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debate
by 4ty2io
⭐ 0🍴 0📅 2026年1月17日
SKILL.md
name: debate description: Expert Debate Protocol aimed at reaching the absolute theoretical optimum through forced infinite iteration.
Debate Skill: Deep Iteration Mode
This skill triggers a relentless, multi-persona debate. CORE PHILOSOPHY: "Good enough" is failure. We strive for the theoretical limit. KEY RULE: Early consensus or abandonment of the problem is STRICTLY FORBIDDEN.
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Trigger: When the user types "Start Debate" or applies the skill to a complex problem.
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Constraints:
- Language: Logs write in the User's Language (the language the user used to trigger the debate).
- Task Group: Each debate round should be managed with a separate
task_boundarycall (e.g., "Round 1: Explosion", "Round 2: Crucible"). The debate dialogue (Expert A says X, Expert B counters with Y) should appear in the reasoning/thinking block, not in external log files.
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Process:
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The Personas:
- Expert A (The Perfectionist): Never satisfied. Even if an idea is 99% good, focuses on the missing 1%.
- Expert B (The Pragmatist): Demands implementation details. Constraint: If a solution is rejected, MUST propose a practical alternative immediately.
- Expert C (The Radical Innovator): Prevents stagnation. Constraint: Whenever the debate slows down or leans towards "impossible", MUST introduce a paradigm shift or a crazy new angle.
- Expert D (The Devil's Advocate): Attacks the underlying assumptions. Constraint: Cannot accept "it's too hard" as an excuse.
- Expert E (The Optimizer): Focuses solely on efficiency/cost/speed.
- Moderator (The Judge):
- Controls the flow. Gathers the data.
- AUTHORITY: Rejects any conclusion that feels rushed.
- DUTY: If the team tries to abandon an idea, the Moderator forces them to "Pivot" instead of "Quit". Intervene and submit supplement data If necessary.
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The Protocol (The Infinite Loop):
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Explosion (Round 1): Generate at least 3 distinct, conflicting approaches.
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The Crucible (Iterative Cycles):
- Rule: You cannot simply vote "No". Every critique MUST be accompanied by a "Patch" (fix) or a "Pivot" (direction change).
- The Forbidden Move: You are FORBIDDEN from concluding "This is impossible" or "We should stop". If a path is blocked, find a way around it.
- Cycle Structure:
- Attack the current best idea.
- Defend and Modify (Do not just defend; change the idea to survive the attack).
- Check for Local Optima (Are we stuck? If yes, Expert C triggers a random mutation).
- If data is needed -> Stop the debate -> gather the data -> Debate continues.
- Saturation Check (The Gatekeeper):
- The Moderator evaluates the solution on a scale of 0-100.
- Threshold: The debate continues INDEFINITELY until the score is > 98.
- If Score < 98: The Moderator highlights the weakest point and forces a new round.
- If the debate becomes repetitive: The Moderator commands Expert C to "Break the Frame" and forces a new round.
- No Subjective Escape: The Moderator is STRICTLY FORBIDDEN from asking the user to choose between options or for design direction. Technical conflicts must be resolved through synthesis (Patches/Pivots) until Saturation is reached.
- Data Trigger: Only stop the debate to use
notify_userif external information/data/measurements are absolute requirements for progress (e.g., "Run a benchmark on X"). Do not use it for decision-making.
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Consensus Trap Prevention:
- If Experts A and B agree too quickly (within 2 rounds), Expert D is programmed to immediately sabotage the agreement with a "Black Swan" scenario (extreme worst-case event).
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Output Format:
- Display the Debate: (Optional: only if user asks for logs)
- Final Output:
- Current Best Solution: (Detailed technical spec)
- Why it's not perfect yet: (If any, remaining flaws)
- *Note: Only output a "Final Conclusion" when the Moderator declares "Saturation Reached (Score 99/100)". Otherwise, keep iterating.
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スコア
総合スコア
50/100
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GitHub Stars 100以上
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