スキル一覧に戻る
Bn0u0

art-style-guideline

by Bn0u0

0🍴 0📅 2026年1月20日
GitHubで見るManusで実行

SKILL.md


name: Art Style Guideline description: Official Design Language for "Just Mowing" - Baba Is You Meets Wasteland.

Art Style Guideline: Baba + Wasteland

This document defines the visual identity for the project. All UI, assets, and effects must adhere to these rules.

core Philosophy

"Baba Is You" shapes in a "Fallout" world.

  • Geometric Primitives: Characters and objects should be built from circles, squares, and triangles.
  • Flat Shading: No gradients, no soft lighting. Use solid colors.
  • Pixel Perfect: Fonts and effects should feel retro and grid-aligned.
  • Wasteland Grime: Colors should be muted, rusty, or starkly contrasting (Neon on Black).

Visual Identity V2: The "Trash-Crayon" Aesthetic

1. The "Baba" Core (Shape & Line)

  • No Outlines: Shapes should be defined by their solid color against the contrasting background.
    • Tech: lineStyle(0) or transparent.
    • Animation: The shape itself should "breathe" or wobble (Vertex wobble or Scale wobble).
  • Primitives: Characters are blobs, not anatomically correct.
  • Text: Hand-drawn style monospace (VT323 is good, but a jagged font is better).

2. The "Wasteland" Skin (Color & Texture)

  • Palette Principles:
    • Background: Deep, noisy darks (#1a1a1a, #2D1B2E).
    • Foreground: Desaturated "Bone" (#E3DAC9) or "Cardboard" (#D2B48C).
    • Accents: Neon Radiation (#39FF14) or Rust Oxide (#CD5C5C).
  • Texture Rule: Objects are "Solid Color" but with "One Flaw".
    • Example: A gray square (Solid) + 1 Orange Pixel (Rust).
    • Example: A white blob (Solid) + 1 Black line (Scar).

Color Palette V2 (Refined)

RoleNameHexNotes
FleshBone#E3DAC9Not white. Old paper color.
GearScrap#708090Slate gray, blue-ish tint.
RustOxide#CD5C5CIndian Red. Dried blood/rust.
DangerToxic#39FF14Neon Green. High contrast.
VoidAbyss#111111Almost black, for depth.

Implementation Rules (Strict)

  1. No Pure White (#FFFFFF): Use Bone (#E3DAC9) for "white" objects.
  2. No Clean Circles: All circles must be slightly irregular (e.g. ellipses with varied x/y).
  3. The "Wobble":
    • Idle: scaleX / scaleY must oscillate +/- 2% on distinct Sine waves.
    • Move: "Trot" animation (Legs) is dominant.
  4. Shadows: Sharp, hard ellipses. No soft blurs. alpha=0.4.

スコア

総合スコア

50/100

リポジトリの品質指標に基づく評価

SKILL.md

SKILL.mdファイルが含まれている

+20
LICENSE

ライセンスが設定されている

0/10
説明文

100文字以上の説明がある

0/10
人気

GitHub Stars 100以上

0/15
最近の活動

3ヶ月以内に更新がある

0/10
フォーク

10回以上フォークされている

0/5
Issue管理

オープンIssueが50未満

+5
言語

プログラミング言語が設定されている

+5
タグ

1つ以上のタグが設定されている

0/5

レビュー

💬

レビュー機能は近日公開予定です