
-vf "drawbox=x=100:y=100:w=200:h=150:color=red:t=fill:enable='between(t,5,10)'" \
optimized.mp4
# Pre-render static graphics
# Instead of complex real-time drawing, overlay pre-made images
ffmpeg -i video.mp4 -i prerendered_graphic.png \
-filter_complex "[0:v][1:v]overlay=10:10" \
faster.mp4
Hardware Acceleration
# Use hardware encoding for graphics-heavy output
ffmpeg -i video.mp4 \
-vf "drawbox=x=100:y=100:w=200:h=150:color=red:t=fill" \
-c:v h264_nvenc -preset fast \
output.mp4
Troubleshooting
Common Issues
"Expression syntax error"
# Escape special characters properly
# Use single quotes around expression values
ffmpeg -i video.mp4 \
-vf "drawbox=x='iw/2':y='ih/2':w=100:h=100:color=red:t=fill" \
output.mp4
Overlay not visible
# Check PNG has alpha channel
ffprobe -v error -select_streams v -show_entries stream=pix_fmt overlay.png
# Convert to RGBA if needed
ffmpeg -i overlay.png -pix_fmt rgba overlay_rgba.png
Text not rendering
# Specify font file explicitly
ffmpeg -i video.mp4 \
-vf "drawtext=text='Hello':fontfile=/path/to/font.ttf:fontsize=24:fontcolor=white" \
output.mp4
# List available fonts
fc-list : family | sort | uniq
Performance issues with complex filters
# Reduce filter chain complexity
# Pre-render graphics
# Use lower resolution for preview
ffmpeg -i video.mp4 \
-vf "scale=640:360,drawbox=..." \
-preset ultrafast \
preview.mp4
Best Practices
Design
- Use transparency (RGBA) for overlays
- Match overlay resolution to video
- Use appropriate colors for visibility
- Test on various backgrounds
Performance
- Pre-render complex graphics as images
- Use enable parameter for timed effects
- Limit filter chain length
- Use hardware encoding for final output
Accessibility
- Ensure sufficient contrast for text
- Avoid flashing/blinking elements
- Keep important content within safe areas
- Test at multiple resolutions
This guide covers FFmpeg shape and graphics operations. For subtitle and caption overlays, see the captions-subtitles skill.
スコア
総合スコア
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レビュー
レビュー機能は近日公開予定です