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real-world-enhancement-check
by AVRA-CADAVRA
⭐ 0🍴 0📅 2026年1月24日
SKILL.md
name: real-world-enhancement-check description: Validates technology enhances real world experience, doesn't replace it. Use when implementing features, reviewing UX, or ensuring technology serves life rather than replaces it.
Real-World Enhancement Check
Core Principle
SPOTS is about enhancing the real world experience, not replacing it with online systems.
Validation Criteria
✅ Enhances Real World
- Technology enhances real-world experiences
- Features lead to in-person interactions
- App usage leads to life experiences
- AI guides users to real places, real people
❌ Replaces Real World
- Technology replaces real-world engagement
- Gamification replaces authentic experiences
- App usage becomes the goal (not life enhancement)
- Virtual experiences replace in-person
What Technology Should Do
From finding new places to meeting people, to making new friends, to networking, to enjoying events—SPOTS enhances your life.
Technology as Enhancement
- AI serves to make real-world experiences richer
- Technology guides users to real places, real people
- App facilitates connections that happen in person
- Features enhance actual life experiences
No Gamification Replacement
- Don't gamify experiences to replace authentic engagement
- Don't create virtual rewards that replace real achievements
- Don't build engagement loops that keep users in app
- Don't replace real-world interactions with digital ones
No Usage Capitalization
- Don't monetize time in app
- Enhance time in the world
- Features serve life, not metrics
- Success = doors opened in real world, not app engagement
Examples
✅ GOOD: Real-World Enhancement
/// Event Discovery Service
///
/// Enhances real-world: Users discover events → attend in person
class EventDiscoveryService {
Future<List<Event>> discoverEvents(User user) async {
// Discovers real-world events at real places
// Users attend these events in person
// Technology enhances, doesn't replace
}
}
❌ BAD: Replaces Real World
/// Virtual Experience Service
///
/// Replaces real-world with virtual experiences
class VirtualExperienceService {
Future<void> createVirtualEvent() async {
// Creates virtual events that replace in-person experiences
// Users stay in app instead of going to real places
// Violates real-world enhancement principle
}
}
Checklist
- Does this feature lead to in-person experiences?
- Does this enhance real-world life (not replace it)?
- Does this avoid gamification that replaces engagement?
- Does this avoid capitalizing on app usage time?
- Does this use technology for right reasons?
- Does this open doors to real places, real people, real events?
Reference
docs/plans/philosophy_implementation/SPOTS_PHILOSOPHY_AND_ARCHITECTURE.md- Real World Enhancement section
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