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art-style-guideline
by Bn0u0
⭐ 0🍴 0📅 2026年1月20日
SKILL.md
name: Art Style Guideline description: Official Design Language for "Just Mowing" - Baba Is You Meets Wasteland.
Art Style Guideline: Baba + Wasteland
This document defines the visual identity for the project. All UI, assets, and effects must adhere to these rules.
core Philosophy
"Baba Is You" shapes in a "Fallout" world.
- Geometric Primitives: Characters and objects should be built from circles, squares, and triangles.
- Flat Shading: No gradients, no soft lighting. Use solid colors.
- Pixel Perfect: Fonts and effects should feel retro and grid-aligned.
- Wasteland Grime: Colors should be muted, rusty, or starkly contrasting (Neon on Black).
Visual Identity V2: The "Trash-Crayon" Aesthetic
1. The "Baba" Core (Shape & Line)
- No Outlines: Shapes should be defined by their solid color against the contrasting background.
- Tech:
lineStyle(0)or transparent. - Animation: The shape itself should "breathe" or wobble (Vertex wobble or Scale wobble).
- Tech:
- Primitives: Characters are blobs, not anatomically correct.
- Text: Hand-drawn style monospace (VT323 is good, but a jagged font is better).
2. The "Wasteland" Skin (Color & Texture)
- Palette Principles:
- Background: Deep, noisy darks (
#1a1a1a,#2D1B2E). - Foreground: Desaturated "Bone" (
#E3DAC9) or "Cardboard" (#D2B48C). - Accents: Neon Radiation (
#39FF14) or Rust Oxide (#CD5C5C).
- Background: Deep, noisy darks (
- Texture Rule: Objects are "Solid Color" but with "One Flaw".
- Example: A gray square (Solid) + 1 Orange Pixel (Rust).
- Example: A white blob (Solid) + 1 Black line (Scar).
Color Palette V2 (Refined)
| Role | Name | Hex | Notes |
|---|---|---|---|
| Flesh | Bone | #E3DAC9 | Not white. Old paper color. |
| Gear | Scrap | #708090 | Slate gray, blue-ish tint. |
| Rust | Oxide | #CD5C5C | Indian Red. Dried blood/rust. |
| Danger | Toxic | #39FF14 | Neon Green. High contrast. |
| Void | Abyss | #111111 | Almost black, for depth. |
Implementation Rules (Strict)
- No Pure White (
#FFFFFF): Use Bone (#E3DAC9) for "white" objects. - No Clean Circles: All circles must be slightly irregular (e.g. ellipses with varied x/y).
- The "Wobble":
- Idle:
scaleX/scaleYmust oscillate+/- 2%on distinct Sine waves. - Move: "Trot" animation (Legs) is dominant.
- Idle:
- Shadows: Sharp, hard ellipses. No soft blurs.
alpha=0.4.
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